2019-02-20 20:54:46 +00:00
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package gun
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import (
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"context"
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"fmt"
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"sync"
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"time"
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)
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type Gun struct {
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peers []*gunPeer
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storage Storage
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soulGen func() string
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peerErrorHandler func(*ErrPeer)
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peerSleepOnError time.Duration
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myPeerID string
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tracking Tracking
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messageIDPutListeners map[string]chan<- *MessageReceived
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messageIDPutListenersLock sync.RWMutex
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}
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type Config struct {
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PeerURLs []string
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Storage Storage
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SoulGen func() string
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PeerErrorHandler func(*ErrPeer)
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PeerSleepOnError time.Duration
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MyPeerID string
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Tracking Tracking
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}
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type Tracking int
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const (
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TrackingRequested Tracking = iota
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TrackingNothing
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TrackingEverything
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)
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const DefaultPeerSleepOnError = 30 * time.Second
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func New(ctx context.Context, config Config) (*Gun, error) {
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g := &Gun{
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peers: make([]*gunPeer, len(config.PeerURLs)),
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storage: config.Storage,
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soulGen: config.SoulGen,
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peerErrorHandler: config.PeerErrorHandler,
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peerSleepOnError: config.PeerSleepOnError,
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myPeerID: config.MyPeerID,
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tracking: config.Tracking,
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messageIDPutListeners: map[string]chan<- *MessageReceived{},
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}
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// Create all the peers
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sleepOnError := config.PeerSleepOnError
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if sleepOnError == 0 {
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sleepOnError = DefaultPeerSleepOnError
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}
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var err error
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for i := 0; i < len(config.PeerURLs) && err == nil; i++ {
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peerURL := config.PeerURLs[i]
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connPeer := func() (Peer, error) { return NewPeer(ctx, peerURL) }
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if g.peers[i], err = newGunPeer(peerURL, connPeer, sleepOnError); err != nil {
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err = fmt.Errorf("Failed connecting to peer %v: %v", peerURL, err)
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}
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}
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// If there was an error, we need to close what we did create
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if err != nil {
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for _, peer := range g.peers {
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if peer != nil {
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peer.Close()
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}
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}
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return nil, err
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}
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// Set defaults
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if g.storage == nil {
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g.storage = &StorageInMem{}
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}
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if g.soulGen == nil {
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g.soulGen = SoulGenDefault
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}
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if g.myPeerID == "" {
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g.myPeerID = randString(9)
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}
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// Start receiving
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g.startReceiving()
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return g, nil
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}
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func (g *Gun) Close() error {
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var errs []error
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for _, p := range g.peers {
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if err := p.Close(); err != nil {
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errs = append(errs, err)
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}
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}
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if len(errs) == 0 {
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return nil
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} else if len(errs) == 1 {
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return errs[0]
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} else {
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return fmt.Errorf("Multiple errors: %v", errs)
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}
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}
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func (g *Gun) Send(ctx context.Context, msg *Message) <-chan *ErrPeer {
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return g.send(ctx, msg, nil)
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}
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func (g *Gun) send(ctx context.Context, msg *Message, ignorePeer *gunPeer) <-chan *ErrPeer {
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ch := make(chan *ErrPeer, len(g.peers))
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// Everything async
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go func() {
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defer close(ch)
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var wg sync.WaitGroup
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for _, peer := range g.peers {
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if peer == ignorePeer {
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continue
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}
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wg.Add(1)
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go func(peer *gunPeer) {
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defer wg.Done()
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// Just do nothing if the peer is bad and we couldn't send
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if _, err := peer.send(ctx, msg); err != nil {
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peerErr := &ErrPeer{err, peer}
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go g.onPeerError(peerErr)
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ch <- peerErr
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}
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}(peer)
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}
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wg.Wait()
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}()
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return ch
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}
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func (g *Gun) startReceiving() {
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for _, peer := range g.peers {
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go func(peer *gunPeer) {
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// TDO: some kind of overall context is probably needed
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ctx, cancelFn := context.WithCancel(context.TODO())
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defer cancelFn()
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for !peer.closed() {
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// We might not be able receive because peer is sleeping from
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// an error happened within or a just-before send error.
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if ok, msgs, err := peer.receive(ctx); !ok {
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if err != nil {
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go g.onPeerError(&ErrPeer{err, peer})
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}
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// Always sleep at least the err duration
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time.Sleep(g.peerSleepOnError)
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} else {
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// Go over each message and see if it needs delivering or rebroadcasting
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for _, msg := range msgs {
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g.onPeerMessage(ctx, &MessageReceived{Message: msg, peer: peer})
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}
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}
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}
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}(peer)
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}
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}
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func (g *Gun) onPeerMessage(ctx context.Context, msg *MessageReceived) {
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// If there is a listener for this message, use it
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if msg.Ack != "" && len(msg.Put) > 0 {
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g.messageIDPutListenersLock.RLock()
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l := g.messageIDPutListeners[msg.Ack]
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g.messageIDPutListenersLock.RUnlock()
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if l != nil {
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go safeReceivedMessageSend(l, msg)
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return
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}
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}
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// DAM messages are either requests for our ID or setting of theirs
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if msg.DAM != "" {
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if msg.PID == "" {
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// This is a request, set the PID and send it back
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msg.PID = g.myPeerID
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if _, err := msg.peer.send(ctx, msg.Message); err != nil {
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go g.onPeerError(&ErrPeer{err, msg.peer})
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}
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} else {
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// This is them telling us theirs
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msg.peer.id = msg.PID
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}
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return
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}
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// Unhandled message means rebroadcast
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g.send(ctx, msg.Message, msg.peer)
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}
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func (g *Gun) onPeerError(err *ErrPeer) {
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if g.peerErrorHandler != nil {
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g.peerErrorHandler(err)
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}
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}
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func (g *Gun) RegisterMessageIDPutListener(id string, ch chan<- *MessageReceived) {
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g.messageIDPutListenersLock.Lock()
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defer g.messageIDPutListenersLock.Unlock()
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g.messageIDPutListeners[id] = ch
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}
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func (g *Gun) UnregisterMessageIDPutListener(id string) {
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g.messageIDPutListenersLock.Lock()
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defer g.messageIDPutListenersLock.Unlock()
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delete(g.messageIDPutListeners, id)
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}
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// func (g *Gun) RegisterValueIDPutListener(id string, ch chan<- *ReceivedMessage) {
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// panic("TODO")
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// }
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func (g *Gun) Scoped(ctx context.Context, key string, children ...string) *Scoped {
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s := newScoped(g, nil, key)
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if len(children) > 0 {
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s = s.Scoped(ctx, children[0], children[1:]...)
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}
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return s
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}
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func safeReceivedMessageSend(ch chan<- *MessageReceived, msg *MessageReceived) {
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// Due to the fact that we may send on a closed channel here, we ignore the panic
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defer func() { recover() }()
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ch <- msg
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}
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