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Test updated
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@ -1 +1 @@
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Subproject commit d710f1ef59317a4ad3659f30bfb36c2f6eb68d15
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Subproject commit a6ae31bce8e6af03e6d4f08f9dd648ac6d357b6a
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@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using MultiTheftAuto;
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using MultiTheftAuto.Native;
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namespace Test
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{
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@ -9,13 +8,13 @@ namespace Test
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{
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public Resource()
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{
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var vehicles = new List<UInt32>( 10 );
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var vehicles = new List<Vehicle>( 10 );
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for( int i = 0; i < vehicles.Capacity; i++ )
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{
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UInt32 vehicle = Vehicle.Create( 562, new Vector3( 192.0f, 168.0f, 10.0f ) * i, new Vector3( 0.0f, 0.0f, 0.0f ) );
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Vehicle vehicle = new Vehicle( 562, new Vector3( 192.0f, 168.0f, 10.0f ) * i, new Vector3( 0.0f, 0.0f, 0.0f ) );
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if( vehicle != 0 )
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if( vehicle.IsValid() )
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{
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vehicles.Add( vehicle );
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}
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@ -25,9 +24,9 @@ namespace Test
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}
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}
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foreach( UInt32 vehicle in vehicles )
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foreach( Vehicle vehicle in vehicles )
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{
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Debug.Log( "{0} {1}", vehicle, Element.GetPosition( vehicle ) );
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Debug.Log( "{0} {1}", vehicle, vehicle.GetPosition() );
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}
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}
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}
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