using System; using System.Collections.Generic; using MultiTheftAuto; using MultiTheftAuto.EventArgs; namespace Test { public class Program { static void Main( string[] args ) { Element.Root.OnElementDestroy += ( Element sender, ElementEventArgs e ) => { Debug.Info( "lambda " + sender.GetType() + " " + e.This.GetType() ); }; Vehicle vehicle = new Vehicle( VehicleModel.ADMIRAL, Vector3.Zero, Vector3.Zero ); vehicle.OnElementDestroy += Root_ElementDestroy; Event.Add( "onTest", true ); Event.AddHandler( "onTest", vehicle, new Action( testEvent_OnTrigger ) ); Event.Trigger( "onTest", vehicle, "test", 'a', true, false, 123, 456.7f, 1337.01d, null, vehicle ); //vehicle.Destroy(); } static void testEvent_OnTrigger( Element sender, string a, char b, bool c ) { Debug.Info( "testEvent_OnTrigger " + sender.GetType() + " " + a + " " + b + " " + c ); } static void Root_ElementDestroy( Element sender, ElementEventArgs e ) { Debug.Info( "Root_ElementDestroy " + sender.GetType() + " " + e.This.GetType() ); } } }