package gun import ( "context" "fmt" ) func (s *Scoped) FetchOne(ctx context.Context) *FetchResult { // Try local before remote if r := s.FetchOneLocal(ctx); r.Err != nil || r.ValueExists { return r } return s.FetchOneRemote(ctx) } func (s *Scoped) FetchOneLocal(ctx context.Context) *FetchResult { // If there is no parent, this is just the relation if s.parent == nil { return &FetchResult{Field: s.field, Value: ValueRelation(s.field), ValueExists: true} } r := &FetchResult{Field: s.field} // Need parent soul for lookup var parentSoul string if parentSoul, r.Err = s.parent.Soul(ctx); r.Err == nil { var vs *ValueWithState if vs, r.Err = s.gun.storage.Get(ctx, parentSoul, s.field); r.Err == ErrStorageNotFound { r.Err = nil } else if r.Err == nil { r.Value, r.State, r.ValueExists = vs.Value, vs.State, true } } return r } func (s *Scoped) FetchOneRemote(ctx context.Context) *FetchResult { if s.parent == nil { return &FetchResult{Err: ErrLookupOnTopLevel, Field: s.field} } ch := s.FetchRemote(ctx) defer s.FetchDone(ch) return <-ch } func (s *Scoped) Fetch(ctx context.Context) <-chan *FetchResult { ch := make(chan *FetchResult, 1) if s.parent == nil { ch <- &FetchResult{Err: ErrLookupOnTopLevel, Field: s.field} close(ch) } else { if r := s.FetchOneLocal(ctx); r.Err != nil || r.ValueExists { ch <- r } go s.fetchRemote(ctx, ch) } return ch } func (s *Scoped) FetchRemote(ctx context.Context) <-chan *FetchResult { ch := make(chan *FetchResult, 1) if s.parent == nil { ch <- &FetchResult{Err: ErrLookupOnTopLevel, Field: s.field} close(ch) } else { go s.fetchRemote(ctx, ch) } return ch } func (s *Scoped) fetchRemote(ctx context.Context, ch chan *FetchResult) { if s.parent == nil { panic("No parent") } // We have to get the parent soul first parentSoul, err := s.parent.Soul(ctx) if err != nil { ch <- &FetchResult{Err: ErrLookupOnTopLevel, Field: s.field} return } // Create get request req := &Message{ ID: randString(9), Get: &MessageGetRequest{Soul: parentSoul, Field: s.field}, } // Make a chan to listen for received messages and link it to // the given one so we can turn it "off". Off will close this // chan. msgCh := make(chan *MessageReceived) s.fetchResultListenersLock.Lock() s.fetchResultListeners[ch] = &fetchResultListener{req.ID, ch, msgCh} s.fetchResultListenersLock.Unlock() // Listen for responses to this get s.gun.RegisterMessageIDListener(req.ID, msgCh) // TODO: only for children: s.gun.RegisterValueIDListener(s.id, msgCh) // Handle received messages turning them to value fetches go func() { for { select { case <-ctx.Done(): ch <- &FetchResult{Err: ctx.Err(), Field: s.field} s.FetchDone(ch) return case msg, ok := <-msgCh: if !ok { return } r := &FetchResult{Field: s.field, peer: msg.peer} // We asked for a single field, should only get that field or it doesn't exist if msg.Err != "" { r.Err = fmt.Errorf("Remote error: %v", msg.Err) } else if n := msg.Put[parentSoul]; n != nil && n.Values[s.field] != nil { r.Value, r.State, r.ValueExists = n.Values[s.field], n.State[s.field], true } // TODO: conflict resolution and defer // TODO: dedupe // TODO: store and cache safeFetchResultSend(ch, r) } } }() // Send async, sending back errors go func() { for peerErr := range s.gun.Send(ctx, req) { safeFetchResultSend(ch, &FetchResult{ Err: peerErr.Err, Field: s.field, peer: peerErr.peer, }) } }() } func (s *Scoped) FetchDone(ch <-chan *FetchResult) bool { s.fetchResultListenersLock.Lock() l := s.fetchResultListeners[ch] delete(s.fetchResultListeners, ch) s.fetchResultListenersLock.Unlock() if l != nil { // Unregister the chan s.gun.UnregisterMessageIDListener(l.id) // Close the message chan and the result chan close(l.receivedMessages) close(l.results) } return l != nil } func safeFetchResultSend(ch chan<- *FetchResult, r *FetchResult) { // Due to the fact that we may send on a closed channel here, we ignore the panic defer func() { recover() }() ch <- r } type fetchResultListener struct { id string results chan *FetchResult receivedMessages chan *MessageReceived } type FetchResult struct { // This can be a context error on cancelation Err error Field string // Nil if the value doesn't exist, exists and is nil, or there's an error Value Value State int64 // This can be 0 for errors or top-level value relations ValueExists bool // Nil when local and sometimes on error peer *gunPeer }