mirror of
https://github.com/ChronosX88/mta-mono.git
synced 2024-12-23 01:11:48 +00:00
Lua Element functions (CLuaFunctionDefinitions)
This commit is contained in:
parent
f12d496246
commit
4c4ce4b987
@ -26,9 +26,12 @@ void CMonoFunctions::AddInternals( void )
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mono_add_internal_call( "MultiTheftAuto.Debug::Log", CMonoFunctions::Debug::Log );
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mono_add_internal_call( "MultiTheftAuto.Debug::Info", CMonoFunctions::Debug::Info );
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mono_add_internal_call( "MultiTheftAuto.Debug::Error", CMonoFunctions::Debug::Error );
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mono_add_internal_call( "MultiTheftAuto.Native.Config::Get", CMonoFunctions::Config::Get );
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mono_add_internal_call( "MultiTheftAuto.Native.Config::Set", CMonoFunctions::Config::Set );
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mono_add_internal_call( "MultiTheftAuto.Native.Element::GetPosition", CMonoFunctions::Element::GetPosition );
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mono_add_internal_call( "MultiTheftAuto.Native.Vehicle::Create", CMonoFunctions::Vehicle::Create );
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}
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@ -93,7 +96,7 @@ MonoObject* CMonoFunctions::Element::GetPosition( unsigned int element )
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fY = 0.0f,
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fZ = 0.0f;
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if( CLuaFunctionDefinitions::GetPosition( RESOURCE->GetLua(), (void*)element, fX, fY, fZ ) )
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if( CLuaFunctionDefinitions::GetElementPosition( RESOURCE->GetLua(), (void*)element, fX, fY, fZ ) )
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{
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CMonoClass* pClass = RESOURCE->GetClassFromName( "MultiTheftAuto", "Vector3" );
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@ -62,6 +62,13 @@ CLuaArgument::CLuaArgument ( void* pUserData )
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m_pLightUserData = pUserData;
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}
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CLuaArgument::CLuaArgument( lua_CFunction Function )
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{
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m_szString = NULL;
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m_iType = LUA_TFUNCTION;
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m_Function = Function;
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}
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CLuaArgument::CLuaArgument ( const CLuaArgument& Argument )
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{
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@ -131,6 +138,13 @@ const CLuaArgument& CLuaArgument::operator = ( const CLuaArgument& Argument )
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break;
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}
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case LUA_TFUNCTION:
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{
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m_Function = Argument.m_Function;
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break;
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}
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default: break;
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}
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@ -177,6 +191,11 @@ bool CLuaArgument::operator == ( const CLuaArgument& Argument )
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return Argument.m_szString == NULL;
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}
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}
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case LUA_TFUNCTION:
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{
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return m_Function == Argument.m_Function;
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}
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}
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return true;
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@ -238,6 +257,13 @@ void CLuaArgument::Read ( lua_State* luaVM, unsigned int uiArgument )
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break;
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}
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case LUA_TFUNCTION:
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{
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m_Function = lua_tocfunction( luaVM, uiArgument );
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break;
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}
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default:
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{
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m_iType = LUA_TNONE;
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@ -294,6 +320,13 @@ void CLuaArgument::Push ( lua_State* luaVM ) const
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break;
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}
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case LUA_TFUNCTION:
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{
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lua_pushcfunction( luaVM, m_Function );
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break;
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}
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}
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}
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}
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@ -32,6 +32,7 @@ public:
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CLuaArgument ( double dNumber );
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CLuaArgument ( const char* szString );
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CLuaArgument ( void* pUserData );
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CLuaArgument ( lua_CFunction Function );
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CLuaArgument ( const CLuaArgument& Argument );
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CLuaArgument ( lua_State* luaVM, unsigned int uiArgument );
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~CLuaArgument ( void );
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@ -56,6 +57,7 @@ private:
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lua_Number m_Number;
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char* m_szString;
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void* m_pLightUserData;
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lua_CFunction m_Function;
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};
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#endif
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@ -151,6 +151,14 @@ CLuaArgument* CLuaArguments::PushUserData ( void* pUserData )
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}
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CLuaArgument* CLuaArguments::PushArgument ( const CLuaArgument & argument )
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{
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CLuaArgument* pArgument = new CLuaArgument (argument); // create a copy
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m_Arguments.push_back ( pArgument );
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return pArgument;
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}
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void CLuaArguments::DeleteArguments ( void )
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{
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// Delete each item
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@ -48,6 +48,7 @@ public:
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CLuaArgument* PushNumber ( double dNumber );
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CLuaArgument* PushString ( const char* szString );
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CLuaArgument* PushUserData ( void* pUserData );
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CLuaArgument* PushArgument ( const CLuaArgument& argument );
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void DeleteArguments ( void );
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@ -162,7 +162,231 @@ bool CLuaFunctionDefinitions::SetRuleValue( lua_State *pLuaVM, const string &sKe
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return false;
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}
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bool CLuaFunctionDefinitions::GetPosition( lua_State* pLuaVM, void* pUserData, float &fX, float &fY, float &fZ )
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// Element create/destroy
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void* CLuaFunctionDefinitions::CreateElement( lua_State* pLuaVM, string sType, string sID )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushString( sType.c_str() );
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if( !sID.empty() )
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{
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pLuaArguments.PushString( sID.c_str() );
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}
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if( pLuaArguments.Call( pLuaVM, "createElement", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return pLuaArgument.GetLightUserData();
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}
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return NULL;
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}
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bool CLuaFunctionDefinitions::DestroyElement( lua_State* pLuaVM, void* pUserData )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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if( pLuaArguments.Call( pLuaVM, "destroyElement", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return pLuaArgument.GetBoolean();
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}
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return false;
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}
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void* CLuaFunctionDefinitions::CloneElement( lua_State* pLuaVM, void* pUserData, float fX, float fY, float fZ, bool bCloneChildren )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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pLuaArguments.PushNumber( fX );
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pLuaArguments.PushNumber( fY );
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pLuaArguments.PushNumber( fZ );
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pLuaArguments.PushBoolean( bCloneChildren );
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if( pLuaArguments.Call( pLuaVM, "cloneElement", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return pLuaArgument.GetLightUserData();
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}
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return NULL;
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}
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// Element get funcs
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bool CLuaFunctionDefinitions::IsElement( lua_State* pLuaVM, void* pUserData )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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if( pLuaArguments.Call( pLuaVM, "isElement", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return pLuaArgument.GetBoolean();
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}
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return false;
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}
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string CLuaFunctionDefinitions::GetElementType( lua_State* pLuaVM, void* pUserData )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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if( pLuaArguments.Call( pLuaVM, "getElementType", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return string( pLuaArgument.GetString() );
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}
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return string();
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}
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void* CLuaFunctionDefinitions::GetElementByID( lua_State* pLuaVM, string sID )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushString( sID.c_str() );
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if( pLuaArguments.Call( pLuaVM, "getElementByID", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return pLuaArgument.GetLightUserData();
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}
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return NULL;
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}
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void* CLuaFunctionDefinitions::GetElementByIndex( lua_State* pLuaVM, int iIndex )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushNumber( iIndex );
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if( pLuaArguments.Call( pLuaVM, "getElementByIndex", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return pLuaArgument.GetLightUserData();
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}
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return NULL;
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}
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void* CLuaFunctionDefinitions::GetElementChild( lua_State* pLuaVM, void* pUserData, int iIndex )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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pLuaArguments.PushNumber( iIndex );
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if( pLuaArguments.Call( pLuaVM, "getElementChild", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return pLuaArgument.GetLightUserData();
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}
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return NULL;
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}
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int CLuaFunctionDefinitions::GetElementChildrenCount( lua_State* pLuaVM, void* pUserData )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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if( pLuaArguments.Call( pLuaVM, "getElementChildrenCount", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return static_cast< int >( pLuaArgument.GetNumber() );
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}
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return NULL;
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}
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string CLuaFunctionDefinitions::GetElementID( lua_State* pLuaVM, void* pUserData )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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if( pLuaArguments.Call( pLuaVM, "getElementID", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return string( pLuaArgument.GetString() );
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}
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return string();
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}
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CLuaArgument* CLuaFunctionDefinitions::GetElementData( lua_State* pLuaVM, void* pUserData, string sKey, bool bInherit )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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pLuaArguments.PushString( sKey.c_str() );
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pLuaArguments.PushBoolean( bInherit );
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if( pLuaArguments.Call( pLuaVM, "getElementData", 1 ) )
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{
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return new CLuaArgument( pLuaVM, -1 );
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}
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return NULL;
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}
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CLuaArguments* CLuaFunctionDefinitions::GetAllElementData( lua_State* pLuaVM, void* pUserData )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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if( pLuaArguments.Call( pLuaVM, "getAllElementData", 1 ) )
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{
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CLuaArguments *pLuaArguments = new CLuaArguments();
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pLuaArguments->ReadArguments( pLuaVM );
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return pLuaArguments;
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}
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return NULL;
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}
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void* CLuaFunctionDefinitions::GetElementParent( lua_State* pLuaVM, void* pUserData )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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if( pLuaArguments.Call( pLuaVM, "getElementParent", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return pLuaArgument.GetLightUserData();
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}
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return NULL;
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}
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bool CLuaFunctionDefinitions::GetElementPosition( lua_State* pLuaVM, void* pUserData, float &fX, float &fY, float &fZ )
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{
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CLuaArguments pLuaArguments;
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@ -180,6 +404,750 @@ bool CLuaFunctionDefinitions::GetPosition( lua_State* pLuaVM, void* pUserData, f
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return false;
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}
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bool CLuaFunctionDefinitions::GetElementRotation( lua_State* pLuaVM, void* pUserData, float &fX, float &fY, float &fZ )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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if( pLuaArguments.Call( pLuaVM, "getElementRotation", 3 ) )
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{
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fX = static_cast< float >( ( new CLuaArgument( pLuaVM, -3 ) )->GetNumber() );
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fY = static_cast< float >( ( new CLuaArgument( pLuaVM, -2 ) )->GetNumber() );
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fZ = static_cast< float >( ( new CLuaArgument( pLuaVM, -1 ) )->GetNumber() );
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return true;
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}
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return false;
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}
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bool CLuaFunctionDefinitions::GetElementVelocity( lua_State* pLuaVM, void* pUserData, float &fX, float &fY, float &fZ )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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if( pLuaArguments.Call( pLuaVM, "getElementVelocity", 3 ) )
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{
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fX = static_cast< float >( ( new CLuaArgument( pLuaVM, -3 ) )->GetNumber() );
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fY = static_cast< float >( ( new CLuaArgument( pLuaVM, -2 ) )->GetNumber() );
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fZ = static_cast< float >( ( new CLuaArgument( pLuaVM, -1 ) )->GetNumber() );
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return true;
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}
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return false;
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}
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int CLuaFunctionDefinitions::GetElementInterior( lua_State* pLuaVM, void* pUserData )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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if( pLuaArguments.Call( pLuaVM, "getElementInterior", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return static_cast< int >( pLuaArgument.GetNumber() );
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}
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return 0;
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}
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bool CLuaFunctionDefinitions::IsElementWithinColShape( lua_State* pLuaVM, void* pUserData )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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if( pLuaArguments.Call( pLuaVM, "isElementWithinColShape", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return pLuaArgument.GetBoolean();
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}
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return false;
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}
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bool CLuaFunctionDefinitions::IsElementWithinMarker( lua_State* pLuaVM, void* pUserData )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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if( pLuaArguments.Call( pLuaVM, "isElementWithinMarker", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return pLuaArgument.GetBoolean();
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}
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return false;
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}
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int CLuaFunctionDefinitions::GetElementDimension( lua_State* pLuaVM, void* pUserData )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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if( pLuaArguments.Call( pLuaVM, "getElementDimension", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return static_cast< int >( pLuaArgument.GetNumber() );
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}
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return 0;
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}
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string CLuaFunctionDefinitions::GetElementZoneName( lua_State* pLuaVM, void* pUserData )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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if( pLuaArguments.Call( pLuaVM, "getElementZoneName", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return string( pLuaArgument.GetString() );
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}
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return string();
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}
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bool CLuaFunctionDefinitions::IsElementAttached( lua_State* pLuaVM, void* pUserData )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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if( pLuaArguments.Call( pLuaVM, "isElementAttached", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return pLuaArgument.GetBoolean();
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}
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return false;
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}
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void* CLuaFunctionDefinitions::GetElementAttachedTo( lua_State* pLuaVM, void* pUserData )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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if( pLuaArguments.Call( pLuaVM, "getElementAttachedTo", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return pLuaArgument.GetLightUserData();
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}
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||||
return NULL;
|
||||
}
|
||||
|
||||
void* CLuaFunctionDefinitions::GetElementColShape( lua_State* pLuaVM, void* pUserData )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "getElementColShape", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetLightUserData();
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int CLuaFunctionDefinitions::GetElementAlpha( lua_State* pLuaVM, void* pUserData )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "getElementAlpha", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return static_cast< int >( pLuaArgument.GetNumber() );
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::IsElementDoubleSided( lua_State* pLuaVM, void* pUserData )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "isElementDoubleSided", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
float CLuaFunctionDefinitions::GetElementHealth( lua_State* pLuaVM, void* pUserData )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "getElementHealth", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return static_cast< float >( pLuaArgument.GetNumber() );
|
||||
}
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
int CLuaFunctionDefinitions::GetElementModel( lua_State* pLuaVM, void* pUserData )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "getElementModel", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return static_cast< int >( pLuaArgument.GetNumber() );
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::IsElementInWater( lua_State* pLuaVM, void* pUserData )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "isElementInWater", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::GetElementAttachedOffsets( lua_State* pLuaVM, void* pUserData, float &fX, float &fY, float &fZ, float &fRX, float &fRY, float &fRZ )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "getElementAttachedOffsets", 6 ) )
|
||||
{
|
||||
fX = static_cast< float >( ( new CLuaArgument( pLuaVM, -6 ) )->GetNumber() );
|
||||
fY = static_cast< float >( ( new CLuaArgument( pLuaVM, -5 ) )->GetNumber() );
|
||||
fZ = static_cast< float >( ( new CLuaArgument( pLuaVM, -4 ) )->GetNumber() );
|
||||
fRX = static_cast< float >( ( new CLuaArgument( pLuaVM, -3 ) )->GetNumber() );
|
||||
fRY = static_cast< float >( ( new CLuaArgument( pLuaVM, -2 ) )->GetNumber() );
|
||||
fRZ = static_cast< float >( ( new CLuaArgument( pLuaVM, -1 ) )->GetNumber() );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void* CLuaFunctionDefinitions::GetElementSyncer( lua_State* pLuaVM, void* pUserData )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "getElementSyncer", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetLightUserData();
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::GetElementCollisionsEnabled( lua_State* pLuaVM, void* pUserData )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "getElementCollisionsEnabled", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::IsElementFrozen( lua_State* pLuaVM, void* pUserData )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "isElementFrozen", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::GetLowLodElement( lua_State* pLuaVM, void* pUserData )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "getLowLodElement", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::IsElementLowLod( lua_State* pLuaVM, void* pUserData )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "isElementLowLod", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Element set funcs
|
||||
|
||||
bool CLuaFunctionDefinitions::ClearElementVisibleTo( lua_State* pLuaVM, void* pUserData )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "clearElementVisibleTo", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::SetElementID( lua_State* pLuaVM, void* pUserData, string sID )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
pLuaArguments.PushString( sID.c_str() );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "setElementID", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::SetElementData( lua_State* pLuaVM, void* pUserData, string sKey, const CLuaArgument& Variable )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
pLuaArguments.PushString( sKey.c_str() );
|
||||
pLuaArguments.PushArgument( Variable );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "setElementData", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::RemoveElementData( lua_State* pLuaVM, void* pUserData, string sKey )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
pLuaArguments.PushString( sKey.c_str() );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "removeElementData", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::SetElementParent( lua_State* pLuaVM, void* pUserData, void* pTarget )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
pLuaArguments.PushUserData( pTarget );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "setElementParent", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::SetElementPosition( lua_State* pLuaVM, void* pUserData, float fX, float fY, float fZ )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
pLuaArguments.PushNumber( fX );
|
||||
pLuaArguments.PushNumber( fY );
|
||||
pLuaArguments.PushNumber( fZ );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "setElementPosition", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::SetElementRotation( lua_State* pLuaVM, void* pUserData, float fX, float fY, float fZ )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
pLuaArguments.PushNumber( fX );
|
||||
pLuaArguments.PushNumber( fY );
|
||||
pLuaArguments.PushNumber( fZ );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "setElementRotation", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::SetElementVelocity( lua_State* pLuaVM, void* pUserData, float fX, float fY, float fZ )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
pLuaArguments.PushNumber( fX );
|
||||
pLuaArguments.PushNumber( fY );
|
||||
pLuaArguments.PushNumber( fZ );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "setElementVelocity", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::SetElementVisibleTo( lua_State* pLuaVM, void* pUserData, void* pTarget, bool bVisible )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
pLuaArguments.PushUserData( pTarget );
|
||||
pLuaArguments.PushBoolean( bVisible );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "setElementVisibleTo", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::SetElementInterior( lua_State* pLuaVM, void* pUserData, int iInterior )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
pLuaArguments.PushNumber( iInterior );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "setElementInterior", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::SetElementDimension( lua_State* pLuaVM, void* pUserData, int iDimension )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
pLuaArguments.PushNumber( iDimension );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "setElementDimension", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::AttachElements( lua_State* pLuaVM, void* pUserData, void* pTarget, float fX, float fY, float fZ, float fRX, float fRY, float fRZ )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
pLuaArguments.PushNumber( fX );
|
||||
pLuaArguments.PushNumber( fY );
|
||||
pLuaArguments.PushNumber( fZ );
|
||||
pLuaArguments.PushNumber( fRX );
|
||||
pLuaArguments.PushNumber( fRY );
|
||||
pLuaArguments.PushNumber( fRZ );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "attachElements", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::DetachElements( lua_State* pLuaVM, void* pUserData, void* pTarget )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
|
||||
if( pTarget )
|
||||
{
|
||||
pLuaArguments.PushUserData( pTarget );
|
||||
}
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "detachElements", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::SetElementAlpha( lua_State* pLuaVM, void* pUserData, int iAlpha )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
pLuaArguments.PushNumber( iAlpha );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "setElementAlpha", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::SetElementDoubleSided( lua_State* pLuaVM, void* pUserData, bool bDoubleSided )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
pLuaArguments.PushBoolean( bDoubleSided );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "setElementDoubleSided", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::SetElementHealth( lua_State* pLuaVM, void* pUserData, float fHealth )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
pLuaArguments.PushNumber( fHealth );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "setElementHealth", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::SetElementModel( lua_State* pLuaVM, void* pUserData, int iModel )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
pLuaArguments.PushNumber( iModel );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "setElementModel", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::SetElementAttachedOffsets( lua_State* pLuaVM, void* pUserData, float fX, float fY, float fZ, float fRX, float fRY, float fRZ )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
pLuaArguments.PushNumber( fX );
|
||||
pLuaArguments.PushNumber( fY );
|
||||
pLuaArguments.PushNumber( fZ );
|
||||
pLuaArguments.PushNumber( fRX );
|
||||
pLuaArguments.PushNumber( fRY );
|
||||
pLuaArguments.PushNumber( fRZ );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "setElementAttachedOffsets", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::SetElementSyncer( lua_State* pLuaVM, void* pUserData, void* pPlayer )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
pLuaArguments.PushUserData( pPlayer );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "setElementSyncer", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::SetElementCollisionsEnabled( lua_State* pLuaVM, void* pUserData, bool bEnabled )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
pLuaArguments.PushBoolean( bEnabled );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "setElementCollisionsEnabled", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::SetElementFrozen( lua_State* pLuaVM, void* pUserData, bool bFrozen )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
pLuaArguments.PushBoolean( bFrozen );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "setElementFrozen", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CLuaFunctionDefinitions::SetLowLodElement( lua_State* pLuaVM, void* pUserData, bool bEnabled )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
||||
pLuaArguments.PushUserData( pUserData );
|
||||
pLuaArguments.PushBoolean( bEnabled );
|
||||
|
||||
if( pLuaArguments.Call( pLuaVM, "setLowLodElement", 1 ) )
|
||||
{
|
||||
CLuaArgument pLuaArgument( pLuaVM, -1 );
|
||||
|
||||
return pLuaArgument.GetBoolean();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void* CLuaFunctionDefinitions::CreateVehicle( lua_State* pLuaVM, int model, float fX, float fY, float fZ, float fRX, float fRY, float fRZ, string numberplate, bool direction, int variant1, int variant2 )
|
||||
{
|
||||
CLuaArguments pLuaArguments;
|
||||
|
@ -30,446 +30,444 @@ public:
|
||||
static bool SetGameType ( lua_State* pLuaVM, const string &sType );
|
||||
static bool SetMapName ( lua_State* pLuaVM, const string &sName );
|
||||
static bool SetRuleValue ( lua_State* pLuaVM, const string &sKey, const string &sValue );
|
||||
|
||||
// static int CallRemote ( lua_State* luaVM );
|
||||
// static int FetchRemote ( lua_State* luaVM );
|
||||
|
||||
static bool GetPosition ( lua_State* pLuaVM, void* pUserData, float &fX, float &fY, float &fZ );
|
||||
|
||||
static void* CreateVehicle ( lua_State* luaVM, int model, float fX, float fY, float fZ, float fRX, float fRY, float fRZ, string numberplate, bool direction = false, int variant1 = 255, int variant2 = 255 );
|
||||
/*
|
||||
static int CallRemote ( lua_State* luaVM );
|
||||
static int FetchRemote ( lua_State* luaVM );
|
||||
|
||||
// Event functions
|
||||
static int AddEvent ( lua_State* luaVM );
|
||||
static int AddEventHandler ( lua_State* luaVM );
|
||||
static int RemoveEventHandler ( lua_State* luaVM );
|
||||
static int GetEventHandlers ( lua_State* luaVM );
|
||||
static int TriggerEvent ( lua_State* luaVM );
|
||||
static int TriggerClientEvent ( lua_State* luaVM );
|
||||
static int CancelEvent ( lua_State* luaVM );
|
||||
static int GetCancelReason ( lua_State* luaVM );
|
||||
static int WasEventCancelled ( lua_State* luaVM );
|
||||
static int TriggerLatentClientEvent ( lua_State* luaVM );
|
||||
static int GetLatentEventHandles ( lua_State* luaVM );
|
||||
static int GetLatentEventStatus ( lua_State* luaVM );
|
||||
static int CancelLatentEvent ( lua_State* luaVM );
|
||||
// // Event functions
|
||||
// static int AddEvent ( lua_State* luaVM );
|
||||
// static int AddEventHandler ( lua_State* luaVM );
|
||||
// static int RemoveEventHandler ( lua_State* luaVM );
|
||||
// static int GetEventHandlers ( lua_State* luaVM );
|
||||
// static int TriggerEvent ( lua_State* luaVM );
|
||||
// static int TriggerClientEvent ( lua_State* luaVM );
|
||||
// static int CancelEvent ( lua_State* luaVM );
|
||||
// static int GetCancelReason ( lua_State* luaVM );
|
||||
// static int WasEventCancelled ( lua_State* luaVM );
|
||||
// static int TriggerLatentClientEvent ( lua_State* luaVM );
|
||||
// static int GetLatentEventHandles ( lua_State* luaVM );
|
||||
// static int GetLatentEventStatus ( lua_State* luaVM );
|
||||
// static int CancelLatentEvent ( lua_State* luaVM );
|
||||
|
||||
// Element create/destroy
|
||||
static CDummy* CreateElement ( lua_State* luaVM );
|
||||
static bool DestroyElement ( lua_State* luaVM );
|
||||
static CElement* CloneElement ( lua_State* luaVM );
|
||||
static void* CreateElement ( lua_State* pLuaVM, string sType, string sID );
|
||||
static bool DestroyElement ( lua_State* pLuaVM, void* pUserData );
|
||||
static void* CloneElement ( lua_State* pLuaVM, void* pUserData, float fX = 0.0f, float fY = 0.0f, float fZ = 0.0f, bool bCloneChildren = false );
|
||||
|
||||
// Element get funcs
|
||||
static CElement* GetElementByID ( lua_State* luaVM );
|
||||
static CElement* GetElementByIndex ( lua_State* luaVM );
|
||||
static CElement* GetElementChild ( lua_State* luaVM );
|
||||
static bool GetElementChildrenCount ( lua_State* luaVM );
|
||||
static CLuaArgument* GetElementData ( lua_State* luaVM );
|
||||
static CLuaArguments* GetAllElementData ( lua_State* luaVM );
|
||||
static CElement* GetElementParent ( lua_State* luaVM );
|
||||
static bool GetElementPosition ( lua_State* luaVM );
|
||||
static bool GetElementRotation ( lua_State* luaVM );
|
||||
static bool GetElementVelocity ( lua_State* luaVM );
|
||||
static bool GetElementInterior ( lua_State* luaVM );
|
||||
static bool IsElementWithinColShape ( lua_State* luaVM );
|
||||
static bool IsElementWithinMarker ( lua_State* luaVM );
|
||||
static bool GetElementDimension ( lua_State* luaVM );
|
||||
static bool GetElementZoneName ( lua_State* luaVM );
|
||||
static bool IsElementAttached ( lua_State* luaVM );
|
||||
static CElement* GetElementAttachedTo ( lua_State* luaVM );
|
||||
static CColShape* GetElementColShape ( lua_State* luaVM );
|
||||
static bool GetElementAlpha ( lua_State* luaVM );
|
||||
static bool IsElementDoubleSided ( lua_State* luaVM );
|
||||
static bool GetElementHealth ( lua_State* luaVM );
|
||||
static bool GetElementModel ( lua_State* luaVM );
|
||||
static bool IsElementInWater ( lua_State* luaVM );
|
||||
static bool GetElementAttachedOffsets ( lua_State* luaVM );
|
||||
static CElement* GetElementSyncer ( lua_State* luaVM );
|
||||
static bool GetElementCollisionsEnabled ( lua_State* luaVM );
|
||||
static bool IsElementFrozen ( lua_State* luaVM );
|
||||
static bool GetLowLodElement ( lua_State* luaVM );
|
||||
static bool IsElementLowLod ( lua_State* luaVM );
|
||||
static bool IsElement ( lua_State* pLuaVM, void* pUserData );
|
||||
static string GetElementType ( lua_State* pLuaVM, void* pUserData );
|
||||
static void* GetElementByID ( lua_State* pLuaVM, string sID );
|
||||
static void* GetElementByIndex ( lua_State* pLuaVM, int iIndex );
|
||||
static void* GetElementChild ( lua_State* pLuaVM, void* pUserData, int iIndex );
|
||||
static int GetElementChildrenCount ( lua_State* pLuaVM, void* pUserData );
|
||||
static string GetElementID ( lua_State* pLuaVM, void* pUserData );
|
||||
static CLuaArgument* GetElementData ( lua_State* pLuaVM, void* pUserData, string sKey, bool bInherit = true );
|
||||
static CLuaArguments* GetAllElementData ( lua_State* pLuaVM, void* pUserData );
|
||||
static void* GetElementParent ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool GetElementPosition ( lua_State* pLuaVM, void* pUserData, float &fX, float &fY, float &fZ );
|
||||
static bool GetElementRotation ( lua_State* pLuaVM, void* pUserData, float &fX, float &fY, float &fZ );
|
||||
static bool GetElementVelocity ( lua_State* pLuaVM, void* pUserData, float &fX, float &fY, float &fZ );
|
||||
static int GetElementInterior ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsElementWithinColShape ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsElementWithinMarker ( lua_State* pLuaVM, void* pUserData );
|
||||
static int GetElementDimension ( lua_State* pLuaVM, void* pUserData );
|
||||
static string GetElementZoneName ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsElementAttached ( lua_State* pLuaVM, void* pUserData );
|
||||
static void* GetElementAttachedTo ( lua_State* pLuaVM, void* pUserData );
|
||||
static void* GetElementColShape ( lua_State* pLuaVM, void* pUserData );
|
||||
static int GetElementAlpha ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsElementDoubleSided ( lua_State* pLuaVM, void* pUserData );
|
||||
static float GetElementHealth ( lua_State* pLuaVM, void* pUserData );
|
||||
static int GetElementModel ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsElementInWater ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool GetElementAttachedOffsets ( lua_State* pLuaVM, void* pUserData, float &fX, float &fY, float &fZ, float &fRX, float &fRY, float &fRZ );
|
||||
static void* GetElementSyncer ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool GetElementCollisionsEnabled ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsElementFrozen ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool GetLowLodElement ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool IsElementLowLod ( lua_State* pLuaVM, void* pUserData );
|
||||
|
||||
// Element set funcs
|
||||
static bool ClearElementVisibleTo ( lua_State* luaVM );
|
||||
static bool SetElementID ( lua_State* luaVM );
|
||||
static bool SetElementData ( lua_State* luaVM );
|
||||
static bool RemoveElementData ( lua_State* luaVM );
|
||||
static bool SetElementParent ( lua_State* luaVM );
|
||||
static bool SetElementPosition ( lua_State* luaVM );
|
||||
static bool SetElementRotation ( lua_State* luaVM );
|
||||
static bool SetElementVelocity ( lua_State* luaVM );
|
||||
static bool SetElementVisibleTo ( lua_State* luaVM );
|
||||
static bool SetElementInterior ( lua_State* luaVM );
|
||||
static bool SetElementDimension ( lua_State* luaVM );
|
||||
static bool AttachElements ( lua_State* luaVM );
|
||||
static bool DetachElements ( lua_State* luaVM );
|
||||
static bool SetElementAlpha ( lua_State* luaVM );
|
||||
static bool SetElementDoubleSided ( lua_State* luaVM );
|
||||
static bool SetElementHealth ( lua_State* luaVM );
|
||||
static bool SetElementModel ( lua_State* luaVM );
|
||||
static bool SetElementAttachedOffsets ( lua_State* luaVM );
|
||||
static bool SetElementSyncer ( lua_State* luaVM );
|
||||
static bool SetElementCollisionsEnabled ( lua_State* luaVM );
|
||||
static bool SetElementFrozen ( lua_State* luaVM );
|
||||
static bool SetLowLodElement ( lua_State* luaVM );
|
||||
// Element set funcs
|
||||
static bool ClearElementVisibleTo ( lua_State* pLuaVM, void* pUserData );
|
||||
static bool SetElementID ( lua_State* pLuaVM, void* pUserData, string sID );
|
||||
static bool SetElementData ( lua_State* pLuaVM, void* pUserData, string sKey, const CLuaArgument& Variable );
|
||||
static bool RemoveElementData ( lua_State* pLuaVM, void* pUserData, string sKey );
|
||||
static bool SetElementParent ( lua_State* pLuaVM, void* pUserData, void* pTarget );
|
||||
static bool SetElementPosition ( lua_State* pLuaVM, void* pUserData, float fX, float fY, float fZ );
|
||||
static bool SetElementRotation ( lua_State* pLuaVM, void* pUserData, float fX, float fY, float fZ );
|
||||
static bool SetElementVelocity ( lua_State* pLuaVM, void* pUserData, float fX, float fY, float fZ );
|
||||
static bool SetElementVisibleTo ( lua_State* pLuaVM, void* pUserData, void* pTarget, bool bVisible );
|
||||
static bool SetElementInterior ( lua_State* pLuaVM, void* pUserData, int iInterior );
|
||||
static bool SetElementDimension ( lua_State* pLuaVM, void* pUserData, int iDimension );
|
||||
static bool AttachElements ( lua_State* pLuaVM, void* pUserData, void* pTarget, float fX = 0.0f, float fY = 0.0f, float fZ = 0.0f, float fRX = 0.0f, float fRY = 0.0f, float fRZ = 0.0f );
|
||||
static bool DetachElements ( lua_State* pLuaVM, void* pUserData, void* pTarget = NULL );
|
||||
static bool SetElementAlpha ( lua_State* pLuaVM, void* pUserData, int iAlpha );
|
||||
static bool SetElementDoubleSided ( lua_State* pLuaVM, void* pUserData, bool bDoubleSided );
|
||||
static bool SetElementHealth ( lua_State* pLuaVM, void* pUserData, float fHealth );
|
||||
static bool SetElementModel ( lua_State* pLuaVM, void* pUserData, int iModel );
|
||||
static bool SetElementAttachedOffsets ( lua_State* pLuaVM, void* pUserData, float fX, float fY, float fZ, float fRX, float fRY, float fRZ );
|
||||
static bool SetElementSyncer ( lua_State* pLuaVM, void* pUserData, void* pPlayer );
|
||||
static bool SetElementCollisionsEnabled ( lua_State* pLuaVM, void* pUserData, bool bEnabled );
|
||||
static bool SetElementFrozen ( lua_State* pLuaVM, void* pUserData, bool bFrozen );
|
||||
static bool SetLowLodElement ( lua_State* pLuaVM, void* pUserData, bool bEnabled );
|
||||
|
||||
// Player get functions
|
||||
static int GetPlayerCount ( lua_State* luaVM );
|
||||
static int GetPedAmmoInClip ( lua_State* luaVM );
|
||||
static int GetPedTotalAmmo ( lua_State* luaVM );
|
||||
static int SetPlayerAmmo ( lua_State* luaVM );
|
||||
static int GetPlayerFromName ( lua_State* luaVM );
|
||||
static int GetPlayerMoney ( lua_State* luaVM );
|
||||
static int GetPlayerPing ( lua_State* luaVM );
|
||||
static int GetRandomPlayer ( lua_State* luaVM );
|
||||
static int IsPlayerMuted ( lua_State* luaVM );
|
||||
static int GetPlayerTeam ( lua_State* luaVM );
|
||||
static int CanPlayerUseFunction ( lua_State* luaVM );
|
||||
static int GetPlayerWantedLevel ( lua_State* luaVM );
|
||||
static int GetAlivePlayers ( lua_State* luaVM );
|
||||
static int GetDeadPlayers ( lua_State* luaVM );
|
||||
static int GetPlayerIdleTime ( lua_State* luaVM );
|
||||
static int IsPlayerScoreboardForced ( lua_State* luaVM );
|
||||
static int IsPlayerMapForced ( lua_State* luaVM );
|
||||
static int GetPlayerNametagText ( lua_State* luaVM );
|
||||
static int GetPlayerNametagColor ( lua_State* luaVM );
|
||||
static int IsPlayerNametagShowing ( lua_State* luaVM );
|
||||
static int GetPlayerSerial ( lua_State* luaVM );
|
||||
static int GetPlayerCommunityID ( lua_State* luaVM );
|
||||
static int IsPlayerDev ( lua_State* luaVM );
|
||||
static int IsPlayerQA ( lua_State* luaVM );
|
||||
static int GetPlayerUserName ( lua_State* luaVM );
|
||||
static int GetPlayerBlurLevel ( lua_State* luaVM );
|
||||
static int GetPlayerName ( lua_State* luaVM );
|
||||
static int GetPlayerIP ( lua_State* luaVM );
|
||||
static int GetPlayerAccount ( lua_State* luaVM );
|
||||
static int GetPlayerVersion ( lua_State* luaVM );
|
||||
static int GetPlayerACInfo ( lua_State* luaVM );
|
||||
//// Player get functions
|
||||
// static int GetPlayerCount ( lua_State* luaVM );
|
||||
// static int GetPedAmmoInClip ( lua_State* luaVM );
|
||||
// static int GetPedTotalAmmo ( lua_State* luaVM );
|
||||
// static int SetPlayerAmmo ( lua_State* luaVM );
|
||||
// static int GetPlayerFromName ( lua_State* luaVM );
|
||||
// static int GetPlayerMoney ( lua_State* luaVM );
|
||||
// static int GetPlayerPing ( lua_State* luaVM );
|
||||
// static int GetRandomPlayer ( lua_State* luaVM );
|
||||
// static int IsPlayerMuted ( lua_State* luaVM );
|
||||
// static int GetPlayerTeam ( lua_State* luaVM );
|
||||
// static int CanPlayerUseFunction ( lua_State* luaVM );
|
||||
// static int GetPlayerWantedLevel ( lua_State* luaVM );
|
||||
// static int GetAlivePlayers ( lua_State* luaVM );
|
||||
// static int GetDeadPlayers ( lua_State* luaVM );
|
||||
// static int GetPlayerIdleTime ( lua_State* luaVM );
|
||||
// static int IsPlayerScoreboardForced ( lua_State* luaVM );
|
||||
// static int IsPlayerMapForced ( lua_State* luaVM );
|
||||
// static int GetPlayerNametagText ( lua_State* luaVM );
|
||||
// static int GetPlayerNametagColor ( lua_State* luaVM );
|
||||
// static int IsPlayerNametagShowing ( lua_State* luaVM );
|
||||
// static int GetPlayerSerial ( lua_State* luaVM );
|
||||
// static int GetPlayerCommunityID ( lua_State* luaVM );
|
||||
// static int IsPlayerDev ( lua_State* luaVM );
|
||||
// static int IsPlayerQA ( lua_State* luaVM );
|
||||
// static int GetPlayerUserName ( lua_State* luaVM );
|
||||
// static int GetPlayerBlurLevel ( lua_State* luaVM );
|
||||
// static int GetPlayerName ( lua_State* luaVM );
|
||||
// static int GetPlayerIP ( lua_State* luaVM );
|
||||
// static int GetPlayerAccount ( lua_State* luaVM );
|
||||
// static int GetPlayerVersion ( lua_State* luaVM );
|
||||
// static int GetPlayerACInfo ( lua_State* luaVM );
|
||||
|
||||
// Player set functions
|
||||
static int SetPlayerMoney ( lua_State* luaVM );
|
||||
static int GivePlayerMoney ( lua_State* luaVM );
|
||||
static int TakePlayerMoney ( lua_State* luaVM );
|
||||
static int SpawnPlayer ( lua_State* luaVM );
|
||||
static int ShowPlayerHudComponent ( lua_State* luaVM );
|
||||
static int SetPlayerWantedLevel ( lua_State* luaVM );
|
||||
static int ForcePlayerMap ( lua_State* luaVM );
|
||||
static int SetPlayerNametagText ( lua_State* luaVM );
|
||||
static int SetPlayerNametagColor ( lua_State* luaVM );
|
||||
static int SetPlayerNametagShowing ( lua_State* luaVM );
|
||||
static int SetPlayerMuted ( lua_State* luaVM );
|
||||
static int SetPlayerBlurLevel ( lua_State* luaVM );
|
||||
static int RedirectPlayer ( lua_State* luaVM );
|
||||
static int SetPlayerName ( lua_State* luaVM );
|
||||
static int DetonateSatchels ( lua_State* luaVM );
|
||||
static int TakePlayerScreenShot ( lua_State* luaVM );
|
||||
// // Player set functions
|
||||
// static int SetPlayerMoney ( lua_State* luaVM );
|
||||
// static int GivePlayerMoney ( lua_State* luaVM );
|
||||
// static int TakePlayerMoney ( lua_State* luaVM );
|
||||
// static int SpawnPlayer ( lua_State* luaVM );
|
||||
// static int ShowPlayerHudComponent ( lua_State* luaVM );
|
||||
// static int SetPlayerWantedLevel ( lua_State* luaVM );
|
||||
// static int ForcePlayerMap ( lua_State* luaVM );
|
||||
// static int SetPlayerNametagText ( lua_State* luaVM );
|
||||
// static int SetPlayerNametagColor ( lua_State* luaVM );
|
||||
// static int SetPlayerNametagShowing ( lua_State* luaVM );
|
||||
// static int SetPlayerMuted ( lua_State* luaVM );
|
||||
// static int SetPlayerBlurLevel ( lua_State* luaVM );
|
||||
// static int RedirectPlayer ( lua_State* luaVM );
|
||||
// static int SetPlayerName ( lua_State* luaVM );
|
||||
// static int DetonateSatchels ( lua_State* luaVM );
|
||||
// static int TakePlayerScreenShot ( lua_State* luaVM );
|
||||
|
||||
// Ped get functions
|
||||
static int CreatePed ( lua_State* luaVM );
|
||||
static int GetPedArmor ( lua_State* luaVM );
|
||||
static int GetPedRotation ( lua_State* luaVM );
|
||||
static int IsPedChoking ( lua_State* luaVM );
|
||||
static int IsPedDead ( lua_State* luaVM );
|
||||
static int IsPedDucked ( lua_State* luaVM );
|
||||
static int GetPedStat ( lua_State* luaVM );
|
||||
static int GetPedTarget ( lua_State* luaVM );
|
||||
static int GetPedWeapon ( lua_State* luaVM );
|
||||
static int GetPedClothes ( lua_State* luaVM );
|
||||
static int DoesPedHaveJetPack ( lua_State* luaVM );
|
||||
static int IsPedOnGround ( lua_State* luaVM );
|
||||
static int GetPedFightingStyle ( lua_State* luaVM );
|
||||
static int GetPedMoveAnim ( lua_State* luaVM );
|
||||
static int GetPedGravity ( lua_State* luaVM );
|
||||
static int GetPedContactElement ( lua_State* luaVM );
|
||||
static int GetPedWeaponSlot ( lua_State* luaVM );
|
||||
static int IsPedDoingGangDriveby ( lua_State* luaVM );
|
||||
static int IsPedOnFire ( lua_State* luaVM );
|
||||
static int IsPedHeadless ( lua_State* luaVM );
|
||||
static int IsPedFrozen ( lua_State* luaVM );
|
||||
static int GetPedOccupiedVehicle ( lua_State* luaVM );
|
||||
static int GetPedOccupiedVehicleSeat ( lua_State* luaVM );
|
||||
static int IsPedInVehicle ( lua_State* luaVM );
|
||||
static int GetWeaponProperty ( lua_State* luaVM );
|
||||
static int GetOriginalWeaponProperty ( lua_State* luaVM );
|
||||
//// Ped get functions
|
||||
// static int CreatePed ( lua_State* luaVM );
|
||||
// static int GetPedArmor ( lua_State* luaVM );
|
||||
// static int GetPedRotation ( lua_State* luaVM );
|
||||
// static int IsPedChoking ( lua_State* luaVM );
|
||||
// static int IsPedDead ( lua_State* luaVM );
|
||||
// static int IsPedDucked ( lua_State* luaVM );
|
||||
// static int GetPedStat ( lua_State* luaVM );
|
||||
// static int GetPedTarget ( lua_State* luaVM );
|
||||
// static int GetPedWeapon ( lua_State* luaVM );
|
||||
// static int GetPedClothes ( lua_State* luaVM );
|
||||
// static int DoesPedHaveJetPack ( lua_State* luaVM );
|
||||
// static int IsPedOnGround ( lua_State* luaVM );
|
||||
// static int GetPedFightingStyle ( lua_State* luaVM );
|
||||
// static int GetPedMoveAnim ( lua_State* luaVM );
|
||||
// static int GetPedGravity ( lua_State* luaVM );
|
||||
// static int GetPedContactElement ( lua_State* luaVM );
|
||||
// static int GetPedWeaponSlot ( lua_State* luaVM );
|
||||
// static int IsPedDoingGangDriveby ( lua_State* luaVM );
|
||||
// static int IsPedOnFire ( lua_State* luaVM );
|
||||
// static int IsPedHeadless ( lua_State* luaVM );
|
||||
// static int IsPedFrozen ( lua_State* luaVM );
|
||||
// static int GetPedOccupiedVehicle ( lua_State* luaVM );
|
||||
// static int GetPedOccupiedVehicleSeat ( lua_State* luaVM );
|
||||
// static int IsPedInVehicle ( lua_State* luaVM );
|
||||
// static int GetWeaponProperty ( lua_State* luaVM );
|
||||
// static int GetOriginalWeaponProperty ( lua_State* luaVM );
|
||||
|
||||
// Player set functions
|
||||
static int SetPedArmor ( lua_State* luaVM );
|
||||
static int KillPed ( lua_State* luaVM );
|
||||
static int SetPedRotation ( lua_State* luaVM );
|
||||
static int SetPedStat ( lua_State* luaVM );
|
||||
static int AddPedClothes ( lua_State* luaVM );
|
||||
static int RemovePedClothes ( lua_State* luaVM );
|
||||
static int GivePedJetPack ( lua_State* luaVM );
|
||||
static int RemovePedJetPack ( lua_State* luaVM );
|
||||
static int SetPedFightingStyle ( lua_State* luaVM );
|
||||
static int SetPedMoveAnim ( lua_State* luaVM );
|
||||
static int SetPedGravity ( lua_State* luaVM );
|
||||
static int SetPedChoking ( lua_State* luaVM );
|
||||
static int WarpPedIntoVehicle ( lua_State* luaVM );
|
||||
static int RemovePedFromVehicle ( lua_State* luaVM );
|
||||
static int SetPedDoingGangDriveby ( lua_State* luaVM );
|
||||
static int SetPedAnimation ( lua_State* luaVM );
|
||||
static int SetPedAnimationProgress ( lua_State* luaVM );
|
||||
static int SetPedWeaponSlot ( lua_State* luaVM );
|
||||
static int SetPedOnFire ( lua_State* luaVM );
|
||||
static int SetPedHeadless ( lua_State* luaVM );
|
||||
static int SetPedFrozen ( lua_State* luaVM );
|
||||
static int reloadPedWeapon ( lua_State* luaVM );
|
||||
static int SetWeaponProperty ( lua_State* luaVM );
|
||||
// // Player set functions
|
||||
// static int SetPedArmor ( lua_State* luaVM );
|
||||
// static int KillPed ( lua_State* luaVM );
|
||||
// static int SetPedRotation ( lua_State* luaVM );
|
||||
// static int SetPedStat ( lua_State* luaVM );
|
||||
// static int AddPedClothes ( lua_State* luaVM );
|
||||
// static int RemovePedClothes ( lua_State* luaVM );
|
||||
// static int GivePedJetPack ( lua_State* luaVM );
|
||||
// static int RemovePedJetPack ( lua_State* luaVM );
|
||||
// static int SetPedFightingStyle ( lua_State* luaVM );
|
||||
// static int SetPedMoveAnim ( lua_State* luaVM );
|
||||
// static int SetPedGravity ( lua_State* luaVM );
|
||||
// static int SetPedChoking ( lua_State* luaVM );
|
||||
// static int WarpPedIntoVehicle ( lua_State* luaVM );
|
||||
// static int RemovePedFromVehicle ( lua_State* luaVM );
|
||||
// static int SetPedDoingGangDriveby ( lua_State* luaVM );
|
||||
// static int SetPedAnimation ( lua_State* luaVM );
|
||||
// static int SetPedAnimationProgress ( lua_State* luaVM );
|
||||
// static int SetPedWeaponSlot ( lua_State* luaVM );
|
||||
// static int SetPedOnFire ( lua_State* luaVM );
|
||||
// static int SetPedHeadless ( lua_State* luaVM );
|
||||
// static int SetPedFrozen ( lua_State* luaVM );
|
||||
// static int reloadPedWeapon ( lua_State* luaVM );
|
||||
// static int SetWeaponProperty ( lua_State* luaVM );
|
||||
|
||||
// Weapon give/take functions
|
||||
static int GiveWeapon ( lua_State* luaVM );
|
||||
static int TakeWeapon ( lua_State* luaVM );
|
||||
static int TakeAllWeapons ( lua_State* luaVM );
|
||||
static int SetWeaponAmmo ( lua_State* luaVM );
|
||||
static int GetSlotFromWeapon ( lua_State* luaVM );
|
||||
// // Weapon give/take functions
|
||||
// static int GiveWeapon ( lua_State* luaVM );
|
||||
// static int TakeWeapon ( lua_State* luaVM );
|
||||
// static int TakeAllWeapons ( lua_State* luaVM );
|
||||
// static int SetWeaponAmmo ( lua_State* luaVM );
|
||||
// static int GetSlotFromWeapon ( lua_State* luaVM );
|
||||
|
||||
// Vehicle create/destroy functions
|
||||
static int CreateVehicle ( lua_State* luaVM );
|
||||
// // Vehicle create/destroy functions
|
||||
static void* CreateVehicle ( lua_State* luaVM, int model, float fX, float fY, float fZ, float fRX, float fRY, float fRZ, string numberplate, bool direction = false, int variant1 = 255, int variant2 = 255 );
|
||||
|
||||
// Vehicle get functions
|
||||
static int GetVehicleType ( lua_State* luaVM );
|
||||
static int GetVehicleVariant ( lua_State* luaVM );
|
||||
static int GetVehicleColor ( lua_State* luaVM );
|
||||
static int GetVehicleModelFromName ( lua_State* luaVM );
|
||||
static int GetVehicleLandingGearDown ( lua_State* luaVM );
|
||||
static int GetVehicleMaxPassengers ( lua_State* luaVM );
|
||||
static int GetVehicleName ( lua_State* luaVM );
|
||||
static int GetVehicleNameFromModel ( lua_State* luaVM );
|
||||
static int GetVehicleOccupant ( lua_State* luaVM );
|
||||
static int GetVehicleOccupants ( lua_State* luaVM );
|
||||
static int GetVehicleController ( lua_State* luaVM );
|
||||
static int GetVehicleRotation ( lua_State* luaVM );
|
||||
static int GetVehicleSirensOn ( lua_State* luaVM );
|
||||
static int GetVehicleTurnVelocity ( lua_State* luaVM );
|
||||
static int GetVehicleTurretPosition ( lua_State* luaVM );
|
||||
static int IsVehicleLocked ( lua_State* luaVM );
|
||||
static int GetVehiclesOfType ( lua_State* luaVM );
|
||||
static int GetVehicleUpgradeOnSlot ( lua_State* luaVM );
|
||||
static int GetVehicleUpgrades ( lua_State* luaVM );
|
||||
static int GetVehicleUpgradeSlotName ( lua_State* luaVM );
|
||||
static int GetVehicleCompatibleUpgrades ( lua_State* luaVM );
|
||||
static int GetVehicleDoorState ( lua_State* luaVM );
|
||||
static int GetVehicleWheelStates ( lua_State* luaVM );
|
||||
static int GetVehicleLightState ( lua_State* luaVM );
|
||||
static int GetVehiclePanelState ( lua_State* luaVM );
|
||||
static int GetVehicleOverrideLights ( lua_State* luaVM );
|
||||
static int GetVehicleTowedByVehicle ( lua_State* luaVM );
|
||||
static int GetVehicleTowingVehicle ( lua_State* luaVM );
|
||||
static int GetVehiclePaintjob ( lua_State* luaVM );
|
||||
static int GetVehiclePlateText ( lua_State* luaVM );
|
||||
static int IsVehicleDamageProof ( lua_State* luaVM );
|
||||
static int IsVehicleFuelTankExplodable ( lua_State* luaVM );
|
||||
static int IsVehicleFrozen ( lua_State* luaVM );
|
||||
static int IsVehicleOnGround ( lua_State* luaVM );
|
||||
static int GetVehicleEngineState ( lua_State* luaVM );
|
||||
static int IsTrainDerailed ( lua_State* luaVM );
|
||||
static int IsTrainDerailable ( lua_State* luaVM );
|
||||
static int GetTrainDirection ( lua_State* luaVM );
|
||||
static int GetTrainSpeed ( lua_State* luaVM );
|
||||
static int IsVehicleBlown ( lua_State* luaVM );
|
||||
static int GetVehicleHeadLightColor ( lua_State* luaVM );
|
||||
static int GetVehicleDoorOpenRatio ( lua_State* luaVM );
|
||||
// // Vehicle get functions
|
||||
// static int GetVehicleType ( lua_State* luaVM );
|
||||
// static int GetVehicleVariant ( lua_State* luaVM );
|
||||
// static int GetVehicleColor ( lua_State* luaVM );
|
||||
// static int GetVehicleModelFromName ( lua_State* luaVM );
|
||||
// static int GetVehicleLandingGearDown ( lua_State* luaVM );
|
||||
// static int GetVehicleMaxPassengers ( lua_State* luaVM );
|
||||
// static int GetVehicleName ( lua_State* luaVM );
|
||||
// static int GetVehicleNameFromModel ( lua_State* luaVM );
|
||||
// static int GetVehicleOccupant ( lua_State* luaVM );
|
||||
// static int GetVehicleOccupants ( lua_State* luaVM );
|
||||
// static int GetVehicleController ( lua_State* luaVM );
|
||||
// static int GetVehicleRotation ( lua_State* luaVM );
|
||||
// static int GetVehicleSirensOn ( lua_State* luaVM );
|
||||
// static int GetVehicleTurnVelocity ( lua_State* luaVM );
|
||||
// static int GetVehicleTurretPosition ( lua_State* luaVM );
|
||||
// static int IsVehicleLocked ( lua_State* luaVM );
|
||||
// static int GetVehiclesOfType ( lua_State* luaVM );
|
||||
// static int GetVehicleUpgradeOnSlot ( lua_State* luaVM );
|
||||
// static int GetVehicleUpgrades ( lua_State* luaVM );
|
||||
// static int GetVehicleUpgradeSlotName ( lua_State* luaVM );
|
||||
// static int GetVehicleCompatibleUpgrades ( lua_State* luaVM );
|
||||
// static int GetVehicleDoorState ( lua_State* luaVM );
|
||||
// static int GetVehicleWheelStates ( lua_State* luaVM );
|
||||
// static int GetVehicleLightState ( lua_State* luaVM );
|
||||
// static int GetVehiclePanelState ( lua_State* luaVM );
|
||||
// static int GetVehicleOverrideLights ( lua_State* luaVM );
|
||||
// static int GetVehicleTowedByVehicle ( lua_State* luaVM );
|
||||
// static int GetVehicleTowingVehicle ( lua_State* luaVM );
|
||||
// static int GetVehiclePaintjob ( lua_State* luaVM );
|
||||
// static int GetVehiclePlateText ( lua_State* luaVM );
|
||||
// static int IsVehicleDamageProof ( lua_State* luaVM );
|
||||
// static int IsVehicleFuelTankExplodable ( lua_State* luaVM );
|
||||
// static int IsVehicleFrozen ( lua_State* luaVM );
|
||||
// static int IsVehicleOnGround ( lua_State* luaVM );
|
||||
// static int GetVehicleEngineState ( lua_State* luaVM );
|
||||
// static int IsTrainDerailed ( lua_State* luaVM );
|
||||
// static int IsTrainDerailable ( lua_State* luaVM );
|
||||
// static int GetTrainDirection ( lua_State* luaVM );
|
||||
// static int GetTrainSpeed ( lua_State* luaVM );
|
||||
// static int IsVehicleBlown ( lua_State* luaVM );
|
||||
// static int GetVehicleHeadLightColor ( lua_State* luaVM );
|
||||
// static int GetVehicleDoorOpenRatio ( lua_State* luaVM );
|
||||
|
||||
// Vehicle set functions
|
||||
static int FixVehicle ( lua_State* luaVM );
|
||||
static int BlowVehicle ( lua_State* luaVM );
|
||||
static int SetVehicleRotation ( lua_State* luaVM );
|
||||
static int SetVehicleTurnVelocity ( lua_State* luaVM );
|
||||
static int SetVehicleColor ( lua_State* luaVM );
|
||||
static int SetVehicleLandingGearDown ( lua_State* luaVM );
|
||||
static int SetVehicleLocked ( lua_State* luaVM );
|
||||
static int SetVehicleModel ( lua_State* luaVM );
|
||||
static int SetVehicleDoorsUndamageable ( lua_State* luaVM );
|
||||
static int SetVehicleSirensOn ( lua_State* luaVM );
|
||||
static int SetVehicleTaxiLightOn ( lua_State* luaVM );
|
||||
static int IsVehicleTaxiLightOn ( lua_State* luaVM );
|
||||
static int AddVehicleUpgrade ( lua_State* luaVM );
|
||||
static int RemoveVehicleUpgrade ( lua_State* luaVM );
|
||||
static int SetVehicleDoorState ( lua_State* luaVM );
|
||||
static int SetVehicleWheelStates ( lua_State* luaVM );
|
||||
static int SetVehicleLightState ( lua_State* luaVM );
|
||||
static int SetVehiclePanelState ( lua_State* luaVM );
|
||||
static int SetVehicleIdleRespawnDelay ( lua_State* luaVM );
|
||||
static int SetVehicleRespawnDelay ( lua_State* luaVM );
|
||||
static int SetVehicleRespawnPosition ( lua_State* luaVM );
|
||||
static int ToggleVehicleRespawn ( lua_State* luaVM );
|
||||
static int ResetVehicleExplosionTime ( lua_State* luaVM );
|
||||
static int ResetVehicleIdleTime ( lua_State* luaVM );
|
||||
static int SpawnVehicle ( lua_State* luaVM );
|
||||
static int RespawnVehicle ( lua_State* luaVM );
|
||||
static int SetVehicleOverrideLights ( lua_State* luaVM );
|
||||
static int AttachTrailerToVehicle ( lua_State* luaVM );
|
||||
static int DetachTrailerFromVehicle ( lua_State* luaVM );
|
||||
static int SetVehicleEngineState ( lua_State* luaVM );
|
||||
static int SetVehicleDirtLevel ( lua_State* luaVM );
|
||||
static int SetVehicleDamageProof ( lua_State* luaVM );
|
||||
static int SetVehiclePaintjob ( lua_State* luaVM );
|
||||
static int SetVehicleFuelTankExplodable ( lua_State* luaVM );
|
||||
static int SetVehicleFrozen ( lua_State* luaVM );
|
||||
static int SetTrainDerailed ( lua_State* luaVM );
|
||||
static int SetTrainDerailable ( lua_State* luaVM );
|
||||
static int SetTrainDirection ( lua_State* luaVM );
|
||||
static int SetTrainSpeed ( lua_State* luaVM );
|
||||
static int SetVehicleHeadLightColor ( lua_State* luaVM );
|
||||
static int SetVehicleTurretPosition ( lua_State* luaVM );
|
||||
static int SetVehicleDoorOpenRatio ( lua_State* luaVM );
|
||||
static int SetVehicleVariant ( lua_State* luaVM );
|
||||
static int GiveVehicleSirens ( lua_State* luaVM );
|
||||
static int RemoveVehicleSirens ( lua_State* luaVM );
|
||||
static int SetVehicleSirens ( lua_State* luaVM );
|
||||
static int GetVehicleSirens ( lua_State* luaVM );
|
||||
static int GetVehicleSirenParams ( lua_State* luaVM );
|
||||
static int SetVehiclePlateText ( lua_State* luaVM );
|
||||
// // Vehicle set functions
|
||||
// static int FixVehicle ( lua_State* luaVM );
|
||||
// static int BlowVehicle ( lua_State* luaVM );
|
||||
// static int SetVehicleRotation ( lua_State* luaVM );
|
||||
// static int SetVehicleTurnVelocity ( lua_State* luaVM );
|
||||
// static int SetVehicleColor ( lua_State* luaVM );
|
||||
// static int SetVehicleLandingGearDown ( lua_State* luaVM );
|
||||
// static int SetVehicleLocked ( lua_State* luaVM );
|
||||
// static int SetVehicleModel ( lua_State* luaVM );
|
||||
// static int SetVehicleDoorsUndamageable ( lua_State* luaVM );
|
||||
// static int SetVehicleSirensOn ( lua_State* luaVM );
|
||||
// static int SetVehicleTaxiLightOn ( lua_State* luaVM );
|
||||
// static int IsVehicleTaxiLightOn ( lua_State* luaVM );
|
||||
// static int AddVehicleUpgrade ( lua_State* luaVM );
|
||||
// static int RemoveVehicleUpgrade ( lua_State* luaVM );
|
||||
// static int SetVehicleDoorState ( lua_State* luaVM );
|
||||
// static int SetVehicleWheelStates ( lua_State* luaVM );
|
||||
// static int SetVehicleLightState ( lua_State* luaVM );
|
||||
// static int SetVehiclePanelState ( lua_State* luaVM );
|
||||
// static int SetVehicleIdleRespawnDelay ( lua_State* luaVM );
|
||||
// static int SetVehicleRespawnDelay ( lua_State* luaVM );
|
||||
// static int SetVehicleRespawnPosition ( lua_State* luaVM );
|
||||
// static int ToggleVehicleRespawn ( lua_State* luaVM );
|
||||
// static int ResetVehicleExplosionTime ( lua_State* luaVM );
|
||||
// static int ResetVehicleIdleTime ( lua_State* luaVM );
|
||||
// static int SpawnVehicle ( lua_State* luaVM );
|
||||
// static int RespawnVehicle ( lua_State* luaVM );
|
||||
// static int SetVehicleOverrideLights ( lua_State* luaVM );
|
||||
// static int AttachTrailerToVehicle ( lua_State* luaVM );
|
||||
// static int DetachTrailerFromVehicle ( lua_State* luaVM );
|
||||
// static int SetVehicleEngineState ( lua_State* luaVM );
|
||||
// static int SetVehicleDirtLevel ( lua_State* luaVM );
|
||||
// static int SetVehicleDamageProof ( lua_State* luaVM );
|
||||
// static int SetVehiclePaintjob ( lua_State* luaVM );
|
||||
// static int SetVehicleFuelTankExplodable ( lua_State* luaVM );
|
||||
// static int SetVehicleFrozen ( lua_State* luaVM );
|
||||
// static int SetTrainDerailed ( lua_State* luaVM );
|
||||
// static int SetTrainDerailable ( lua_State* luaVM );
|
||||
// static int SetTrainDirection ( lua_State* luaVM );
|
||||
// static int SetTrainSpeed ( lua_State* luaVM );
|
||||
// static int SetVehicleHeadLightColor ( lua_State* luaVM );
|
||||
// static int SetVehicleTurretPosition ( lua_State* luaVM );
|
||||
// static int SetVehicleDoorOpenRatio ( lua_State* luaVM );
|
||||
// static int SetVehicleVariant ( lua_State* luaVM );
|
||||
// static int GiveVehicleSirens ( lua_State* luaVM );
|
||||
// static int RemoveVehicleSirens ( lua_State* luaVM );
|
||||
// static int SetVehicleSirens ( lua_State* luaVM );
|
||||
// static int GetVehicleSirens ( lua_State* luaVM );
|
||||
// static int GetVehicleSirenParams ( lua_State* luaVM );
|
||||
// static int SetVehiclePlateText ( lua_State* luaVM );
|
||||
|
||||
// Marker create/destroy functions
|
||||
static int CreateMarker ( lua_State* luaVM );
|
||||
// // Marker create/destroy functions
|
||||
// static int CreateMarker ( lua_State* luaVM );
|
||||
|
||||
// Marker get functions
|
||||
static int GetMarkerCount ( lua_State* luaVM );
|
||||
static int GetMarkerType ( lua_State* luaVM );
|
||||
static int GetMarkerSize ( lua_State* luaVM );
|
||||
static int GetMarkerColor ( lua_State* luaVM );
|
||||
static int GetMarkerTarget ( lua_State* luaVM );
|
||||
static int GetMarkerIcon ( lua_State* luaVM );
|
||||
// // Marker get functions
|
||||
// static int GetMarkerCount ( lua_State* luaVM );
|
||||
// static int GetMarkerType ( lua_State* luaVM );
|
||||
// static int GetMarkerSize ( lua_State* luaVM );
|
||||
// static int GetMarkerColor ( lua_State* luaVM );
|
||||
// static int GetMarkerTarget ( lua_State* luaVM );
|
||||
// static int GetMarkerIcon ( lua_State* luaVM );
|
||||
|
||||
// Marker set functions
|
||||
static int SetMarkerType ( lua_State* luaVM );
|
||||
static int SetMarkerSize ( lua_State* luaVM );
|
||||
static int SetMarkerColor ( lua_State* luaVM );
|
||||
static int SetMarkerTarget ( lua_State* luaVM );
|
||||
static int SetMarkerIcon ( lua_State* luaVM );
|
||||
// // Marker set functions
|
||||
// static int SetMarkerType ( lua_State* luaVM );
|
||||
// static int SetMarkerSize ( lua_State* luaVM );
|
||||
// static int SetMarkerColor ( lua_State* luaVM );
|
||||
// static int SetMarkerTarget ( lua_State* luaVM );
|
||||
// static int SetMarkerIcon ( lua_State* luaVM );
|
||||
|
||||
// Blip create/destroy functions
|
||||
static int CreateBlip ( lua_State* luaVM );
|
||||
static int CreateBlipAttachedTo ( lua_State* luaVM );
|
||||
// // Blip create/destroy functions
|
||||
// static int CreateBlip ( lua_State* luaVM );
|
||||
// static int CreateBlipAttachedTo ( lua_State* luaVM );
|
||||
|
||||
// Blip get functions
|
||||
static int GetBlipIcon ( lua_State* luaVM );
|
||||
static int GetBlipSize ( lua_State* luaVM );
|
||||
static int GetBlipColor ( lua_State* luaVM );
|
||||
static int GetBlipOrdering ( lua_State* luaVM );
|
||||
static int GetBlipVisibleDistance ( lua_State* luaVM );
|
||||
// // Blip get functions
|
||||
// static int GetBlipIcon ( lua_State* luaVM );
|
||||
// static int GetBlipSize ( lua_State* luaVM );
|
||||
// static int GetBlipColor ( lua_State* luaVM );
|
||||
// static int GetBlipOrdering ( lua_State* luaVM );
|
||||
// static int GetBlipVisibleDistance ( lua_State* luaVM );
|
||||
|
||||
// Blip set functions
|
||||
static int SetBlipIcon ( lua_State* luaVM );
|
||||
static int SetBlipSize ( lua_State* luaVM );
|
||||
static int SetBlipColor ( lua_State* luaVM );
|
||||
static int SetBlipOrdering ( lua_State* luaVM );
|
||||
static int SetBlipVisibleDistance ( lua_State* luaVM );
|
||||
// // Blip set functions
|
||||
// static int SetBlipIcon ( lua_State* luaVM );
|
||||
// static int SetBlipSize ( lua_State* luaVM );
|
||||
// static int SetBlipColor ( lua_State* luaVM );
|
||||
// static int SetBlipOrdering ( lua_State* luaVM );
|
||||
// static int SetBlipVisibleDistance ( lua_State* luaVM );
|
||||
|
||||
// Object create/destroy functions
|
||||
static int CreateObject ( lua_State* luaVM );
|
||||
// // Object create/destroy functions
|
||||
// static int CreateObject ( lua_State* luaVM );
|
||||
|
||||
// Object get functions
|
||||
static int GetObjectName ( lua_State* luaVM );
|
||||
static int GetObjectRotation ( lua_State* luaVM );
|
||||
static int GetObjectScale ( lua_State* luaVM );
|
||||
// // Object get functions
|
||||
// static int GetObjectName ( lua_State* luaVM );
|
||||
// static int GetObjectRotation ( lua_State* luaVM );
|
||||
// static int GetObjectScale ( lua_State* luaVM );
|
||||
|
||||
// Object set functions
|
||||
static int SetObjectName ( lua_State* luaVM );
|
||||
static int SetObjectRotation ( lua_State* luaVM );
|
||||
static int SetObjectScale ( lua_State* luaVM );
|
||||
static int MoveObject ( lua_State* luaVM );
|
||||
static int StopObject ( lua_State* luaVM );
|
||||
// // Object set functions
|
||||
// static int SetObjectName ( lua_State* luaVM );
|
||||
// static int SetObjectRotation ( lua_State* luaVM );
|
||||
// static int SetObjectScale ( lua_State* luaVM );
|
||||
// static int MoveObject ( lua_State* luaVM );
|
||||
// static int StopObject ( lua_State* luaVM );
|
||||
|
||||
// Radar area create/destroy funcs
|
||||
static int CreateRadarArea ( lua_State* luaVM );
|
||||
// // Radar area create/destroy funcs
|
||||
// static int CreateRadarArea ( lua_State* luaVM );
|
||||
|
||||
// Radar area get funcs
|
||||
static int GetRadarAreaSize ( lua_State* luaVM );
|
||||
static int GetRadarAreaColor ( lua_State* luaVM );
|
||||
static int IsRadarAreaFlashing ( lua_State* luaVM );
|
||||
static int IsInsideRadarArea ( lua_State* luaVM );
|
||||
// // Radar area get funcs
|
||||
// static int GetRadarAreaSize ( lua_State* luaVM );
|
||||
// static int GetRadarAreaColor ( lua_State* luaVM );
|
||||
// static int IsRadarAreaFlashing ( lua_State* luaVM );
|
||||
// static int IsInsideRadarArea ( lua_State* luaVM );
|
||||
|
||||
// Radar area set funcs
|
||||
static int SetRadarAreaSize ( lua_State* luaVM );
|
||||
static int SetRadarAreaColor ( lua_State* luaVM );
|
||||
static int SetRadarAreaFlashing ( lua_State* luaVM );
|
||||
// // Radar area set funcs
|
||||
// static int SetRadarAreaSize ( lua_State* luaVM );
|
||||
// static int SetRadarAreaColor ( lua_State* luaVM );
|
||||
// static int SetRadarAreaFlashing ( lua_State* luaVM );
|
||||
|
||||
// Explosion funcs
|
||||
static int CreateExplosion ( lua_State* luaVM );
|
||||
// // Explosion funcs
|
||||
// static int CreateExplosion ( lua_State* luaVM );
|
||||
|
||||
// Fire funcs
|
||||
static int CreateFire ( lua_State* luaVM );
|
||||
// // Fire funcs
|
||||
// static int CreateFire ( lua_State* luaVM );
|
||||
|
||||
// Audio funcs
|
||||
static int PlaySoundFrontEnd ( lua_State* luaVM );
|
||||
static int PlayMissionAudio ( lua_State* luaVM );
|
||||
static int PreloadMissionAudio ( lua_State* luaVM );
|
||||
// // Audio funcs
|
||||
// static int PlaySoundFrontEnd ( lua_State* luaVM );
|
||||
// static int PlayMissionAudio ( lua_State* luaVM );
|
||||
// static int PreloadMissionAudio ( lua_State* luaVM );
|
||||
|
||||
// Ped body funcs?
|
||||
static int GetBodyPartName ( lua_State* luaVM );
|
||||
static int GetClothesByTypeIndex ( lua_State* luaVM );
|
||||
static int GetTypeIndexFromClothes ( lua_State* luaVM );
|
||||
static int GetClothesTypeName ( lua_State* luaVM );
|
||||
// // Ped body funcs?
|
||||
// static int GetBodyPartName ( lua_State* luaVM );
|
||||
// static int GetClothesByTypeIndex ( lua_State* luaVM );
|
||||
// static int GetTypeIndexFromClothes ( lua_State* luaVM );
|
||||
// static int GetClothesTypeName ( lua_State* luaVM );
|
||||
|
||||
// Key bind funcs
|
||||
static int BindKey ( lua_State* luaVM );
|
||||
static int UnbindKey ( lua_State* luaVM );
|
||||
static int IsKeyBound ( lua_State* luaVM );
|
||||
static int GetFunctionsBoundToKey ( lua_State* luaVM );
|
||||
static int GetKeyBoundToFunction ( lua_State* luaVM );
|
||||
static int GetControlState ( lua_State* luaVM );
|
||||
static int IsControlEnabled ( lua_State* luaVM );
|
||||
|
||||
static int SetControlState ( lua_State* luaVM );
|
||||
static int ToggleControl ( lua_State* luaVM );
|
||||
static int ToggleAllControls ( lua_State* luaVM );
|
||||
// // Key bind funcs
|
||||
// static int BindKey ( lua_State* luaVM );
|
||||
// static int UnbindKey ( lua_State* luaVM );
|
||||
// static int IsKeyBound ( lua_State* luaVM );
|
||||
// static int GetFunctionsBoundToKey ( lua_State* luaVM );
|
||||
// static int GetKeyBoundToFunction ( lua_State* luaVM );
|
||||
// static int GetControlState ( lua_State* luaVM );
|
||||
// static int IsControlEnabled ( lua_State* luaVM );
|
||||
//
|
||||
// static int SetControlState ( lua_State* luaVM );
|
||||
// static int ToggleControl ( lua_State* luaVM );
|
||||
// static int ToggleAllControls ( lua_State* luaVM );
|
||||
|
||||
// Shape create funcs
|
||||
static int CreateColCircle ( lua_State* luaVM );
|
||||
static int CreateColCuboid ( lua_State* luaVM );
|
||||
static int CreateColSphere ( lua_State* luaVM );
|
||||
static int CreateColRectangle ( lua_State* luaVM );
|
||||
static int CreateColPolygon ( lua_State* luaVM );
|
||||
static int CreateColTube ( lua_State* luaVM );
|
||||
// // Shape create funcs
|
||||
// static int CreateColCircle ( lua_State* luaVM );
|
||||
// static int CreateColCuboid ( lua_State* luaVM );
|
||||
// static int CreateColSphere ( lua_State* luaVM );
|
||||
// static int CreateColRectangle ( lua_State* luaVM );
|
||||
// static int CreateColPolygon ( lua_State* luaVM );
|
||||
// static int CreateColTube ( lua_State* luaVM );
|
||||
|
||||
// Team get funcs
|
||||
static int CreateTeam ( lua_State* luaVM );
|
||||
static int GetTeamFromName ( lua_State* luaVM );
|
||||
static int GetTeamName ( lua_State* luaVM );
|
||||
static int GetTeamColor ( lua_State* luaVM );
|
||||
static int GetTeamFriendlyFire ( lua_State* luaVM );
|
||||
static int GetPlayersInTeam ( lua_State* luaVM );
|
||||
static int CountPlayersInTeam ( lua_State* luaVM );
|
||||
// // Team get funcs
|
||||
// static int CreateTeam ( lua_State* luaVM );
|
||||
// static int GetTeamFromName ( lua_State* luaVM );
|
||||
// static int GetTeamName ( lua_State* luaVM );
|
||||
// static int GetTeamColor ( lua_State* luaVM );
|
||||
// static int GetTeamFriendlyFire ( lua_State* luaVM );
|
||||
// static int GetPlayersInTeam ( lua_State* luaVM );
|
||||
// static int CountPlayersInTeam ( lua_State* luaVM );
|
||||
|
||||
// Team set funcs
|
||||
static int SetPlayerTeam ( lua_State* luaVM );
|
||||
static int SetTeamName ( lua_State* luaVM );
|
||||
static int SetTeamColor ( lua_State* luaVM );
|
||||
static int SetTeamFriendlyFire ( lua_State* luaVM );
|
||||
// // Team set funcs
|
||||
// static int SetPlayerTeam ( lua_State* luaVM );
|
||||
// static int SetTeamName ( lua_State* luaVM );
|
||||
// static int SetTeamColor ( lua_State* luaVM );
|
||||
// static int SetTeamFriendlyFire ( lua_State* luaVM );
|
||||
|
||||
// Water funcs
|
||||
static int CreateWater ( lua_State* luaVM );
|
||||
static int SetWaterLevel ( lua_State* luaVM );
|
||||
static int ResetWaterLevel ( lua_State* luaVM );
|
||||
static int GetWaterVertexPosition ( lua_State* luaVM );
|
||||
static int SetWaterVertexPosition ( lua_State* luaVM );
|
||||
static int GetWaterColor ( lua_State* luaVM );
|
||||
static int SetWaterColor ( lua_State* luaVM );
|
||||
static int ResetWaterColor ( lua_State* luaVM );
|
||||
// // Water funcs
|
||||
// static int CreateWater ( lua_State* luaVM );
|
||||
// static int SetWaterLevel ( lua_State* luaVM );
|
||||
// static int ResetWaterLevel ( lua_State* luaVM );
|
||||
// static int GetWaterVertexPosition ( lua_State* luaVM );
|
||||
// static int SetWaterVertexPosition ( lua_State* luaVM );
|
||||
// static int GetWaterColor ( lua_State* luaVM );
|
||||
// static int SetWaterColor ( lua_State* luaVM );
|
||||
// static int ResetWaterColor ( lua_State* luaVM );
|
||||
|
||||
// Weapon funcs
|
||||
static int CreateWeapon ( lua_State* luaVM );
|
||||
static int GetWeaponNameFromID ( lua_State* luaVM );
|
||||
static int GetWeaponIDFromName ( lua_State* luaVM );
|
||||
static int FireWeapon ( lua_State* luaVM );
|
||||
static int SetWeaponState ( lua_State* luaVM );
|
||||
static int GetWeaponState ( lua_State* luaVM );
|
||||
static int SetWeaponTarget ( lua_State* luaVM );
|
||||
static int GetWeaponTarget ( lua_State* luaVM );
|
||||
static int SetWeaponOwner ( lua_State* luaVM );
|
||||
static int GetWeaponOwner ( lua_State* luaVM );
|
||||
static int SetWeaponFlags ( lua_State* luaVM );
|
||||
static int GetWeaponFlags ( lua_State* luaVM );
|
||||
static int SetWeaponFiringRate ( lua_State* luaVM );
|
||||
static int GetWeaponFiringRate ( lua_State* luaVM );
|
||||
static int ResetWeaponFiringRate ( lua_State* luaVM );
|
||||
static int GetWeaponAmmo ( lua_State* luaVM );
|
||||
static int GetWeaponClipAmmo ( lua_State* luaVM );
|
||||
static int SetWeaponClipAmmo ( lua_State* luaVM );
|
||||
*/
|
||||
// // Weapon funcs
|
||||
// static int CreateWeapon ( lua_State* luaVM );
|
||||
// static int GetWeaponNameFromID ( lua_State* luaVM );
|
||||
// static int GetWeaponIDFromName ( lua_State* luaVM );
|
||||
// static int FireWeapon ( lua_State* luaVM );
|
||||
// static int SetWeaponState ( lua_State* luaVM );
|
||||
// static int GetWeaponState ( lua_State* luaVM );
|
||||
// static int SetWeaponTarget ( lua_State* luaVM );
|
||||
// static int GetWeaponTarget ( lua_State* luaVM );
|
||||
// static int SetWeaponOwner ( lua_State* luaVM );
|
||||
// static int GetWeaponOwner ( lua_State* luaVM );
|
||||
// static int SetWeaponFlags ( lua_State* luaVM );
|
||||
// static int GetWeaponFlags ( lua_State* luaVM );
|
||||
// static int SetWeaponFiringRate ( lua_State* luaVM );
|
||||
// static int GetWeaponFiringRate ( lua_State* luaVM );
|
||||
// static int ResetWeaponFiringRate ( lua_State* luaVM );
|
||||
// static int GetWeaponAmmo ( lua_State* luaVM );
|
||||
// static int GetWeaponClipAmmo ( lua_State* luaVM );
|
||||
// static int SetWeaponClipAmmo ( lua_State* luaVM );
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user