go-gun/gun/scoped_fetch.go
2019-02-26 15:59:44 -06:00

243 lines
8.4 KiB
Go

package gun
import (
"context"
"fmt"
)
type fetchResultListener struct {
id string
parentSoul string
results chan *FetchResult
receivedMessages chan *messageReceived
}
// FetchResult is a result of a fetch.
type FetchResult struct {
// Err is any error on fetch, local or remote. This can be a context error
// if the fetch's context completes. This is nil on successful fetch.
//
// This may be ErrLookupOnTopLevel for a remote fetch of a top-level field.
// This may be ErrNotObject if the field is a child of a non-relation value.
Err error
// Field is the name of the field that was fetched. It is a convenience
// value for the scope's field this was originally called on.
Field string
// Value is the fetched value. This will be nil if Err is not nil. This will
// also be nil if a peer said the value does not exist. This will also be
// nil if the value exists but is nil. Use ValueExists to distinguish
// between the last two cases.
Value Value
// State is the conflict state of the value. It may be 0 for errors. It may
// also be 0 if this is a top-level field.
State State
// ValueExists is true if there is no error and the fetched value, nil or
// not, does exist.
ValueExists bool
// Peer is the peer this result is for. This is nil for results from local
// storage. This may be nil on error.
Peer *Peer
}
// FetchOne fetches a single result, trying local first. It is a shortcut for
// calling FetchOneLocal and if it doesn't exist falling back to FetchOneRemote.
// This should not be called on a top-level field. The context can be used to
// timeout the wait.
//
// This is the equivalent of the Gun JS API "once" function.
func (s *Scoped) FetchOne(ctx context.Context) *FetchResult {
// Try local before remote
if r := s.FetchOneLocal(ctx); r.Err != nil || r.ValueExists {
return r
}
return s.FetchOneRemote(ctx)
}
// FetchOneLocal gets a local value from storage. For top-level fields, it
// simply returns the field name as a relation.
func (s *Scoped) FetchOneLocal(ctx context.Context) *FetchResult {
// If there is no parent, this is just the relation
if s.parent == nil {
return &FetchResult{Field: s.field, Value: ValueRelation(s.field), ValueExists: true}
}
r := &FetchResult{Field: s.field}
// Need parent soul for lookup
var parentSoul string
if parentSoul, r.Err = s.parent.Soul(ctx); r.Err == nil {
if r.Value, r.State, r.Err = s.gun.storage.Get(ctx, parentSoul, s.field); r.Err == ErrStorageNotFound {
r.Err = nil
} else if r.Err == nil {
r.ValueExists = true
}
}
return r
}
// FetchOneRemote fetches a single result from the first peer that responds. It
// will not look in storage first. This will error if called for a top-level
// field. This is a shortcut for calling FetchRemote, waiting for a single
// value, then calling FetchDone. The context can be used to timeout the wait.
func (s *Scoped) FetchOneRemote(ctx context.Context) *FetchResult {
if s.parent == nil {
return &FetchResult{Err: ErrLookupOnTopLevel, Field: s.field}
}
ch := s.FetchRemote(ctx)
defer s.FetchDone(ch)
return <-ch
}
// Fetch fetches and listens for updates on the field and sends them to the
// resulting channel. This will error if called for a top-level field. The
// resulting channel is closed on Gun close, context completion, or when
// FetchDone is called with it. Users should ensure one of the three happen in a
// reasonable timeframe to stop listening and prevent leaks. This is a shortcut
// for FetchOneLocal (but doesn't send to channel if doesn't exist) followed by
// FetchRemote.
//
// This is the equivalent of the Gun JS API "on" function.
func (s *Scoped) Fetch(ctx context.Context) <-chan *FetchResult {
ch := make(chan *FetchResult, 1)
if s.parent == nil {
ch <- &FetchResult{Err: ErrLookupOnTopLevel, Field: s.field}
close(ch)
} else {
if r := s.FetchOneLocal(ctx); r.Err != nil || r.ValueExists {
ch <- r
}
go s.fetchRemote(ctx, ch)
}
return ch
}
// FetchRemote fetches and listens for updates on a field only from peers, not
// via storage. This will error if called for a top-level field. The resulting
// channel is closed on Gun close, context completion, or when FetchDone is
// called with it. Users should ensure one of the three happen in a reasonable
// timeframe to stop listening and prevent leaks.
func (s *Scoped) FetchRemote(ctx context.Context) <-chan *FetchResult {
ch := make(chan *FetchResult, 1)
if s.parent == nil {
ch <- &FetchResult{Err: ErrLookupOnTopLevel, Field: s.field}
} else {
go s.fetchRemote(ctx, ch)
}
return ch
}
func (s *Scoped) fetchRemote(ctx context.Context, ch chan *FetchResult) {
if s.parent == nil {
panic("No parent")
}
// We have to get the parent soul first
parentSoul, err := s.parent.Soul(ctx)
if err != nil {
ch <- &FetchResult{Err: ErrLookupOnTopLevel, Field: s.field}
return
}
// Create get request
req := &Message{
ID: randString(9),
Get: &MessageGetRequest{Soul: parentSoul, Field: s.field},
}
// Make a chan to listen for received messages and link it to
// the given one so we can turn it "off". Off will close this
// chan.
msgCh := make(chan *messageReceived)
s.fetchResultListenersLock.Lock()
s.fetchResultListeners[ch] = &fetchResultListener{req.ID, parentSoul, ch, msgCh}
s.fetchResultListenersLock.Unlock()
// Listen for responses to this get
s.gun.registerMessageIDListener(req.ID, msgCh)
s.gun.registerMessageSoulListener(parentSoul, msgCh)
// TODO: Also listen for any changes to the value or just for specific requests?
// Handle received messages turning them to value fetches
var lastSeenValue Value
var lastSeenState State
go func() {
for {
select {
case <-ctx.Done():
ch <- &FetchResult{Err: ctx.Err(), Field: s.field}
s.FetchDone(ch)
return
case msg, ok := <-msgCh:
if !ok {
return
}
r := &FetchResult{Field: s.field, Peer: msg.peer}
// We asked for a single field, should only get that field or it doesn't exist
if msg.Err != "" {
r.Err = fmt.Errorf("Remote error: %v", msg.Err)
} else if n := msg.Put[parentSoul]; n != nil {
if newVal, ok := n.Values[s.field]; ok {
newState := n.State[s.field]
// Dedupe the value
if lastSeenValue == newVal && lastSeenState == newState {
continue
}
// If we're storing only what we requested (we do "everything" at a higher level), do it here
// and only send result if it was an update. Otherwise only do it if we would have done one.
confRes := ConflictResolutionNeverSeenUpdate
if s.gun.tracking == TrackingRequested {
// Wait, wait, we may have already stored this
alreadyStored := false
for _, storedField := range msg.storedPuts[parentSoul] {
if storedField == s.field {
alreadyStored = true
break
}
}
if !alreadyStored {
confRes, r.Err = s.gun.storage.Put(ctx, parentSoul, s.field, newVal, newState, false)
}
} else if lastSeenState > 0 {
confRes = ConflictResolve(lastSeenValue, lastSeenState, newVal, newState, StateNow())
}
// If there are no errors and it was an update, update the last seen and set the response vals
if r.Err == nil && confRes.IsImmediateUpdate() {
lastSeenValue, lastSeenState = newVal, newState
r.Value, r.State, r.ValueExists = newVal, newState, true
}
}
}
safeFetchResultSend(ch, r)
}
}
}()
// Send async, sending back errors
go func() {
for peerErr := range s.gun.send(ctx, req, nil) {
safeFetchResultSend(ch, &FetchResult{
Err: peerErr.Err,
Field: s.field,
Peer: peerErr.Peer,
})
}
}()
}
// FetchDone is called with a channel returned from Fetch or FetchRemote to stop
// listening and close the channel. It returns true if it actually stopped
// listening or false if it wasn't listening.
func (s *Scoped) FetchDone(ch <-chan *FetchResult) bool {
s.fetchResultListenersLock.Lock()
l := s.fetchResultListeners[ch]
delete(s.fetchResultListeners, ch)
s.fetchResultListenersLock.Unlock()
if l != nil {
// Unregister the chan
s.gun.unregisterMessageIDListener(l.id)
s.gun.unregisterMessageSoulListener(l.parentSoul)
// Close the message chan and the result chan
close(l.receivedMessages)
close(l.results)
}
return l != nil
}
func safeFetchResultSend(ch chan<- *FetchResult, r *FetchResult) {
// Due to the fact that we may send on a closed channel here, we ignore the panic
defer func() { recover() }()
ch <- r
}