using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MultiTheftAuto.EventArgs { public class PlayerSpawnEventArgs : ElementEventArgs { public PlayerSpawnEventArgs( Element _this, float x, float y, float z, float rotation, Team team, int skin, int interior, int dimension ) : base( _this ) { this.Position = new Vector3( x, y, z ); this.Rotation = rotation; this.Team = team; this.SkinID = skin; this.Interior = interior; this.Dimension = dimension; } public Vector3 Position; public float Rotation; public Team Team; public int SkinID; public int Interior; public int Dimension; } }