2019-02-20 20:54:46 +00:00
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package gun
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2019-02-22 06:46:19 +00:00
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import (
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"context"
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"errors"
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"sync"
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)
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2019-02-20 20:54:46 +00:00
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type Scoped struct {
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gun *Gun
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parent *Scoped
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field string
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cachedParentSoul string
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cachedParentSoulLock sync.RWMutex
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valueChansToListeners map[<-chan *ValueFetch]*messageIDListener
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valueChansToListenersLock sync.Mutex
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}
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type messageIDListener struct {
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id string
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values chan *ValueFetch
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receivedMessages chan *MessageReceived
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}
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func newScoped(gun *Gun, parent *Scoped, field string) *Scoped {
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return &Scoped{
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gun: gun,
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parent: parent,
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field: field,
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}
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}
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type ValueFetch struct {
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// This can be a context error on cancelation
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Err error
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Field string
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// Nil if the value doesn't exist or there's an error
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Value *ValueWithState
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// Nil when local and sometimes on error
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Peer Peer
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}
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var ErrNotObject = errors.New("Scoped value not an object")
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var ErrLookupOnTopLevel = errors.New("Cannot do lookup on top level")
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// Empty string if doesn't exist, ErrNotObject if self or parent not an object
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func (s *Scoped) Soul(ctx context.Context) (string, error) {
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s.cachedParentSoulLock.RLock()
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cachedParentSoul := s.cachedParentSoul
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s.cachedParentSoulLock.RUnlock()
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if cachedParentSoul != "" {
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return cachedParentSoul, nil
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} else if v := s.Val(ctx); v.Err != nil {
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return "", v.Err
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} else if v.Value == nil {
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return "", nil
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} else if rel, ok := v.Value.Value.(ValueRelation); !ok {
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return "", ErrNotObject
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} else {
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s.cachedParentSoulLock.Lock()
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s.cachedParentSoul = string(rel)
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s.cachedParentSoulLock.Unlock()
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return string(rel), nil
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}
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}
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func (s *Scoped) Val(ctx context.Context) *ValueFetch {
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// Try local before remote
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if v := s.ValLocal(ctx); v != nil {
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return v
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}
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return s.ValRemote(ctx)
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}
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func (s *Scoped) ValLocal(ctx context.Context) *ValueFetch {
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// If there is no parent, this is just the relation
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if s.parent == nil {
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return &ValueFetch{Field: s.field, Value: &ValueWithState{Value: ValueRelation(s.field)}}
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}
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v := &ValueFetch{Field: s.field}
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// Need parent soul for lookup
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var parentSoul string
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if parentSoul, v.Err = s.parent.Soul(ctx); v.Err == nil {
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if v.Value, v.Err = s.gun.storage.Get(ctx, parentSoul, s.field); v.Err == ErrStorageNotFound {
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return nil
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}
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}
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return v
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}
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func (s *Scoped) ValRemote(ctx context.Context) *ValueFetch {
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if s.parent == nil {
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return &ValueFetch{Err: ErrLookupOnTopLevel, Field: s.field}
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}
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ch := s.OnRemote(ctx)
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defer s.Off(ch)
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return <-ch
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}
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func (s *Scoped) On(ctx context.Context) <-chan *ValueFetch {
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ch := make(chan *ValueFetch, 1)
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if s.parent == nil {
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ch <- &ValueFetch{Err: ErrLookupOnTopLevel, Field: s.field}
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} else {
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if v := s.ValLocal(ctx); v != nil {
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ch <- v
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}
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go s.onRemote(ctx, ch)
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}
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return ch
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}
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func (s *Scoped) OnRemote(ctx context.Context) <-chan *ValueFetch {
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ch := make(chan *ValueFetch, 1)
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if s.parent == nil {
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ch <- &ValueFetch{Err: ErrLookupOnTopLevel, Field: s.field}
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} else {
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go s.onRemote(ctx, ch)
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}
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return ch
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}
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func (s *Scoped) onRemote(ctx context.Context, ch chan *ValueFetch) {
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if s.parent == nil {
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panic("No parent")
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}
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// We have to get the parent soul first
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parentSoul, err := s.parent.Soul(ctx)
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if err != nil {
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ch <- &ValueFetch{Err: ErrLookupOnTopLevel, Field: s.field}
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return
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}
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// Create get request
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req := &Message{
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ID: randString(9),
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Get: &MessageGetRequest{Soul: parentSoul, Field: s.field},
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}
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// Make a chan to listen for received messages and link it to
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// the given one so we can turn it "off". Off will close this
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// chan.
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msgCh := make(chan *MessageReceived)
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s.valueChansToListenersLock.Lock()
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s.valueChansToListeners[ch] = &messageIDListener{req.ID, ch, msgCh}
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s.valueChansToListenersLock.Unlock()
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// Listen for responses to this get
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s.gun.RegisterMessageIDPutListener(req.ID, msgCh)
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// TODO: only for children: s.gun.RegisterValueIDPutListener(s.id, msgCh)
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// Handle received messages turning them to value fetches
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go func() {
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for {
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select {
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case <-ctx.Done():
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ch <- &ValueFetch{Err: ctx.Err(), Field: s.field}
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s.Off(ch)
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return
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case msg, ok := <-msgCh:
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if !ok {
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return
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}
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f := &ValueFetch{Field: s.field, Peer: msg.Peer}
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// We asked for a single field, should only get that field or it doesn't exist
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if n := msg.Put[parentSoul]; n != nil && n.Values[s.field] != nil {
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f.Value = &ValueWithState{n.Values[s.field], n.State[s.field]}
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}
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// TODO: conflict resolution and defer
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// TODO: dedupe
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// TODO: store and cache
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safeValueFetchSend(ch, f)
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}
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}
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}()
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// Send async, sending back errors
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go func() {
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for peerErr := range s.gun.Send(ctx, req) {
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safeValueFetchSend(ch, &ValueFetch{
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Err: peerErr.Err,
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Field: s.field,
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Peer: peerErr.Peer,
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})
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}
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}()
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}
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func (s *Scoped) Off(ch <-chan *ValueFetch) bool {
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s.valueChansToListenersLock.Lock()
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l := s.valueChansToListeners[ch]
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delete(s.valueChansToListeners, ch)
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s.valueChansToListenersLock.Unlock()
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if l != nil {
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// Unregister the chan
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s.gun.UnregisterMessageIDPutListener(l.id)
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// Close the message chan and the value chan
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close(l.receivedMessages)
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close(l.values)
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}
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return l != nil
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}
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func (s *Scoped) Scoped(ctx context.Context, key string, children ...string) *Scoped {
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ret := newScoped(s.gun, s, key)
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for _, child := range children {
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ret = newScoped(s.gun, ret, child)
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}
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return ret
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}
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func safeValueFetchSend(ch chan<- *ValueFetch, f *ValueFetch) {
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// Due to the fact that we may send on a closed channel here, we ignore the panic
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defer func() { recover() }()
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ch <- f
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}
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