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Lua Pickup functions (CLuaFunctionDefinitions)
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@ -4811,3 +4811,180 @@ bool CLuaFunctionDefinitions::SetRadarAreaFlashing( lua_State* pLuaVM, void* pUs
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return false;
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}
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// Pickup create/destroy funcs
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void* CLuaFunctionDefinitions::CreatePickup( lua_State* pLuaVM, float fX, float fY, float fZ, unsigned char ucType, double dFive, unsigned long ulRespawnInterval, double dSix )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushNumber( fX );
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pLuaArguments.PushNumber( fY );
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pLuaArguments.PushNumber( fZ );
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pLuaArguments.PushNumber( ucType );
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pLuaArguments.PushNumber( dFive );
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pLuaArguments.PushNumber( ulRespawnInterval );
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pLuaArguments.PushNumber( dSix );
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if( pLuaArguments.Call( pLuaVM, "createPickup", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return pLuaArgument.GetLightUserData();
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}
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return NULL;
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}
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// Pickup get funcs
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unsigned char CLuaFunctionDefinitions::GetPickupType( lua_State* pLuaVM, void* pUserData )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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if( pLuaArguments.Call( pLuaVM, "getPickupType", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return static_cast< unsigned char >( pLuaArgument.GetNumber() );
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}
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return 0;
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}
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unsigned char CLuaFunctionDefinitions::GetPickupWeapon( lua_State* pLuaVM, void* pUserData )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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if( pLuaArguments.Call( pLuaVM, "getPickupWeapon", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return static_cast< unsigned char >( pLuaArgument.GetNumber() );
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}
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return 0;
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}
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float CLuaFunctionDefinitions::GetPickupAmount( lua_State* pLuaVM, void* pUserData )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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if( pLuaArguments.Call( pLuaVM, "getPickupAmount", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return static_cast< float >( pLuaArgument.GetNumber() );
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}
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return 0.0f;
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}
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unsigned short CLuaFunctionDefinitions::GetPickupAmmo( lua_State* pLuaVM, void* pUserData )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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if( pLuaArguments.Call( pLuaVM, "getPickupAmmo", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return static_cast< unsigned short >( pLuaArgument.GetNumber() );
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}
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return 0;
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}
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unsigned long CLuaFunctionDefinitions::GetPickupRespawnInterval( lua_State* pLuaVM, void* pUserData )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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if( pLuaArguments.Call( pLuaVM, "getPickupRespawnInterval", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return static_cast< unsigned short >( pLuaArgument.GetNumber() );
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}
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return 0;
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}
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bool CLuaFunctionDefinitions::IsPickupSpawned( lua_State* pLuaVM, void* pUserData )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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if( pLuaArguments.Call( pLuaVM, "isPickupSpawned", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return pLuaArgument.GetBoolean();
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}
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return false;
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}
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// Pickup set funcs
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bool CLuaFunctionDefinitions::SetPickupType( lua_State* pLuaVM, void* pUserData, unsigned char ucType, double dThree, double dFour )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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pLuaArguments.PushNumber( ucType );
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pLuaArguments.PushNumber( dThree );
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pLuaArguments.PushNumber( dFour );
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if( pLuaArguments.Call( pLuaVM, "setPickupType", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return pLuaArgument.GetBoolean();
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}
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return false;
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}
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bool CLuaFunctionDefinitions::SetPickupRespawnInterval( lua_State* pLuaVM, void* pUserData, unsigned long ulInterval )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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pLuaArguments.PushNumber( ulInterval );
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if( pLuaArguments.Call( pLuaVM, "setPickupRespawnInterval", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return pLuaArgument.GetBoolean();
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}
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return false;
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}
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bool CLuaFunctionDefinitions::UsePickup( lua_State* pLuaVM, void* pUserData, void* pPlayer )
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{
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CLuaArguments pLuaArguments;
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pLuaArguments.PushUserData( pUserData );
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pLuaArguments.PushUserData( pPlayer );
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if( pLuaArguments.Call( pLuaVM, "usePickup", 1 ) )
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{
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CLuaArgument pLuaArgument( pLuaVM, -1 );
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return pLuaArgument.GetBoolean();
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}
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return false;
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}
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@ -369,6 +369,22 @@ public:
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static bool SetRadarAreaSize ( lua_State* pLuaVM, void* pUserData, float fSizeX, float fSizeY );
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static bool SetRadarAreaColor ( lua_State* pLuaVM, void* pUserData, unsigned char ucRed, unsigned char ucGreen, unsigned char ucBlue, unsigned char ucAlpha );
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static bool SetRadarAreaFlashing ( lua_State* pLuaVM, void* pUserData, bool bFlashing );
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// Pickup create/destroy funcs
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static void* CreatePickup ( lua_State* pLuaVM, float fX, float fY, float fZ, unsigned char ucType, double dFive, unsigned long ulRespawnInterval = 30000, double dSix = 50 );
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// Pickup get funcs
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static unsigned char GetPickupType ( lua_State* pLuaVM, void* pUserData );
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static unsigned char GetPickupWeapon ( lua_State* pLuaVM, void* pUserData );
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static float GetPickupAmount ( lua_State* pLuaVM, void* pUserData );
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static unsigned short GetPickupAmmo ( lua_State* pLuaVM, void* pUserData );
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static unsigned long GetPickupRespawnInterval ( lua_State* pLuaVM, void* pUserData );
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static bool IsPickupSpawned ( lua_State* pLuaVM, void* pUserData );
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// Pickup set funcs
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static bool SetPickupType ( lua_State* pLuaVM, void* pUserData, unsigned char ucType, double dThree, double dFour );
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static bool SetPickupRespawnInterval ( lua_State* pLuaVM, void* pUserData, unsigned long ulInterval );
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static bool UsePickup ( lua_State* pLuaVM, void* pUserData, void* pPlayer );
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// Explosion funcs
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// static int CreateExplosion ( lua_State* luaVM );
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