mta-mono/MultiTheftAuto/Team.cs

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C#
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2015-12-12 10:10:23 +00:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MultiTheftAuto
{
public class Team : Element
{
#region Construcotrs
public Team( string name, Color color = null )
: base( Native.Team.Create( name, color ) )
{
}
public Team( UInt32 userdata )
: base( userdata )
{
}
#endregion
#region Methods
public string GetName()
{
return Native.Team.GetName( this.userdata );
}
public Color GetColor()
{
return Native.Team.GetColor( this.userdata );
}
public bool GetFriendlyFire()
{
return Native.Team.GetFriendlyFire( this.userdata );
}
public Player[] GetPlayers()
{
UInt32[] userdataArray = Native.Team.GetPlayers( this.userdata );
Player[] players = new Player[ userdataArray.Length ];
for( uint i = 0; i < userdataArray.Length; i++ )
{
players.SetValue( Element.FindOrCreate( userdataArray[ i ] ) as Player, i );
}
return players;
}
public int CountPlayers()
{
return Native.Team.CountPlayers( this.userdata );
}
public bool SetName( string name )
{
return Native.Team.SetName( this.userdata, name );
}
public bool SetColor( Color color )
{
return Native.Team.SetColor( this.userdata, color );
}
public bool SetFriendlyFire( bool enabled )
{
return Native.Team.SetFriendlyFire( this.userdata, enabled );
}
#endregion
#region Static methods
public static Team GetFromName( string name )
{
return Element.FindOrCreate( Native.Team.GetFromName( name ) ) as Team;
}
#endregion
}
}