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Добавлен предкомпелируемый заголовок (подключается сам во все .c/.cpp файлы)
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mta-mono/src/StdInc.cpp
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mta-mono/src/StdInc.cpp
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/*********************************************************
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*
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* Copyright © 2013, Innovation Roleplay Engine.
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*
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* All Rights Reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification,
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* is permitted only for authors.
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*
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*********************************************************/
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#include "StdInc.h"
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mta-mono/src/StdInc.h
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mta-mono/src/StdInc.h
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/*********************************************************
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*
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* Copyright © 2013, Innovation Roleplay Engine.
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*
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* All Rights Reserved.
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*
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* Redistribution and use in source and binary forms,
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* with or without modification,
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* is permitted only for authors.
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*
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*********************************************************/
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extern "C"
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{
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#include <lua.h>
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#include <lualib.h>
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#include <lauxlib.h>
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}
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#ifdef WIN32
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#define MTAEXPORT extern "C" __declspec(dllexport)
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#else
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#define MTAEXPORT extern "C"
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#endif
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#include <list>
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#include <vector>
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#include <map>
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#include <string.h>
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#include <sys/stat.h>
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#include <assert.h>
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#pragma warning( push )
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#pragma warning( disable: 4996 )
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#include <glib.h>
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#pragma warning( pop )
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#include <mono/jit/jit.h>
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#include <mono/metadata/assembly.h>
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#include <mono/metadata/mono-debug.h>
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#include <mono/metadata/debug-helpers.h>
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#include <mono/metadata/environment.h>
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#include <mono/metadata/threads.h>
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#include <mono/metadata/mono-gc.h>
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#include "Common.h"
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#define SAFE_DELETE(p) { if(p) { delete (p); (p)=nullptr; } }
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#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=nullptr; } }
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#include "extra/Vector2.h"
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#include "extra/Vector3.h"
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#include "include/ILuaModuleManager.h"
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