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string GetVehicleType() char[] GetVariant() VehicleColor GetColor() static int GetModelFromName( string name ) bool GetLandingGearDown() int GetMaxPassengers() string GetName() Ped GetOccupant( int seat = 0 ) Ped GetController() IEnumerable<Ped> GetOccupants() bool GetSirensOn() Vector3 GetTurnVelocity() Vector3 GetTurretPosition() int GetUpgradeOnSlot( int slot ) UInt32[] GetUpgrades() UInt32[] GetCompatibleUpgrades( int slot = 0 ) int GetDoorState( int door ) VehicleWheelsState GetWheelStates() int GetLightState( int light ) int GetPanelState( int panel ) int GetOverrideLights() Vehicle GetTowedByVehicle() Vehicle GetTowingVehicle() int GetPaintjob() string GetPlateText() bool GetEngineState() bool GetTrainDirection() float GetTrainSpeed() Color GetHeadLightColor() float GetVehicleDoorOpenRatio( int door ) bool IsTaxiLightOn() bool IsTrainDerailed() bool IsTrainDerailable() bool IsDamageProof() bool IsFuelTankExplodable() bool IsOnGround() bool IsBlown() bool IsLocked() |
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.. | ||
Account.cs | ||
Blip.cs | ||
ColShape.cs | ||
Element.cs | ||
Event.cs | ||
Explosion.cs | ||
Fire.cs | ||
Game.cs | ||
Marker.cs | ||
Object.cs | ||
Ped.cs | ||
Player.cs | ||
RadarArea.cs | ||
Resource.cs | ||
Server.cs | ||
Team.cs | ||
Vehicle.cs | ||
Water.cs |