go-gun/gun/scoped_fetch.go

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package gun
import (
"context"
"fmt"
)
func (s *Scoped) FetchOne(ctx context.Context) *FetchResult {
// Try local before remote
if r := s.FetchOneLocal(ctx); r.Err != nil || r.ValueExists {
return r
}
return s.FetchOneRemote(ctx)
}
func (s *Scoped) FetchOneLocal(ctx context.Context) *FetchResult {
// If there is no parent, this is just the relation
if s.parent == nil {
return &FetchResult{Field: s.field, Value: ValueRelation(s.field), ValueExists: true}
}
r := &FetchResult{Field: s.field}
// Need parent soul for lookup
var parentSoul string
if parentSoul, r.Err = s.parent.Soul(ctx); r.Err == nil {
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if r.Value, r.State, r.Err = s.gun.storage.Get(ctx, parentSoul, s.field); r.Err == ErrStorageNotFound {
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r.Err = nil
} else if r.Err == nil {
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r.ValueExists = true
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}
}
return r
}
func (s *Scoped) FetchOneRemote(ctx context.Context) *FetchResult {
if s.parent == nil {
return &FetchResult{Err: ErrLookupOnTopLevel, Field: s.field}
}
ch := s.FetchRemote(ctx)
defer s.FetchDone(ch)
return <-ch
}
func (s *Scoped) Fetch(ctx context.Context) <-chan *FetchResult {
ch := make(chan *FetchResult, 1)
if s.parent == nil {
ch <- &FetchResult{Err: ErrLookupOnTopLevel, Field: s.field}
close(ch)
} else {
if r := s.FetchOneLocal(ctx); r.Err != nil || r.ValueExists {
ch <- r
}
go s.fetchRemote(ctx, ch)
}
return ch
}
func (s *Scoped) FetchRemote(ctx context.Context) <-chan *FetchResult {
ch := make(chan *FetchResult, 1)
if s.parent == nil {
ch <- &FetchResult{Err: ErrLookupOnTopLevel, Field: s.field}
close(ch)
} else {
go s.fetchRemote(ctx, ch)
}
return ch
}
func (s *Scoped) fetchRemote(ctx context.Context, ch chan *FetchResult) {
if s.parent == nil {
panic("No parent")
}
// We have to get the parent soul first
parentSoul, err := s.parent.Soul(ctx)
if err != nil {
ch <- &FetchResult{Err: ErrLookupOnTopLevel, Field: s.field}
return
}
// Create get request
req := &Message{
ID: randString(9),
Get: &MessageGetRequest{Soul: parentSoul, Field: s.field},
}
// Make a chan to listen for received messages and link it to
// the given one so we can turn it "off". Off will close this
// chan.
msgCh := make(chan *MessageReceived)
s.fetchResultListenersLock.Lock()
s.fetchResultListeners[ch] = &fetchResultListener{req.ID, ch, msgCh}
s.fetchResultListenersLock.Unlock()
// Listen for responses to this get
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s.gun.registerMessageIDListener(req.ID, msgCh)
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// TODO: only for children: s.gun.RegisterValueIDListener(s.id, msgCh)
// Handle received messages turning them to value fetches
go func() {
for {
select {
case <-ctx.Done():
ch <- &FetchResult{Err: ctx.Err(), Field: s.field}
s.FetchDone(ch)
return
case msg, ok := <-msgCh:
if !ok {
return
}
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r := &FetchResult{Field: s.field, Peer: msg.Peer}
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// We asked for a single field, should only get that field or it doesn't exist
if msg.Err != "" {
r.Err = fmt.Errorf("Remote error: %v", msg.Err)
} else if n := msg.Put[parentSoul]; n != nil && n.Values[s.field] != nil {
r.Value, r.State, r.ValueExists = n.Values[s.field], n.State[s.field], true
}
// TODO: conflict resolution and defer
// TODO: dedupe
// TODO: store and cache
safeFetchResultSend(ch, r)
}
}
}()
// Send async, sending back errors
go func() {
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for peerErr := range s.gun.send(ctx, req, nil) {
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safeFetchResultSend(ch, &FetchResult{
Err: peerErr.Err,
Field: s.field,
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Peer: peerErr.Peer,
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})
}
}()
}
func (s *Scoped) FetchDone(ch <-chan *FetchResult) bool {
s.fetchResultListenersLock.Lock()
l := s.fetchResultListeners[ch]
delete(s.fetchResultListeners, ch)
s.fetchResultListenersLock.Unlock()
if l != nil {
// Unregister the chan
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s.gun.unregisterMessageIDListener(l.id)
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// Close the message chan and the result chan
close(l.receivedMessages)
close(l.results)
}
return l != nil
}
func safeFetchResultSend(ch chan<- *FetchResult, r *FetchResult) {
// Due to the fact that we may send on a closed channel here, we ignore the panic
defer func() { recover() }()
ch <- r
}
type fetchResultListener struct {
id string
results chan *FetchResult
receivedMessages chan *MessageReceived
}
type FetchResult struct {
// This can be a context error on cancelation
Err error
Field string
// Nil if the value doesn't exist, exists and is nil, or there's an error
Value Value
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State State // This can be 0 for errors or top-level value relations
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ValueExists bool
// Nil when local and sometimes on error
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Peer *Peer
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}