mirror of
https://github.com/ChronosX88/mta-mono.git
synced 2024-11-22 10:12:20 +00:00
213 lines
7.4 KiB
C#
213 lines
7.4 KiB
C#
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using System;
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using System.Runtime.CompilerServices;
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namespace MultiTheftAuto
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{
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static class World
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{
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static byte[] GetTime();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static int[] GetWeather();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static string GetZoneName( Vector3 position, bool citiesOnly = false );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static float GetGravity();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static float GetGameSpeed();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static float GetWaveHeight();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static ushort GetFPSLimit();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static ulong GetMinuteDuration();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool IsGarageOpen( byte garageID );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static byte GetTrafficLightState();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool GetTrafficLightsLocked();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static float GetJetpackMaxHeight();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static float GetAircraftMaxVelocity();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool GetInteriorSoundsEnabled();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static float GetRainLevel();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static float GetSunSize();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static Color[] GetSunColor();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static Vector3 GetWindVelocity();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static float GetFarClipDistance();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static float GetFogDistance();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static float GetAircraftMaxHeight();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool GetOcclusionsEnabled();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static int GetMoonSize();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static Color[] GetSkyGradient();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static HeatHazeSettings GetHeatHaze();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool GetJetpackWeaponEnabled( uint weaponType );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool GetCloudsEnabled();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetTime( byte hour, byte minute );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetWeather( byte weather );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetWeatherBlended( byte weather );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetGravity( float gravity );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetGameSpeed( float speed );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetWaveHeight( float height );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetSkyGradient( Color topColor, Color bottomColor );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool ResetSkyGradient();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetHeatHaze( HeatHazeSettings heatHazeSettings );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool ResetHeatHaze();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetFPSLimit( ushort limit, bool save );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetMinuteDuration( ulong duration );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetGarageOpen( byte garageID, bool isOpen );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetGlitchEnabled( string glitchName, bool enabled );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool IsGlitchEnabled( string glitchName );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetJetpackWeaponEnabled( uint weaponType, bool enabled );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetCloudsEnabled( bool enabled );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetTrafficLightState( byte state, bool forced = false );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetTrafficLightsLocked( bool locked );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetJetpackMaxHeight( float maxHeight );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetInteriorSoundsEnabled( bool enable );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetRainLevel( float rainLevel );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetSunSize( float sunSize );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetSunColor( Color coreColor, Color coronaColor );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetWindVelocity( Vector3 velocity );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetFarClipDistance( float farClip );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetFogDistance( float fogDist );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetAircraftMaxHeight( float maxHeight );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetAircraftMaxVelocity( float velocity );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetOcclusionsEnabled( bool enabled );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool ResetRainLevel();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool ResetSunSize();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool ResetSunColor();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool ResetWindVelocity();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool ResetFarClipDistance();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool ResetFogDistance();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool RemoveWorldModel( ushort model, float radius, Vector3 position, byte interior );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool RestoreWorldModel( ushort model, float radius, Vector3 position, byte interior );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool RestoreAllWorldModels();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool SetMoonSize( int iMoonSize );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public extern static bool ResetMoonSize();
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}
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}
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