mirror of
https://github.com/ChronosX88/mta-mono.git
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89 lines
1.5 KiB
C#
89 lines
1.5 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MultiTheftAuto
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{
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public class Team : Element
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{
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#region Construcotrs
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public Team( string name, Color color = null )
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: base( Native.Team.Create( name, color ) )
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{
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}
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public Team( UInt32 userdata )
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: base( userdata )
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{
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}
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#endregion
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#region Methods
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public string GetName()
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{
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return Native.Team.GetName( this.userdata );
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}
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public Color GetColor()
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{
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return Native.Team.GetColor( this.userdata );
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}
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public bool GetFriendlyFire()
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{
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return Native.Team.GetFriendlyFire( this.userdata );
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}
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public Player[] GetPlayers()
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{
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UInt32[] userdataArray = Native.Team.GetPlayers( this.userdata );
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Player[] players = new Player[ userdataArray.Length ];
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for( uint i = 0; i < userdataArray.Length; i++ )
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{
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players.SetValue( Element.FindOrCreate( userdataArray[ i ] ) as Player, i );
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}
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return players;
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}
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public int CountPlayers()
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{
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return Native.Team.CountPlayers( this.userdata );
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}
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public bool SetName( string name )
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{
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return Native.Team.SetName( this.userdata, name );
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}
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public bool SetColor( Color color )
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{
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return Native.Team.SetColor( this.userdata, color );
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}
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public bool SetFriendlyFire( bool enabled )
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{
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return Native.Team.SetFriendlyFire( this.userdata, enabled );
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}
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#endregion
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#region Static methods
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public static Team GetFromName( string name )
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{
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return Element.FindOrCreate( Native.Team.GetFromName( name ) ) as Team;
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}
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#endregion
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}
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}
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