mirror of
https://github.com/ChronosX88/go-gun.git
synced 2024-11-08 20:21:01 +00:00
366 lines
11 KiB
Go
366 lines
11 KiB
Go
package gun
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import (
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"context"
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"fmt"
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"sync"
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"time"
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)
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// Gun is the main client/server instance for the database.
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type Gun struct {
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// currentPeers is the up-to-date peer list. Do not access this without
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// using the associated lock. This slice is never mutated, only replaced.
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// There are methods to get and change the list.
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currentPeers []*Peer
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currentPeersLock sync.RWMutex
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storage Storage
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soulGen func() string
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peerErrorHandler func(*ErrPeer)
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peerSleepOnError time.Duration
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myPeerID string
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tracking Tracking
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serversCancelFn context.CancelFunc
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messageIDListeners map[string]chan<- *messageReceived
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messageIDListenersLock sync.RWMutex
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messageSoulListeners map[string]chan<- *messageReceived
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messageSoulListenersLock sync.RWMutex
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}
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// Config is the configuration for a Gun instance.
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type Config struct {
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// PeerURLs is the initial set of peer URLs to connect to. This can be empty
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// to not connect to any peers.
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PeerURLs []string
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// Servers is the set of local servers to listen for new peers on. This can
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// be empty to not run any server.
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Servers []Server
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// Storage is the backend storage to locally store data. If not present, a
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// NewStorageInMem is created with a value expiration of
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// DefaultOldestAllowedStorageValue.
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Storage Storage
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// SoulGen is a generator for new soul values. If not present,
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// DefaultSoulGen is used.
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SoulGen func() string
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// PeerErrorHandler is called on every error from or concerning a peer. Not
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// required.
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PeerErrorHandler func(*ErrPeer)
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// PeerSleepOnError is the amount of time we will consider a reconnectable
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// peer "bad" on error before attempting reconnect. If 0 (i.e. not set),
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// DefaultPeerSleepOnError is used.
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PeerSleepOnError time.Duration
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// MyPeerID is the identifier given for this peer to whoever asks. If empty
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// it is set to a random string
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MyPeerID string
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// Tracking is how seen values are updated when they are seen on the wire.
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// When set to TrackingNothing, no seen values will be updated. When set to
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// TrackingRequested (the default), only values that are already in storage
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// will be updated when seen. When set to TrackingEverything, all values
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// seen on the wire will be stored.
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Tracking Tracking
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}
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// Tracking is what to do when a value update is seen on the wire.
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type Tracking int
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const (
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// TrackingRequested means any value we have already stored will be updated
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// when seen.
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TrackingRequested Tracking = iota
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// TrackingNothing means no values will be updated.
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TrackingNothing
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// TrackingEverything means every value update is stored.
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TrackingEverything
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)
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// DefaultPeerSleepOnError is the default amount of time that an errored
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// reconnectable peer will wait until trying to reconnect.
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const DefaultPeerSleepOnError = 30 * time.Second
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// DefaultOldestAllowedStorageValue is the default NewStorageInMem expiration.
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const DefaultOldestAllowedStorageValue = 7 * (60 * time.Minute)
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// New creates a new Gun instance for the given config. The given context is
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// used for all peer connection reconnects now/later, all server servings, and
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// peer message handling. Therefore it should be kept available at least until
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// Close. Callers must still call Close on complete, the completion of the
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// context does not automatically do it.
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//
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// This returns nil with an error on any initial peer connection failure (and
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// cleans up any other peers temporarily connected to).
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func New(ctx context.Context, config Config) (*Gun, error) {
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g := &Gun{
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currentPeers: make([]*Peer, len(config.PeerURLs)),
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storage: config.Storage,
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soulGen: config.SoulGen,
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peerErrorHandler: config.PeerErrorHandler,
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peerSleepOnError: config.PeerSleepOnError,
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myPeerID: config.MyPeerID,
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tracking: config.Tracking,
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messageIDListeners: map[string]chan<- *messageReceived{},
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messageSoulListeners: map[string]chan<- *messageReceived{},
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}
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// Set config defaults
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if g.storage == nil {
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g.storage = NewStorageInMem(DefaultOldestAllowedStorageValue)
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}
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if g.soulGen == nil {
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g.soulGen = DefaultSoulGen
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}
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if g.peerSleepOnError == 0 {
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g.peerSleepOnError = DefaultPeerSleepOnError
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}
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if g.myPeerID == "" {
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g.myPeerID = randString(9)
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}
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// Create all the peers
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var err error
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for i := 0; i < len(config.PeerURLs) && err == nil; i++ {
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peerURL := config.PeerURLs[i]
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newConn := func() (PeerConn, error) { return NewPeerConn(ctx, peerURL) }
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if g.currentPeers[i], err = newPeer(peerURL, newConn, g.peerSleepOnError); err != nil {
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err = fmt.Errorf("Failed connecting to peer %v: %v", peerURL, err)
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}
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}
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// If there was an error, we need to close what we did create
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if err != nil {
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for _, peer := range g.currentPeers {
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if peer != nil {
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peer.Close()
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}
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}
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return nil, err
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}
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// Start receiving from peers
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for _, peer := range g.currentPeers {
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go g.startReceiving(ctx, peer)
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}
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// Start all the servers
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go g.startServers(ctx, config.Servers)
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return g, nil
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}
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// Scoped returns a scoped instance to the given field and children for reading
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// and writing. This is the equivalent of calling the Gun JS API "get" function
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// (sans callback) for each field/child.
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func (g *Gun) Scoped(ctx context.Context, field string, children ...string) *Scoped {
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s := newScoped(g, nil, field)
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if len(children) > 0 {
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s = s.Scoped(ctx, children[0], children[1:]...)
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}
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return s
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}
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// Close stops all peers and servers and closes the underlying storage.
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func (g *Gun) Close() error {
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var errs []error
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for _, p := range g.peers() {
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if err := p.Close(); err != nil {
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errs = append(errs, err)
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}
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}
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g.serversCancelFn()
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if err := g.storage.Close(); err != nil {
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errs = append(errs, err)
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}
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if len(errs) == 0 {
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return nil
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} else if len(errs) == 1 {
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return errs[0]
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} else {
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return fmt.Errorf("Multiple errors: %v", errs)
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}
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}
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func (g *Gun) peers() []*Peer {
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g.currentPeersLock.RLock()
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defer g.currentPeersLock.RUnlock()
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return g.currentPeers
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}
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func (g *Gun) addPeer(p *Peer) {
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g.currentPeersLock.Lock()
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defer g.currentPeersLock.Unlock()
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prev := g.currentPeers
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g.currentPeers = make([]*Peer, len(prev)+1)
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copy(g.currentPeers, prev)
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g.currentPeers[len(prev)] = p
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}
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func (g *Gun) removePeer(p *Peer) {
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g.currentPeersLock.Lock()
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defer g.currentPeersLock.Unlock()
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prev := g.currentPeers
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g.currentPeers = make([]*Peer, 0, len(prev))
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for _, peer := range prev {
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if peer != p {
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g.currentPeers = append(g.currentPeers, peer)
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}
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}
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}
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func (g *Gun) send(ctx context.Context, msg *Message, ignorePeer *Peer) <-chan *ErrPeer {
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peers := g.peers()
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ch := make(chan *ErrPeer, len(peers))
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// Everything async
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go func() {
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defer close(ch)
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var wg sync.WaitGroup
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for _, peer := range peers {
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if peer == ignorePeer {
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continue
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}
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wg.Add(1)
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go func(peer *Peer) {
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defer wg.Done()
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// Just do nothing if the peer is bad and we couldn't send
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if _, err := peer.send(ctx, msg); err != nil {
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if !peer.reconnectSupported() {
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g.removePeer(peer)
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}
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peerErr := &ErrPeer{err, peer}
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go g.onPeerError(peerErr)
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ch <- peerErr
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}
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}(peer)
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}
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wg.Wait()
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}()
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return ch
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}
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func (g *Gun) startReceiving(ctx context.Context, peer *Peer) {
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ctx, cancelFn := context.WithCancel(ctx)
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defer cancelFn()
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for !peer.Closed() && ctx.Err() == nil {
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// We might not be able receive because peer is sleeping from
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// an error happened within or a just-before send error.
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if ok, msgs, err := peer.receive(ctx); !ok {
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if err != nil {
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go g.onPeerError(&ErrPeer{err, peer})
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}
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// If can reconnect, sleep at least the err duration, otherwise remove
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if peer.reconnectSupported() {
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time.Sleep(g.peerSleepOnError)
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} else {
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g.removePeer(peer)
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}
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} else {
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// Go over each message and see if it needs delivering or rebroadcasting
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for _, msg := range msgs {
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g.onPeerMessage(ctx, &messageReceived{Message: msg, peer: peer})
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}
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}
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}
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}
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func (g *Gun) onPeerMessage(ctx context.Context, msg *messageReceived) {
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// TODO:
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// * if message-acks are not considered part of a store-all server's storage, then use msg.Ack
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// to determine whether we even put here instead of how we do it now.
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// * handle gets
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// If we're tracking anything, we try to put it (may only be if exists).
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if g.tracking != TrackingNothing {
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// If we're tracking everything, we persist everything. Otherwise if we're
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// only tracking requested, we persist only if it already exists.
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putOnlyIfExists := g.tracking == TrackingRequested
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for parentSoul, node := range msg.Put {
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for field, value := range node.Values {
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if state, ok := node.Metadata.State[field]; ok {
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// TODO: warn on other error or something
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_, err := g.storage.Put(ctx, parentSoul, field, value, state, putOnlyIfExists)
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if err == nil {
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if msg.storedPuts == nil {
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msg.storedPuts = map[string][]string{}
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}
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msg.storedPuts[parentSoul] = append(msg.storedPuts[parentSoul], field)
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}
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}
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}
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}
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}
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// If there is a listener for this message ID, use it and consider the message handled
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if msg.Ack != "" {
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g.messageIDListenersLock.RLock()
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l := g.messageIDListeners[msg.Ack]
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g.messageIDListenersLock.RUnlock()
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if l != nil {
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go safeReceivedMessageSend(l, msg)
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return
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}
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}
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// If there are listeners for any of the souls, use them but don't consider the message handled
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for parentSoul := range msg.Put {
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g.messageSoulListenersLock.RLock()
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l := g.messageSoulListeners[parentSoul]
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g.messageSoulListenersLock.RUnlock()
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if l != nil {
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go safeReceivedMessageSend(l, msg)
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}
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}
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// DAM messages are either requests for our ID or setting of theirs
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if msg.DAM != "" {
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if msg.PID == "" {
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// This is a request, set the PID and send it back
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msg.PID = g.myPeerID
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if _, err := msg.peer.send(ctx, msg.Message); err != nil {
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go g.onPeerError(&ErrPeer{err, msg.peer})
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if !msg.peer.reconnectSupported() {
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g.removePeer(msg.peer)
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}
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}
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} else {
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// This is them telling us theirs
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msg.peer.id = msg.PID
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}
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return
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}
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// Unhandled message means rebroadcast
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g.send(ctx, msg.Message, msg.peer)
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}
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func (g *Gun) onPeerError(err *ErrPeer) {
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if g.peerErrorHandler != nil {
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g.peerErrorHandler(err)
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}
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}
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func (g *Gun) registerMessageIDListener(id string, ch chan<- *messageReceived) {
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g.messageIDListenersLock.Lock()
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defer g.messageIDListenersLock.Unlock()
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g.messageIDListeners[id] = ch
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}
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func (g *Gun) unregisterMessageIDListener(id string) {
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g.messageIDListenersLock.Lock()
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defer g.messageIDListenersLock.Unlock()
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delete(g.messageIDListeners, id)
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}
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func (g *Gun) registerMessageSoulListener(soul string, ch chan<- *messageReceived) {
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g.messageSoulListenersLock.Lock()
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defer g.messageSoulListenersLock.Unlock()
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g.messageSoulListeners[soul] = ch
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}
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func (g *Gun) unregisterMessageSoulListener(soul string) {
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g.messageSoulListenersLock.Lock()
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defer g.messageSoulListenersLock.Unlock()
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delete(g.messageSoulListeners, soul)
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}
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func safeReceivedMessageSend(ch chan<- *messageReceived, msg *messageReceived) {
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// Due to the fact that we may send on a closed channel here, we ignore the panic
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defer func() { recover() }()
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ch <- msg
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}
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