mirror of
https://github.com/ChronosX88/mta-mono.git
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76 lines
1.6 KiB
C#
76 lines
1.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MultiTheftAuto
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{
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public class PlayerModInfo
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{
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/// <summary>
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/// GTA model or texture id
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/// </summary>
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public int ID;
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/// <summary>
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/// GTA name
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/// </summary>
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public string Name;
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/// <summary>
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/// The modified model size (If the item is a DFF)
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/// </summary>
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public Vector3 Size;
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/// <summary>
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/// The unmodified model size (If the item is a DFF)
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/// </summary>
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public Vector3 OriginalSize;
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/// <summary>
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/// Length in bytes of the item
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/// </summary>
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public uint Length;
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/// <summary>
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/// md5 of the item bytes
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/// </summary>
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public string MD5;
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/// <summary>
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/// sha256 of the item bytes
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/// </summary>
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public string SHA256;
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/// <summary>
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/// Length in bytes of the item padded to 2048 byte boundary
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/// </summary>
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public string PaddedLength;
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/// <summary>
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/// md5 of the item bytes padded to 2048 byte boundary
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/// </summary>
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public string PaddedMD5;
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/// <summary>
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/// sha256 of the item bytes padded to 2048 byte boundary
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/// </summary>
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public string PaddedSHA256;
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public PlayerModInfo( int id, string name, Vector3 size, Vector3 originalSize, uint length, string md5, string sha256, string paddedLength, string paddedMd5, string paddedSha256 )
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{
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this.ID = id;
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this.Name = name;
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this.Size = size;
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this.OriginalSize = originalSize;
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this.Length = length;
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this.MD5 = md5;
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this.SHA256 = sha256;
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this.PaddedLength = paddedLength;
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this.PaddedMD5 = paddedMd5;
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this.PaddedSHA256 = paddedSha256;
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}
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}
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}
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