package gun import ( "context" "fmt" ) type fetchResultListener struct { id string results chan *FetchResult receivedMessages chan *messageReceived } type FetchResult struct { // This can be a context error on cancelation Err error Field string // Nil if the value doesn't exist, exists and is nil, or there's an error Value Value State State // This can be 0 for errors or top-level value relations ValueExists bool // Nil when local and sometimes on error Peer *Peer } func (s *Scoped) FetchOne(ctx context.Context) *FetchResult { // Try local before remote if r := s.FetchOneLocal(ctx); r.Err != nil || r.ValueExists { return r } return s.FetchOneRemote(ctx) } func (s *Scoped) FetchOneLocal(ctx context.Context) *FetchResult { // If there is no parent, this is just the relation if s.parent == nil { return &FetchResult{Field: s.field, Value: ValueRelation(s.field), ValueExists: true} } r := &FetchResult{Field: s.field} // Need parent soul for lookup var parentSoul string if parentSoul, r.Err = s.parent.Soul(ctx); r.Err == nil { if r.Value, r.State, r.Err = s.gun.storage.Get(ctx, parentSoul, s.field); r.Err == ErrStorageNotFound { r.Err = nil } else if r.Err == nil { r.ValueExists = true } } return r } func (s *Scoped) FetchOneRemote(ctx context.Context) *FetchResult { if s.parent == nil { return &FetchResult{Err: ErrLookupOnTopLevel, Field: s.field} } ch := s.FetchRemote(ctx) defer s.FetchDone(ch) return <-ch } func (s *Scoped) Fetch(ctx context.Context) <-chan *FetchResult { ch := make(chan *FetchResult, 1) if s.parent == nil { ch <- &FetchResult{Err: ErrLookupOnTopLevel, Field: s.field} close(ch) } else { if r := s.FetchOneLocal(ctx); r.Err != nil || r.ValueExists { ch <- r } go s.fetchRemote(ctx, ch) } return ch } func (s *Scoped) FetchRemote(ctx context.Context) <-chan *FetchResult { ch := make(chan *FetchResult, 1) if s.parent == nil { ch <- &FetchResult{Err: ErrLookupOnTopLevel, Field: s.field} close(ch) } else { go s.fetchRemote(ctx, ch) } return ch } func (s *Scoped) fetchRemote(ctx context.Context, ch chan *FetchResult) { if s.parent == nil { panic("No parent") } // We have to get the parent soul first parentSoul, err := s.parent.Soul(ctx) if err != nil { ch <- &FetchResult{Err: ErrLookupOnTopLevel, Field: s.field} return } // Create get request req := &Message{ ID: randString(9), Get: &MessageGetRequest{Soul: parentSoul, Field: s.field}, } // Make a chan to listen for received messages and link it to // the given one so we can turn it "off". Off will close this // chan. msgCh := make(chan *messageReceived) s.fetchResultListenersLock.Lock() s.fetchResultListeners[ch] = &fetchResultListener{req.ID, ch, msgCh} s.fetchResultListenersLock.Unlock() // Listen for responses to this get s.gun.registerMessageIDListener(req.ID, msgCh) // TODO: Also listen for any changes to the value or just for specific requests? // Handle received messages turning them to value fetches var lastSeenValue Value var lastSeenState State go func() { for { select { case <-ctx.Done(): ch <- &FetchResult{Err: ctx.Err(), Field: s.field} s.FetchDone(ch) return case msg, ok := <-msgCh: if !ok { return } r := &FetchResult{Field: s.field, Peer: msg.peer} // We asked for a single field, should only get that field or it doesn't exist if msg.Err != "" { r.Err = fmt.Errorf("Remote error: %v", msg.Err) } else if n := msg.Put[parentSoul]; n != nil { if newVal, ok := n.Values[s.field]; ok { newState := n.State[s.field] // Dedupe the value if lastSeenValue == newVal && lastSeenState == newState { continue } // If we're storing only what we requested (we do "everything" at a higher level), do it here // and only send result if it was an update. Otherwise only do it if we would have done one. confRes := ConflictResolutionNeverSeenUpdate if s.gun.tracking == TrackingRequested { // Wait, wait, we may have already stored this alreadyStored := false for _, storedField := range msg.storedPuts[parentSoul] { if storedField == s.field { alreadyStored = true break } } if !alreadyStored { confRes, r.Err = s.gun.storage.Put(ctx, parentSoul, s.field, newVal, newState, false) } } else if lastSeenState > 0 { confRes = ConflictResolve(lastSeenValue, lastSeenState, newVal, newState, StateNow()) } // If there are no errors and it was an update, update the last seen and set the response vals if r.Err == nil && confRes.IsImmediateUpdate() { lastSeenValue, lastSeenState = newVal, newState r.Value, r.State, r.ValueExists = newVal, newState, true } } } safeFetchResultSend(ch, r) } } }() // Send async, sending back errors go func() { for peerErr := range s.gun.send(ctx, req, nil) { safeFetchResultSend(ch, &FetchResult{ Err: peerErr.Err, Field: s.field, Peer: peerErr.Peer, }) } }() } func (s *Scoped) FetchDone(ch <-chan *FetchResult) bool { s.fetchResultListenersLock.Lock() l := s.fetchResultListeners[ch] delete(s.fetchResultListeners, ch) s.fetchResultListenersLock.Unlock() if l != nil { // Unregister the chan s.gun.unregisterMessageIDListener(l.id) // Close the message chan and the result chan close(l.receivedMessages) close(l.results) } return l != nil } func safeFetchResultSend(ch chan<- *FetchResult, r *FetchResult) { // Due to the fact that we may send on a closed channel here, we ignore the panic defer func() { recover() }() ch <- r }