mta-mono/MultiTheftAuto/MultiTheftAuto.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2E5D4B1E-405E-453F-BEED-25735E25ACD8}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MultiTheftAuto</RootNamespace>
<AssemblyName>MultiTheftAuto</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\builds\server\mods\deathmatch\mono\lib\</OutputPath>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<OutputPath>..\builds\server\mods\deathmatch\mono\lib\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Blowfish.cs" />
<Compile Include="CameraMatrix.cs" />
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<Compile Include="ColShape.cs" />
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<Compile Include="Console.cs" />
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<Compile Include="Element.cs" />
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<Compile Include="EventArgs\VehicleRespawnEventArgs.cs" />
<Compile Include="EventArgs\VehicleStartEnterEventArgs.cs" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>