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Осталось от модуля из примера
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/*********************************************************
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*
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* Multi Theft Auto: San Andreas - Deathmatch
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*
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* ml_base, External lua add-on module
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*
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* Copyright © 2003-2008 MTA. All Rights Reserved.
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*
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* Grand Theft Auto is © 2002-2003 Rockstar North
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*
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* THE FOLLOWING SOURCES ARE PART OF THE MULTI THEFT
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* AUTO SOFTWARE DEVELOPMENT KIT AND ARE RELEASED AS
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* OPEN SOURCE FILES. THESE FILES MAY BE USED AS LONG
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* AS THE DEVELOPER AGREES TO THE LICENSE THAT IS
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* PROVIDED WITH THIS PACKAGE.
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*
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*********************************************************/
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#include "CThread.h"
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CThread::CThread ( void )
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{
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m_pThreadData = NULL;
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m_pArg = NULL;
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#ifdef WIN32 // Win32 threads
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m_hThread = NULL;
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#endif
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}
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CThread::~CThread ( void )
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{
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Stop ();
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}
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bool CThread::Start ( CThreadData *pData )
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{
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if ( pData == NULL ) // pData HAS to be valid
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return false;
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Stop ();
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Arg ( pData );
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#ifdef WIN32 // Win32 threads
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m_hThread = CreateThread ( NULL, 0, &CThread::EntryPoint, this, 0, NULL );
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return m_hThread != NULL;
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#else // POSIX threads
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if ( pthread_create ( &m_hThread, NULL, CThread::EntryPoint, this ) )
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{
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// something bad happened
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return false;
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}
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#endif
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return true;
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}
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void CThread::Stop ( void )
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{
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if ( m_hThread )
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{
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// TerminateThread ( m_hThread, 0 );
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if ( m_pThreadData != NULL )
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m_pThreadData->bAbortThread = true;
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}
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}
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bool CThread::TryLock ( ThreadMutex * Mutex )
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{
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#ifdef WIN32
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if ( TryEnterCriticalSection ( Mutex ) != 0 )
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return true;
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#else
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if ( pthread_mutex_trylock ( Mutex ) == 0 )
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return true;
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#endif
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return false;
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}
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void CThread::Lock ( ThreadMutex * Mutex )
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{
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#ifdef WIN32 // Win32 threads
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EnterCriticalSection ( Mutex );
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#else // POSIX threads
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pthread_mutex_lock ( Mutex );
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#endif
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}
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void CThread::Unlock ( ThreadMutex * Mutex )
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{
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#ifdef WIN32 // Win32 threads
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LeaveCriticalSection ( Mutex );
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#else // POSIX threads
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pthread_mutex_unlock ( Mutex );
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#endif
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}
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int CThread::Run ( CThreadData* arg )
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{
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return Execute ( arg );
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}
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#ifdef WIN32 // Win32 threads
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DWORD CThread::EntryPoint ( void* pThis )
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{
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CThread* pt = (CThread*)pThis;
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return pt->Run ( pt->Arg () );
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}
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#else // POSIX threads
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void* CThread::EntryPoint ( void* pThis )
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{
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CThread* pt = (CThread*)pThis;
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pt->Run ( pt->Arg () );
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return NULL;
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}
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#endif
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CThreadData* CThread::Arg ( void ) const
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{
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return m_pThreadData;
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}
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void CThread::Arg ( CThreadData* pData )
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{
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m_pThreadData = pData;
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}
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/*********************************************************
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*
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* Multi Theft Auto: San Andreas - Deathmatch
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*
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* ml_base, External lua add-on module
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*
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* Copyright © 2003-2008 MTA. All Rights Reserved.
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*
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* Grand Theft Auto is © 2002-2003 Rockstar North
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*
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* THE FOLLOWING SOURCES ARE PART OF THE MULTI THEFT
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* AUTO SOFTWARE DEVELOPMENT KIT AND ARE RELEASED AS
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* OPEN SOURCE FILES. THESE FILES MAY BE USED AS LONG
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* AS THE DEVELOPER AGREES TO THE LICENSE THAT IS
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* PROVIDED WITH THIS PACKAGE.
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*
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*********************************************************/
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/** And remember.. threads on Win32 and POSIX are not similar at all. **/
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#ifndef __CTHREAD_H
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#define __CTHREAD_H
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#ifdef WIN32 // Win32 threads
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#define _WIN32_WINNT 0x400
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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typedef HANDLE ThreadHandle;
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typedef CRITICAL_SECTION ThreadMutex;
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#else // POSIX threads
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#include <stdio.h>
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#include <pthread.h>
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typedef pthread_t ThreadHandle;
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typedef pthread_mutex_t ThreadMutex;
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#endif
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#include "CThreadData.h"
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// Base thread class
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class CThread
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{
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public:
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CThread ( void );
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virtual ~CThread ( void );
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bool Start ( CThreadData *pData );
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void Stop ( void );
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static bool TryLock ( ThreadMutex * Mutex );
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static void Lock ( ThreadMutex * Mutex );
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static void Unlock ( ThreadMutex * Mutex );
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protected:
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int Run ( CThreadData* arg );
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virtual int Execute ( CThreadData* pData ) = 0;
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CThreadData* Arg ( void ) const;
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void Arg ( CThreadData* pData );
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#ifdef WIN32 // Win32 threads
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static DWORD WINAPI EntryPoint ( void* );
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#else // POSIX threads
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static void* EntryPoint ( void* );
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#endif
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private:
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void* m_pArg;
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CThreadData* m_pThreadData;
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ThreadHandle m_hThread;
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};
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#endif
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@ -1,42 +0,0 @@
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/*********************************************************
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*
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* Multi Theft Auto: San Andreas - Deathmatch
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*
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* ml_base, External lua add-on module
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*
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* Copyright © 2003-2008 MTA. All Rights Reserved.
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*
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* Grand Theft Auto is © 2002-2003 Rockstar North
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*
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* THE FOLLOWING SOURCES ARE PART OF THE MULTI THEFT
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* AUTO SOFTWARE DEVELOPMENT KIT AND ARE RELEASED AS
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* OPEN SOURCE FILES. THESE FILES MAY BE USED AS LONG
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* AS THE DEVELOPER AGREES TO THE LICENSE THAT IS
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* PROVIDED WITH THIS PACKAGE.
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*
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*********************************************************/
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#include "CThreadData.h"
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CThreadData::CThreadData ( void )
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{
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bAbortThread = false;
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// Initialize the mutexes
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#ifdef WIN32 // Win32 threads
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InitializeCriticalSection ( &MutexPrimary );
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InitializeCriticalSection ( &MutexLogical );
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#else // POSIX threads
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pthread_mutex_init ( &MutexPrimary, NULL );
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pthread_mutex_init ( &MutexLogical, NULL );
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#endif
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}
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CThreadData::~CThreadData ( void )
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{
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#ifdef WIN32
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DeleteCriticalSection ( &MutexPrimary );
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DeleteCriticalSection ( &MutexLogical );
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#else
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#endif
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}
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@ -1,37 +0,0 @@
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/*********************************************************
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*
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* Multi Theft Auto: San Andreas - Deathmatch
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*
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* ml_base, External lua add-on module
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*
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* Copyright © 2003-2008 MTA. All Rights Reserved.
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*
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* Grand Theft Auto is © 2002-2003 Rockstar North
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*
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* THE FOLLOWING SOURCES ARE PART OF THE MULTI THEFT
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* AUTO SOFTWARE DEVELOPMENT KIT AND ARE RELEASED AS
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* OPEN SOURCE FILES. THESE FILES MAY BE USED AS LONG
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* AS THE DEVELOPER AGREES TO THE LICENSE THAT IS
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* PROVIDED WITH THIS PACKAGE.
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*
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*********************************************************/
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class CThreadData;
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#ifndef __CTHREADDATA_H
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#define __CTHREADDATA_H
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#include "CThread.h"
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class CThreadData
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{
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public:
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CThreadData ( void );
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~CThreadData ( void );
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bool bAbortThread;
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ThreadMutex MutexPrimary; // primary mutex for suspend/resume operations
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ThreadMutex MutexLogical; // logical mutex for proper CThreadData sync
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};
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#endif
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