using System; using System.Collections.Generic; using MultiTheftAuto; using MultiTheftAuto.Native; namespace Test { public class Resource { public Resource() { var vehicles = new List( 10 ); for( int i = 0; i < vehicles.Capacity; i++ ) { UInt32 vehicle = Vehicle.Create( 562, new Vector3( 192.0f, 168.0f, 10.0f ) * i, new Vector3( 0.0f, 0.0f, 0.0f ) ); if( vehicle != 0 ) { vehicles.Add( vehicle ); } else { Debug.Error( "Failed to create vehicle" ); } } foreach( UInt32 vehicle in vehicles ) { Debug.Log( "{0} {1}", vehicle, Element.GetPosition( vehicle ) ); } } } }