mirror of
https://github.com/ChronosX88/go-gun.git
synced 2024-11-08 20:21:01 +00:00
160 lines
5.0 KiB
Go
160 lines
5.0 KiB
Go
package gun
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import (
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"bytes"
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"encoding/json"
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"fmt"
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"strconv"
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)
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// DefaultSoulGen is the default soul generator. It uses the current time in
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// MS as the first part of the string. However if that MS was already used in
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// this process, the a guaranteed-process-unique-nano-level time is added to
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// the first part. The second part is a random string.
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func DefaultSoulGen() string {
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ms, uniqueNum := timeNowUniqueUnix()
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s := strconv.FormatInt(ms, 36)
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if uniqueNum > 0 {
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s += strconv.FormatInt(uniqueNum, 36)
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}
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return s + randString(12)
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}
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// Node is a JSON-encodable representation of a Gun node which is a set of
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// scalar values by name and metadata about those values.
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type Node struct {
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// Metadata is the metadata for this node.
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Metadata
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// Values is the set of values (including null) keyed by the field name.
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Values map[string]Value
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}
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// MarshalJSON implements encoding/json.Marshaler for Node.
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func (n *Node) MarshalJSON() ([]byte, error) {
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// Just put it all in a map and then encode it
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toEnc := make(map[string]interface{}, len(n.Values)+1)
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toEnc["_"] = &n.Metadata
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for k, v := range n.Values {
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toEnc[k] = v
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}
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return json.Marshal(toEnc)
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}
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// UnmarshalJSON implements encoding/json.Unmarshaler for Node.
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func (n *Node) UnmarshalJSON(b []byte) error {
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dec := json.NewDecoder(bytes.NewReader(b))
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dec.UseNumber()
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// We'll just go from start brace to end brace
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if t, err := dec.Token(); err != nil {
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return err
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} else if t != json.Delim('{') {
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return fmt.Errorf("Unexpected token %v", t)
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}
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n.Values = map[string]Value{}
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for {
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if key, err := dec.Token(); err != nil {
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return err
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} else if key == json.Delim('}') {
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return nil
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} else if keyStr, ok := key.(string); !ok {
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return fmt.Errorf("Unrecognized token %v", key)
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} else if keyStr == "_" {
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if err = dec.Decode(&n.Metadata); err != nil {
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return fmt.Errorf("Failed unmarshaling metadata: %v", err)
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}
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} else if val, err := dec.Token(); err != nil {
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return err
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} else if n.Values[keyStr], err = ValueDecodeJSON(val, dec); err != nil {
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return err
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}
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}
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}
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// Metadata is the soul of a node and the state of its values.
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type Metadata struct {
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// Soul is the unique identifier of this node.
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Soul string `json:"#,omitempty"`
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// State is the conflict state value for each node field.
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State map[string]State `json:">,omitempty"`
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}
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// Value is the common interface implemented by all possible Gun values. The
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// possible values of Value are nil and instances of ValueNumber, ValueString,
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// ValueBool, and ValueRelation. They can all be marshaled into JSON.
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type Value interface {
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nodeValue()
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}
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// ValueDecodeJSON decodes a single Value from JSON. For the given JSON decoder
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// and last read token, this decodes a Value. The decoder needs to have ran
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// UseNumber. Unrecognized values are errors.
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func ValueDecodeJSON(token json.Token, dec *json.Decoder) (Value, error) {
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switch token := token.(type) {
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case nil:
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return nil, nil
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case json.Number:
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return ValueNumber(token), nil
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case string:
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return ValueString(token), nil
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case bool:
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return ValueBool(token), nil
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case json.Delim:
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if token != json.Delim('{') {
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return nil, fmt.Errorf("Unrecognized token %v", token)
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} else if relKey, err := dec.Token(); err != nil {
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return nil, err
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} else if relKey != "#" {
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return nil, fmt.Errorf("Unrecognized token %v", relKey)
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} else if relVal, err := dec.Token(); err != nil {
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return nil, err
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} else if relValStr, ok := relVal.(string); !ok {
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return nil, fmt.Errorf("Unrecognized token %v", relVal)
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} else if endTok, err := dec.Token(); err != nil {
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return nil, err
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} else if endTok != json.Delim('}') {
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return nil, fmt.Errorf("Unrecognized token %v", endTok)
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} else {
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return ValueRelation(relValStr), nil
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}
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default:
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return nil, fmt.Errorf("Unrecognized token %v", token)
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}
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}
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// ValueString is a representation of a string Value.
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type ValueString string
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func (ValueString) nodeValue() {}
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func (v ValueString) String() string { return string(v) }
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// ValueNumber is a representation of a number Value. It is typed as a string
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// similar to how encoding/json.Number works since it can overflow numeric
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// types.
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type ValueNumber string
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func (ValueNumber) nodeValue() {}
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func (v ValueNumber) String() string { return string(v) }
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// Float64 returns the number as a float64.
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func (v ValueNumber) Float64() (float64, error) { return strconv.ParseFloat(string(v), 64) }
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// Int64 returns the number as an int64.
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func (v ValueNumber) Int64() (int64, error) { return strconv.ParseInt(string(v), 10, 64) }
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// ValueBool is a representation of a bool Value.
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type ValueBool bool
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func (ValueBool) nodeValue() {}
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// ValueRelation is a representation of a relation Value. The value is the soul
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// of the linked node. It has a custom JSON encoding.
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type ValueRelation string
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func (ValueRelation) nodeValue() {}
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func (v ValueRelation) String() string { return string(v) }
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// MarshalJSON implements encoding/json.Marshaler fr ValueRelation.
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func (v ValueRelation) MarshalJSON() ([]byte, error) {
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return json.Marshal(map[string]string{"#": string(v)})
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}
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