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Исправлен путь к assembly
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@ -1,33 +1,33 @@
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/*********************************************************
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*
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* Multi Theft Auto: San Andreas - Deathmatch
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/*********************************************************
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*
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* Copyright © 2013, Innovation Roleplay Engine.
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*
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* All Rights Reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification,
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* is permitted only for authors.
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*
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*********************************************************/
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class CFunctions;
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#ifndef __CFUNCTIONS_H
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#define __CFUNCTIONS_H
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/*********************************************************
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*
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* Multi Theft Auto: San Andreas - Deathmatch
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/*********************************************************
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*
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* Copyright © 2013, Innovation Roleplay Engine.
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*
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* All Rights Reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification,
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* is permitted only for authors.
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*
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*********************************************************/
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class CFunctions;
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#ifndef __CFUNCTIONS_H
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#define __CFUNCTIONS_H
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#include "CResource.h"
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#include "CResourceManager.h"
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extern CResourceManager *g_pResourceManager;
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extern ILuaModuleManager10 *g_pModuleManager;
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class CFunctions
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{
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public:
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static int monoInit ( lua_State *pLuaVM );
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};
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#endif
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extern CResourceManager *g_pResourceManager;
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extern ILuaModuleManager10 *g_pModuleManager;
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class CFunctions
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{
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public:
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static int monoInit ( lua_State *pLuaVM );
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};
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#endif
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@ -62,7 +62,7 @@ public:
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g_pModuleManager->GetResourceName( luaVM, sName );
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string sPath( "mods/deathmatch/mono/resources/" + sName + ".dll" );
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string sPath( "mods/deathmatch/mono/resources/[ire]/" + sName + "/" + sName + ".dll" );
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struct stat buf;
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