dione/consensus/consensus.go

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package consensus
import (
"context"
"fmt"
"io/ioutil"
"time"
"github.com/ipfs/go-log"
consensus "github.com/libp2p/go-libp2p-consensus"
"github.com/libp2p/go-libp2p-core/host"
"github.com/libp2p/go-libp2p-core/peer"
raft "github.com/hashicorp/raft"
libp2praft "github.com/libp2p/go-libp2p-raft"
)
var raftTmpFolder = "raft-consensus"
var raftQuiet = true
type RaftConsensus struct {
Logger *log.ZapEventLogger
Raft *raft.Raft
Consensus *libp2praft.Consensus
State consensus.State
Transport *raft.NetworkTransport
}
type RaftState struct {
Msg string
}
func NewRaftConsensus() *RaftConsensus {
raftConsensus := &RaftConsensus{
Logger: log.Logger("rendezvous"),
}
return raftConsensus
}
func (raftConsensus *RaftConsensus) NewState(value string) {
raftConsensus.State = &RaftState{value}
}
func (raftConsensus *RaftConsensus) NewConsensus(op consensus.Op) {
if op != nil {
raftConsensus.Consensus = libp2praft.NewOpLog(&RaftState{}, op)
} else {
raftConsensus.Consensus = libp2praft.NewConsensus(&RaftState{"i am not consensuated"})
}
}
func (raftConsensus *RaftConsensus) GetConsensusState(consensus *libp2praft.Consensus) (consensus.State, error) {
var err error
raftConsensus.State, err = raftConsensus.Consensus.GetCurrentState()
if err != nil {
fmt.Println(err)
return nil, err
}
return raftConsensus.State, nil
}
func (raftConsensus *RaftConsensus) UpdateState(value string) error {
raftConsensus.NewState(value)
// CommitState() blocks until the state has been
// agreed upon by everyone
agreedState, err := raftConsensus.Consensus.CommitState(raftConsensus.State)
if err != nil {
raftConsensus.Logger.Warn("Failed to commit new state", err)
return err
}
if agreedState == nil {
fmt.Println("agreedState is nil: commited on a non-leader?")
return err
}
return nil
}
func (raftConsensus *RaftConsensus) Shutdown() {
err := raftConsensus.Raft.Shutdown().Error()
if err != nil {
raftConsensus.Logger.Fatal(err)
}
}
func (raftConsensus *RaftConsensus) WaitForLeader(r *raft.Raft) {
obsCh := make(chan raft.Observation, 1)
observer := raft.NewObserver(obsCh, false, nil)
r.RegisterObserver(observer)
defer r.DeregisterObserver(observer)
ctx, _ := context.WithTimeout(context.Background(), 10*time.Second)
ticker := time.NewTicker(time.Second / 2)
defer ticker.Stop()
for {
select {
case obs := <-obsCh:
switch obs.Data.(type) {
case raft.RaftState:
if r.Leader() != "" {
return
}
}
case <-ticker.C:
if r.Leader() != "" {
return
}
case <-ctx.Done():
raftConsensus.Logger.Fatal("timed out waiting for Leader")
}
}
}
func (raftConsensus *RaftConsensus) MakeConsensus(h host.Host, pids []peer.ID, op consensus.Op) {
raftConsensus.NewConsensus(op)
// -- Create Raft servers configuration
servers := make([]raft.Server, len(pids))
for i, pid := range pids {
servers[i] = raft.Server{
Suffrage: raft.Voter,
ID: raft.ServerID(pid.Pretty()),
Address: raft.ServerAddress(pid.Pretty()),
}
}
serverConfig := raft.Configuration{
Servers: servers,
}
// -- Create LibP2P transports Raft
transport, err := libp2praft.NewLibp2pTransport(h, 2*time.Second)
if err != nil {
raftConsensus.Logger.Fatal(err)
}
raftConsensus.Transport = transport
// -- Configuration
config := raft.DefaultConfig()
if raftQuiet {
config.LogOutput = ioutil.Discard
config.Logger = nil
}
config.LocalID = raft.ServerID(h.ID().Pretty())
// -- SnapshotStore
snapshots, err := raft.NewFileSnapshotStore(raftTmpFolder, 3, nil)
if err != nil {
raftConsensus.Logger.Fatal(err)
}
// -- Log store and stable store: we use inmem.
logStore := raft.NewInmemStore()
// -- Boostrap everything if necessary
bootstrapped, err := raft.HasExistingState(logStore, logStore, snapshots)
if err != nil {
raftConsensus.Logger.Fatal(err)
}
if !bootstrapped {
raft.BootstrapCluster(config, logStore, logStore, snapshots, transport, serverConfig)
} else {
raftConsensus.Logger.Info("Already initialized!!")
}
raft, err := raft.NewRaft(config, raftConsensus.Consensus.FSM(), logStore, logStore, snapshots, transport)
if err != nil {
raftConsensus.Logger.Fatal(err)
}
raftConsensus.Raft = raft
}
func (raftConsensus *RaftConsensus) StartConsensus(host host.Host, peers []peer.ID) {
raftConsensus.MakeConsensus(host, peers, nil)
// Create the actors using the Raft nodes
actor := libp2praft.NewActor(raftConsensus.Raft)
// Set the actors so that we can CommitState() and GetCurrentState()
raftConsensus.Consensus.SetActor(actor)
// Provide some time for leader election
time.Sleep(5 * time.Second)
// Run the 1000 updates on the leader
// Barrier() will wait until updates have been applied
if actor.IsLeader() {
value := "new value"
if err := raftConsensus.UpdateState(value); err != nil {
raftConsensus.Logger.Fatal("Failed to update state", err)
}
} else {
raftConsensus.WaitForLeader(raftConsensus.Raft)
}
}