using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MultiTheftAuto
{
public class PlayerModInfo
{
///
/// GTA model or texture id
///
public int ID;
///
/// GTA name
///
public string Name;
///
/// The modified model size (If the item is a DFF)
///
public Vector3 Size;
///
/// The unmodified model size (If the item is a DFF)
///
public Vector3 OriginalSize;
///
/// Length in bytes of the item
///
public uint Length;
///
/// md5 of the item bytes
///
public string MD5;
///
/// sha256 of the item bytes
///
public string SHA256;
///
/// Length in bytes of the item padded to 2048 byte boundary
///
public string PaddedLength;
///
/// md5 of the item bytes padded to 2048 byte boundary
///
public string PaddedMD5;
///
/// sha256 of the item bytes padded to 2048 byte boundary
///
public string PaddedSHA256;
public PlayerModInfo( int id, string name, Vector3 size, Vector3 originalSize, uint length, string md5, string sha256, string paddedLength, string paddedMd5, string paddedSha256 )
{
this.ID = id;
this.Name = name;
this.Size = size;
this.OriginalSize = originalSize;
this.Length = length;
this.MD5 = md5;
this.SHA256 = sha256;
this.PaddedLength = paddedLength;
this.PaddedMD5 = paddedMd5;
this.PaddedSHA256 = paddedSha256;
}
}
}