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https://github.com/ChronosX88/mta-mono.git
synced 2024-12-23 01:11:48 +00:00
Исправлен Server::GetVersion (getServerVersion в Lua). Добавлен класс Game
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parent
669f475d79
commit
43014102fc
@ -28,14 +28,14 @@ void CMonoFunctions::AddInternals( void )
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MONO_DECLARE( Server, SetPassword );
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MONO_DECLARE( Server, GetVersion );
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MONO_DECLARE( Server, GetGameType );
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MONO_DECLARE( Server, GetMapName );
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MONO_DECLARE( Game, GetType );
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MONO_DECLARE( Game, GetMapName );
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MONO_DECLARE( Server, SetGameType );
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MONO_DECLARE( Server, SetMapName );
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MONO_DECLARE( Server, GetRuleValue );
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MONO_DECLARE( Server, SetRuleValue );
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MONO_DECLARE( Server, RemoveRuleValue );
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MONO_DECLARE( Game, SetType );
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MONO_DECLARE( Game, SetMapName );
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MONO_DECLARE( Game, GetRuleValue );
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MONO_DECLARE( Game, SetRuleValue );
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MONO_DECLARE( Game, RemoveRuleValue );
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MONO_DECLARE( Event, AddHandler );
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@ -738,17 +738,27 @@ MonoObject* CMonoFunctions::Server::GetVersion( void )
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const char* szBuildTag = pLuaTable[ "tag" ]->GetString();
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const char* szSortable = pLuaTable[ "sortable" ]->GetString();
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void *args[] =
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{
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&ulNumber,
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&szString,
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&szName,
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&szBuildType,
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&ulNetcode,
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&szOS,
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&szBuildTag,
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&szSortable
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};
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CMonoCorlib* pLib = RESOURCE->GetDomain()->GetCorlib();
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void** args = new gpointer[ 8 ];
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MonoObject* pNumber = pLib->Class[ "uint64" ]->Box( &ulNumber );
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MonoString* pString = RESOURCE->GetDomain()->NewString( szString );
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MonoString* pName = RESOURCE->GetDomain()->NewString( szName );
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MonoString* pBuildType = RESOURCE->GetDomain()->NewString( szBuildType );
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MonoObject* pNetcode = pLib->Class[ "uint64" ]->Box( &ulNetcode );
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MonoString* pOS = RESOURCE->GetDomain()->NewString( szOS );
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MonoString* pBuildTag = RESOURCE->GetDomain()->NewString( szBuildTag );
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MonoString* pSortable = RESOURCE->GetDomain()->NewString( szSortable );
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args[ 0 ] = pNumber;
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args[ 1 ] = pString;
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args[ 2 ] = pName;
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args[ 3 ] = pBuildType;
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args[ 4 ] = pNetcode;
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args[ 5 ] = pOS;
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args[ 6 ] = pBuildTag;
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args[ 7 ] = pSortable;
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return RESOURCE->GetDomain()->GetMTALib()->GetClass( "ServerVersion" )->New( args, 8 );
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}
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@ -757,7 +767,7 @@ MonoObject* CMonoFunctions::Server::GetVersion( void )
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return NULL;
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}
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MonoString* CMonoFunctions::Server::GetGameType( void )
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MonoString* CMonoFunctions::Game::GetType( void )
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{
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if( RESOURCE )
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{
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@ -767,7 +777,7 @@ MonoString* CMonoFunctions::Server::GetGameType( void )
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return NULL;
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}
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MonoString* CMonoFunctions::Server::GetMapName( void )
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MonoString* CMonoFunctions::Game::GetMapName( void )
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{
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if( RESOURCE )
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{
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@ -777,7 +787,7 @@ MonoString* CMonoFunctions::Server::GetMapName( void )
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return NULL;
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}
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bool CMonoFunctions::Server::SetGameType( MonoString* msGameType )
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bool CMonoFunctions::Game::SetType( MonoString* msGameType )
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{
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if( RESOURCE )
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{
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@ -789,7 +799,7 @@ bool CMonoFunctions::Server::SetGameType( MonoString* msGameType )
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return false;
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}
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bool CMonoFunctions::Server::SetMapName( MonoString* msMapName )
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bool CMonoFunctions::Game::SetMapName( MonoString* msMapName )
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{
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if( RESOURCE )
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{
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@ -801,7 +811,7 @@ bool CMonoFunctions::Server::SetMapName( MonoString* msMapName )
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return false;
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}
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MonoString* CMonoFunctions::Server::GetRuleValue( MonoString* msKey )
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MonoString* CMonoFunctions::Game::GetRuleValue( MonoString* msKey )
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{
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if( RESOURCE )
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{
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@ -813,7 +823,7 @@ MonoString* CMonoFunctions::Server::GetRuleValue( MonoString* msKey )
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return false;
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}
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bool CMonoFunctions::Server::SetRuleValue( MonoString* msKey, MonoString* msValue )
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bool CMonoFunctions::Game::SetRuleValue( MonoString* msKey, MonoString* msValue )
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{
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if( RESOURCE )
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{
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@ -826,7 +836,7 @@ bool CMonoFunctions::Server::SetRuleValue( MonoString* msKey, MonoString* msValu
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return false;
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}
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bool CMonoFunctions::Server::RemoveRuleValue( MonoString* msKey )
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bool CMonoFunctions::Game::RemoveRuleValue( MonoString* msKey )
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{
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if( RESOURCE )
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{
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@ -62,11 +62,15 @@ public:
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static bool OutputConsole ( MonoString* szText, DWORD pElement );
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static bool SetPassword ( MonoString* msPassword, bool bSave );
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static MonoObject* GetVersion ( void );
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};
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static MonoString* GetGameType ( void );
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class Game
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{
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public:
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static MonoString* GetType ( void );
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static MonoString* GetMapName ( void );
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static bool SetGameType ( MonoString* msGameType );
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static bool SetType ( MonoString* msGameType );
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static bool SetMapName ( MonoString* msMapName );
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static MonoString* GetRuleValue ( MonoString* msKey );
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static bool SetRuleValue ( MonoString* msKey, MonoString* msValue );
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@ -279,11 +279,11 @@ void CLuaArgument::Read ( lua_State* luaVM, signed int uiArgument )
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while( lua_next( luaVM, uiArgument ) != 0 )
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{
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CLuaArgument pKey( luaVM, -2 );
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CLuaArgument pValue( luaVM, -1 );
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CLuaArgument* pValue = new CLuaArgument( luaVM, -1 );
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if( pKey.GetType() == LUA_TSTRING )
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{
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m_pTable[ string( pKey.GetString() ) ] = &pValue;
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m_pTable[ string( pKey.GetString() ) ] = pValue;
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}
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m_pArray->PushArgument( pValue );
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