mirror of
https://github.com/ChronosX88/mta-mono.git
synced 2024-11-22 10:12:20 +00:00
88 lines
2.0 KiB
C#
88 lines
2.0 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
|
|||
|
namespace MultiTheftAuto
|
|||
|
{
|
|||
|
enum eWeaponType
|
|||
|
{
|
|||
|
WEAPONTYPE_UNARMED = 0,
|
|||
|
WEAPONTYPE_BRASSKNUCKLE,
|
|||
|
WEAPONTYPE_GOLFCLUB,
|
|||
|
WEAPONTYPE_NIGHTSTICK,
|
|||
|
WEAPONTYPE_KNIFE,
|
|||
|
WEAPONTYPE_BASEBALLBAT,
|
|||
|
WEAPONTYPE_SHOVEL,
|
|||
|
WEAPONTYPE_POOL_CUE,
|
|||
|
WEAPONTYPE_KATANA,
|
|||
|
WEAPONTYPE_CHAINSAW,
|
|||
|
|
|||
|
// gifts
|
|||
|
WEAPONTYPE_DILDO1, // 10
|
|||
|
WEAPONTYPE_DILDO2,
|
|||
|
WEAPONTYPE_VIBE1,
|
|||
|
WEAPONTYPE_VIBE2,
|
|||
|
WEAPONTYPE_FLOWERS,
|
|||
|
WEAPONTYPE_CANE,
|
|||
|
|
|||
|
WEAPONTYPE_GRENADE,
|
|||
|
WEAPONTYPE_TEARGAS,
|
|||
|
WEAPONTYPE_MOLOTOV,
|
|||
|
WEAPONTYPE_ROCKET,
|
|||
|
WEAPONTYPE_ROCKET_HS, // 20
|
|||
|
WEAPONTYPE_FREEFALL_BOMB,
|
|||
|
|
|||
|
// FIRST SKILL WEAPON
|
|||
|
WEAPONTYPE_PISTOL, // handguns
|
|||
|
WEAPONTYPE_PISTOL_SILENCED,
|
|||
|
WEAPONTYPE_DESERT_EAGLE,
|
|||
|
WEAPONTYPE_SHOTGUN, // shotguns
|
|||
|
WEAPONTYPE_SAWNOFF_SHOTGUN, // one handed
|
|||
|
WEAPONTYPE_SPAS12_SHOTGUN,
|
|||
|
WEAPONTYPE_MICRO_UZI, // submachine guns
|
|||
|
WEAPONTYPE_MP5,
|
|||
|
WEAPONTYPE_AK47, // 30 // machine guns
|
|||
|
WEAPONTYPE_M4,
|
|||
|
WEAPONTYPE_TEC9, // this uses stat from the micro_uzi
|
|||
|
// END SKILL WEAPONS
|
|||
|
|
|||
|
WEAPONTYPE_COUNTRYRIFLE, // rifles
|
|||
|
WEAPONTYPE_SNIPERRIFLE,
|
|||
|
WEAPONTYPE_ROCKETLAUNCHER, // specials
|
|||
|
WEAPONTYPE_ROCKETLAUNCHER_HS,
|
|||
|
WEAPONTYPE_FLAMETHROWER,
|
|||
|
WEAPONTYPE_MINIGUN,
|
|||
|
WEAPONTYPE_REMOTE_SATCHEL_CHARGE,
|
|||
|
WEAPONTYPE_DETONATOR, // 40 // plastic explosive
|
|||
|
WEAPONTYPE_SPRAYCAN,
|
|||
|
WEAPONTYPE_EXTINGUISHER,
|
|||
|
WEAPONTYPE_CAMERA,
|
|||
|
WEAPONTYPE_NIGHTVISION,
|
|||
|
WEAPONTYPE_INFRARED,
|
|||
|
WEAPONTYPE_PARACHUTE,
|
|||
|
WEAPONTYPE_LAST_WEAPONTYPE,
|
|||
|
|
|||
|
WEAPONTYPE_ARMOUR,
|
|||
|
// these are possible ways to die
|
|||
|
WEAPONTYPE_RAMMEDBYCAR,
|
|||
|
WEAPONTYPE_RUNOVERBYCAR, // 50
|
|||
|
WEAPONTYPE_EXPLOSION,
|
|||
|
WEAPONTYPE_UZI_DRIVEBY,
|
|||
|
WEAPONTYPE_DROWNING,
|
|||
|
WEAPONTYPE_FALL,
|
|||
|
WEAPONTYPE_UNIDENTIFIED, // Used for damage being done
|
|||
|
WEAPONTYPE_ANYMELEE,
|
|||
|
WEAPONTYPE_ANYWEAPON,
|
|||
|
WEAPONTYPE_FLARE,
|
|||
|
|
|||
|
// Added by us
|
|||
|
WEAPONTYPE_TANK_GRENADE,
|
|||
|
};
|
|||
|
|
|||
|
public class Weapon
|
|||
|
{
|
|||
|
}
|
|||
|
}
|