2014-10-07 17:49:48 +00:00
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using System;
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2014-10-12 08:22:41 +00:00
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using System.Collections.Generic;
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2014-10-07 17:49:48 +00:00
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using MultiTheftAuto;
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using MultiTheftAuto.Native;
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namespace Test
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{
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2014-10-12 08:22:41 +00:00
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public class Resource
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{
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public Resource()
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{
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var vehicles = new List<UInt32>( 10 );
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2014-10-07 17:49:48 +00:00
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2014-10-12 08:22:41 +00:00
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for( int i = 0; i < vehicles.Capacity; i++ )
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{
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UInt32 vehicle = Vehicle.Create( 562, new Vector3( 192.0f, 168.0f, 10.0f ) * i, new Vector3( 0.0f, 0.0f, 0.0f ) );
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if( vehicle != 0 )
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{
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vehicles.Add( vehicle );
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}
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else
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{
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Debug.Error( "Failed to create vehicle" );
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}
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}
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foreach( UInt32 vehicle in vehicles )
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{
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Debug.Log( "{0} {1}", vehicle, Element.GetPosition( vehicle ) );
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}
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}
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}
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2014-10-07 17:49:48 +00:00
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}
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