mirror of
https://github.com/ChronosX88/mta-mono.git
synced 2024-12-23 01:11:48 +00:00
Добавлена поддержка Lua функций
This commit is contained in:
parent
d8197802d8
commit
74237747c1
@ -272,23 +272,23 @@ void CLuaArgument::Read ( lua_State* luaVM, signed int uiArgument )
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m_pArray = new CLuaArguments();
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lua_pushnil( luaVM );
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uiArgument--;
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while( lua_next( luaVM, uiArgument ) != 0 )
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{
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CLuaArgument pKey( luaVM, -2 );
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CLuaArgument pValue( luaVM, -1 );
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if( pKey.GetType() == LUA_TSTRING )
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{
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m_pTable[ string( pKey.GetString() ) ] = &pValue;
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}
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m_pArray->PushArgument( pValue );
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lua_pop( luaVM, 1 );
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lua_pushnil( luaVM );
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uiArgument--;
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while( lua_next( luaVM, uiArgument ) != 0 )
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{
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CLuaArgument pKey( luaVM, -2 );
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CLuaArgument pValue( luaVM, -1 );
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if( pKey.GetType() == LUA_TSTRING )
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{
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m_pTable[ string( pKey.GetString() ) ] = &pValue;
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}
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m_pArray->PushArgument( pValue );
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lua_pop( luaVM, 1 );
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}
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break;
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@ -1,173 +1,181 @@
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/*********************************************************
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*
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* Multi Theft Auto: San Andreas - Deathmatch
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*
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* Squirrel 3, External lua add-on module
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*
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* Copyright © 2003-2008 MTA. All Rights Reserved.
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*
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* Grand Theft Auto is © 2002-2003 Rockstar North
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*
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* THE FOLLOWING SOURCES ARE PART OF THE MULTI THEFT
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* AUTO SOFTWARE DEVELOPMENT KIT AND ARE RELEASED AS
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* OPEN SOURCE FILES. THESE FILES MAY BE USED AS LONG
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* AS THE DEVELOPER AGREES TO THE LICENSE THAT IS
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* PROVIDED WITH THIS PACKAGE.
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*
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*********************************************************/
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#include "CLuaArguments.h"
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#include <assert.h>
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CLuaArguments::CLuaArguments ( const CLuaArguments& Arguments )
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{
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// Copy all the arguments
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vector < CLuaArgument* > ::const_iterator iter = Arguments.m_Arguments.begin ();
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for ( ; iter != Arguments.m_Arguments.end (); iter++ )
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{
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CLuaArgument* pArgument = new CLuaArgument ( **iter );
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m_Arguments.push_back ( pArgument );
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}
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}
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const CLuaArguments& CLuaArguments::operator = ( const CLuaArguments& Arguments )
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{
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// Clear our previous list if any
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DeleteArguments ();
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// Copy all the arguments
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vector < CLuaArgument* > ::const_iterator iter = Arguments.m_Arguments.begin ();
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for ( ; iter != Arguments.m_Arguments.end (); iter++ )
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{
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CLuaArgument* pArgument = new CLuaArgument ( **iter );
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m_Arguments.push_back ( pArgument );
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}
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// Return the given reference allowing for chaining
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return Arguments;
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}
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void CLuaArguments::ReadArguments ( lua_State* luaVM, unsigned int uiIndexBegin )
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{
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// Delete the previous arguments if any
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DeleteArguments ();
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// Start reading arguments until there are none left
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while ( lua_type ( luaVM, uiIndexBegin ) != LUA_TNONE )
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{
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// Create an argument, let it read out the argument and add it to our vector
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CLuaArgument* pArgument = new CLuaArgument ( luaVM, uiIndexBegin++ );
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m_Arguments.push_back ( pArgument );
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}
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}
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void CLuaArguments::PushArguments ( lua_State* luaVM ) const
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{
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// Push all our arguments
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vector < CLuaArgument* > ::const_iterator iter = m_Arguments.begin ();
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for ( ; iter != m_Arguments.end (); iter++ )
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{
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(*iter)->Push ( luaVM );
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}
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}
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void CLuaArguments::PushArguments ( CLuaArguments& Arguments )
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{
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vector < CLuaArgument* > ::const_iterator iter = Arguments.IterBegin ();
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for ( ; iter != Arguments.IterEnd (); iter++ )
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{
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CLuaArgument* pArgument = new CLuaArgument ( **iter );
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m_Arguments.push_back ( pArgument );
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}
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}
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bool CLuaArguments::Call ( lua_State* luaVM, const char* szFunction, int iResults, int iErrorFunc ) const
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{
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assert ( szFunction );
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// Add the function name to the stack and get the event from the table
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assert ( luaVM );
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lua_pushstring ( luaVM, szFunction );
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lua_gettable ( luaVM, LUA_GLOBALSINDEX );
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// Push our arguments onto the stack
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PushArguments ( luaVM );
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int iret = lua_pcall ( luaVM, m_Arguments.size(), iResults, iErrorFunc );
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if ( iret == LUA_ERRRUN || iret == LUA_ERRMEM )
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{
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const char* szRes = lua_tostring( luaVM, -1 );
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return false; // the function call failed
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}
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return true;
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}
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CLuaArgument* CLuaArguments::PushNil ( void )
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{
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CLuaArgument* pArgument = new CLuaArgument;
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m_Arguments.push_back ( pArgument );
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return pArgument;
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}
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CLuaArgument* CLuaArguments::PushBoolean ( bool bBool )
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{
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CLuaArgument* pArgument = new CLuaArgument ( bBool );
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m_Arguments.push_back ( pArgument );
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return pArgument;
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}
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CLuaArgument* CLuaArguments::PushNumber ( double dNumber )
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{
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CLuaArgument* pArgument = new CLuaArgument ( dNumber );
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m_Arguments.push_back ( pArgument );
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return pArgument;
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}
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CLuaArgument* CLuaArguments::PushString ( const char* szString )
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{
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CLuaArgument* pArgument = new CLuaArgument ( szString );
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m_Arguments.push_back ( pArgument );
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return pArgument;
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}
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CLuaArgument* CLuaArguments::PushUserData ( void* pUserData )
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{
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CLuaArgument* pArgument = new CLuaArgument ( pUserData );
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m_Arguments.push_back ( pArgument );
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return pArgument;
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}
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CLuaArgument* CLuaArguments::PushArgument ( const CLuaArgument & argument )
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{
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CLuaArgument* pArgument = new CLuaArgument (argument); // create a copy
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m_Arguments.push_back ( pArgument );
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return pArgument;
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}
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void CLuaArguments::DeleteArguments ( void )
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{
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// Delete each item
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vector < CLuaArgument* > ::iterator iter = m_Arguments.begin ();
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for ( ; iter != m_Arguments.end (); iter++ )
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{
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delete *iter;
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}
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// Clear the vector
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m_Arguments.clear ();
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/*********************************************************
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*
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* Multi Theft Auto: San Andreas - Deathmatch
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*
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* Squirrel 3, External lua add-on module
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*
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* Copyright © 2003-2008 MTA. All Rights Reserved.
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*
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* Grand Theft Auto is © 2002-2003 Rockstar North
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*
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* THE FOLLOWING SOURCES ARE PART OF THE MULTI THEFT
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* AUTO SOFTWARE DEVELOPMENT KIT AND ARE RELEASED AS
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* OPEN SOURCE FILES. THESE FILES MAY BE USED AS LONG
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* AS THE DEVELOPER AGREES TO THE LICENSE THAT IS
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* PROVIDED WITH THIS PACKAGE.
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*
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*********************************************************/
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#include "CLuaArguments.h"
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#include <assert.h>
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CLuaArguments::CLuaArguments ( const CLuaArguments& Arguments )
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{
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// Copy all the arguments
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vector < CLuaArgument* > ::const_iterator iter = Arguments.m_Arguments.begin ();
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for ( ; iter != Arguments.m_Arguments.end (); iter++ )
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{
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CLuaArgument* pArgument = new CLuaArgument ( **iter );
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m_Arguments.push_back ( pArgument );
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}
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}
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const CLuaArguments& CLuaArguments::operator = ( const CLuaArguments& Arguments )
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{
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// Clear our previous list if any
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DeleteArguments ();
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// Copy all the arguments
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vector < CLuaArgument* > ::const_iterator iter = Arguments.m_Arguments.begin ();
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for ( ; iter != Arguments.m_Arguments.end (); iter++ )
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{
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CLuaArgument* pArgument = new CLuaArgument ( **iter );
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m_Arguments.push_back ( pArgument );
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}
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// Return the given reference allowing for chaining
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return Arguments;
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}
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void CLuaArguments::ReadArguments ( lua_State* luaVM, unsigned int uiIndexBegin )
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{
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// Delete the previous arguments if any
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DeleteArguments ();
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// Start reading arguments until there are none left
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while ( lua_type ( luaVM, uiIndexBegin ) != LUA_TNONE )
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{
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// Create an argument, let it read out the argument and add it to our vector
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CLuaArgument* pArgument = new CLuaArgument ( luaVM, uiIndexBegin++ );
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m_Arguments.push_back ( pArgument );
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}
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}
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void CLuaArguments::PushArguments ( lua_State* luaVM ) const
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{
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// Push all our arguments
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vector < CLuaArgument* > ::const_iterator iter = m_Arguments.begin ();
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for ( ; iter != m_Arguments.end (); iter++ )
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{
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(*iter)->Push ( luaVM );
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}
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}
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void CLuaArguments::PushArguments ( CLuaArguments& Arguments )
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{
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vector < CLuaArgument* > ::const_iterator iter = Arguments.IterBegin ();
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for ( ; iter != Arguments.IterEnd (); iter++ )
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{
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CLuaArgument* pArgument = new CLuaArgument ( **iter );
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m_Arguments.push_back ( pArgument );
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}
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}
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bool CLuaArguments::Call ( lua_State* luaVM, const char* szFunction, int iResults, int iErrorFunc ) const
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{
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assert ( szFunction );
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// Add the function name to the stack and get the event from the table
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assert ( luaVM );
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lua_pushstring ( luaVM, szFunction );
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lua_gettable ( luaVM, LUA_GLOBALSINDEX );
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// Push our arguments onto the stack
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PushArguments ( luaVM );
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int iret = lua_pcall ( luaVM, m_Arguments.size(), iResults, iErrorFunc );
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if ( iret == LUA_ERRRUN || iret == LUA_ERRMEM )
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{
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const char* szRes = lua_tostring( luaVM, -1 );
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return false; // the function call failed
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}
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return true;
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}
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CLuaArgument* CLuaArguments::PushNil ( void )
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{
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CLuaArgument* pArgument = new CLuaArgument;
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m_Arguments.push_back ( pArgument );
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return pArgument;
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}
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CLuaArgument* CLuaArguments::PushBoolean ( bool bBool )
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{
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CLuaArgument* pArgument = new CLuaArgument ( bBool );
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m_Arguments.push_back ( pArgument );
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return pArgument;
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}
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CLuaArgument* CLuaArguments::PushNumber ( double dNumber )
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{
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CLuaArgument* pArgument = new CLuaArgument ( dNumber );
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m_Arguments.push_back ( pArgument );
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return pArgument;
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}
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CLuaArgument* CLuaArguments::PushString ( const char* szString )
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{
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CLuaArgument* pArgument = new CLuaArgument ( szString );
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m_Arguments.push_back ( pArgument );
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return pArgument;
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}
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CLuaArgument* CLuaArguments::PushUserData ( void* pUserData )
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{
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CLuaArgument* pArgument = new CLuaArgument ( pUserData );
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m_Arguments.push_back ( pArgument );
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return pArgument;
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}
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CLuaArgument* CLuaArguments::PushFunction( lua_CFunction iFunction )
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{
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CLuaArgument* pArgument = new CLuaArgument ( iFunction );
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m_Arguments.push_back ( pArgument );
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return pArgument;
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}
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CLuaArgument* CLuaArguments::PushArgument ( const CLuaArgument & argument )
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{
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CLuaArgument* pArgument = new CLuaArgument (argument); // create a copy
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m_Arguments.push_back ( pArgument );
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return pArgument;
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}
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void CLuaArguments::DeleteArguments ( void )
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{
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// Delete each item
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vector < CLuaArgument* > ::iterator iter = m_Arguments.begin ();
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for ( ; iter != m_Arguments.end (); iter++ )
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{
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delete *iter;
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}
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// Clear the vector
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m_Arguments.clear ();
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}
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@ -1,65 +1,67 @@
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/*********************************************************
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*
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* Multi Theft Auto: San Andreas - Deathmatch
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*
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* Squirrel 3, External lua add-on module
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*
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* Copyright © 2003-2008 MTA. All Rights Reserved.
|
||||
*
|
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* Grand Theft Auto is © 2002-2003 Rockstar North
|
||||
*
|
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* THE FOLLOWING SOURCES ARE PART OF THE MULTI THEFT
|
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* AUTO SOFTWARE DEVELOPMENT KIT AND ARE RELEASED AS
|
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* OPEN SOURCE FILES. THESE FILES MAY BE USED AS LONG
|
||||
* AS THE DEVELOPER AGREES TO THE LICENSE THAT IS
|
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* PROVIDED WITH THIS PACKAGE.
|
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*
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*********************************************************/
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class CLuaArguments;
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#ifndef __CLUAARGUMENTS_H
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#define __CLUAARGUMENTS_H
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extern "C"
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{
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#include <lua.h>
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}
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#include <vector>
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#include "CLuaArgument.h"
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using namespace std;
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class CLuaArguments
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{
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public:
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inline CLuaArguments ( void ) {};
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CLuaArguments ( const CLuaArguments& Arguments );
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inline ~CLuaArguments ( void ) { DeleteArguments (); };
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const CLuaArguments& operator = ( const CLuaArguments& Arguments );
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void ReadArguments ( lua_State* luaVM, unsigned int uiIndexBegin = 1 );
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void PushArguments ( lua_State* luaVM ) const;
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void PushArguments ( CLuaArguments& Arguments );
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bool Call ( lua_State* luaVM, const char* szFunction, int iResults = 0, int iErrorFunc = 0 ) const;
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CLuaArgument* PushNil ( void );
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CLuaArgument* PushBoolean ( bool bBool );
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CLuaArgument* PushNumber ( double dNumber );
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CLuaArgument* PushString ( const char* szString );
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CLuaArgument* PushUserData ( void* pUserData );
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CLuaArgument* PushArgument ( const CLuaArgument& argument );
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void DeleteArguments ( void );
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inline unsigned int Count ( void ) const { return static_cast < unsigned int > ( m_Arguments.size () ); };
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inline vector < CLuaArgument* > ::const_iterator IterBegin ( void ) { return m_Arguments.begin (); };
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inline vector < CLuaArgument* > ::const_iterator IterEnd ( void ) { return m_Arguments.end (); };
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private:
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vector < CLuaArgument* > m_Arguments;
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};
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#endif
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/*********************************************************
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*
|
||||
* Multi Theft Auto: San Andreas - Deathmatch
|
||||
*
|
||||
* Squirrel 3, External lua add-on module
|
||||
*
|
||||
* Copyright © 2003-2008 MTA. All Rights Reserved.
|
||||
*
|
||||
* Grand Theft Auto is © 2002-2003 Rockstar North
|
||||
*
|
||||
* THE FOLLOWING SOURCES ARE PART OF THE MULTI THEFT
|
||||
* AUTO SOFTWARE DEVELOPMENT KIT AND ARE RELEASED AS
|
||||
* OPEN SOURCE FILES. THESE FILES MAY BE USED AS LONG
|
||||
* AS THE DEVELOPER AGREES TO THE LICENSE THAT IS
|
||||
* PROVIDED WITH THIS PACKAGE.
|
||||
*
|
||||
*********************************************************/
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class CLuaArguments;
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#ifndef __CLUAARGUMENTS_H
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#define __CLUAARGUMENTS_H
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extern "C"
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{
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#include <lua.h>
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}
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#include <vector>
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#include "CLuaArgument.h"
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using namespace std;
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class CLuaArguments
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{
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public:
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inline CLuaArguments ( void ) {};
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CLuaArguments ( const CLuaArguments& Arguments );
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inline ~CLuaArguments ( void ) { DeleteArguments (); };
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const CLuaArguments& operator = ( const CLuaArguments& Arguments );
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void ReadArguments ( lua_State* luaVM, unsigned int uiIndexBegin = 1 );
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void PushArguments ( lua_State* luaVM ) const;
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void PushArguments ( CLuaArguments& Arguments );
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bool Call ( lua_State* luaVM, const char* szFunction, int iResults = 0, int iErrorFunc = 0 ) const;
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CLuaArgument* PushNil ( void );
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CLuaArgument* PushBoolean ( bool bBool );
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CLuaArgument* PushNumber ( double dNumber );
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CLuaArgument* PushString ( const char* szString );
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CLuaArgument* PushUserData ( void* pUserData );
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CLuaArgument* PushFunction ( lua_CFunction iFunction );
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CLuaArgument* PushArgument ( const CLuaArgument& argument );
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void DeleteArguments ( void );
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inline vector < CLuaArgument* > GetArguments ( void ) { return m_Arguments; }
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inline unsigned int Count ( void ) const { return static_cast < unsigned int > ( m_Arguments.size () ); };
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inline vector < CLuaArgument* > ::const_iterator IterBegin ( void ) { return m_Arguments.begin (); };
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inline vector < CLuaArgument* > ::const_iterator IterEnd ( void ) { return m_Arguments.end (); };
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private:
|
||||
vector < CLuaArgument* > m_Arguments;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user