mirror of
https://github.com/ChronosX88/mta-mono.git
synced 2024-11-22 10:12:20 +00:00
259 lines
5.4 KiB
C#
259 lines
5.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MultiTheftAuto
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{
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public class Ped : Element
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{
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#region Properties
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public Vehicle Vehicle
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{
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get
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{
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return this.GetVehicle();
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}
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set
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{
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this.WarpIntoVehicle( value, 0 );
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}
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}
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#endregion
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#region Constructors
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public Ped( UInt32 userdata )
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: base( userdata )
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{
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}
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public Ped( int modelid, Vector3 position, float rot = 0.0f, bool synced = true )
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: base( Native.Ped.Create( modelid, position, rot, synced ) )
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{
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}
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#endregion
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#region Methods
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#region Set
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public bool SetArmor( int armor )
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{
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return Native.Ped.SetArmor( this.GetUserData(), armor );
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}
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public bool Kill( Ped killer = null, int weapon = 255, int bodyPart = 255, bool stealth = false )
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{
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return Native.Ped.Kill( this.GetUserData(), killer != null ? killer.GetUserData() : 0, weapon, bodyPart, stealth );
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}
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public bool SetStat( int stat, float value )
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{
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return Native.Ped.SetStat( this.GetUserData(), stat, value );
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}
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public bool AddClothes( string clothesTexture, string clothesModel, int clothesType )
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{
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return Native.Ped.AddClothes( this.GetUserData(), clothesTexture, clothesModel, clothesType );
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}
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public bool RemoveClothes( int clothesType, string clothesTexture, string clothesModel )
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{
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return Native.Ped.RemoveClothes( this.GetUserData(), clothesType, clothesTexture, clothesModel );
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}
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public bool GiveJetPack()
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{
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return Native.Ped.GiveJetPack( this.GetUserData() );
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}
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public bool RemoveJetPack()
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{
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return Native.Ped.RemoveJetPack( this.GetUserData() );
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}
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public bool SetFightingStyle( int style )
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{
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return Native.Ped.SetFightingStyle( this.GetUserData(), style );
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}
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public bool SetPedMoveAnim( int style )
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{
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return Native.Ped.SetPedMoveAnim( this.GetUserData(), style );
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}
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public bool SetGravity( float gravity )
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{
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return Native.Ped.SetGravity( this.GetUserData(), gravity );
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}
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public bool SetChoking( bool choking )
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{
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return Native.Ped.SetChoking( this.GetUserData(), choking );
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}
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public bool WarpIntoVehicle( Vehicle vehicle, int seat = 0 )
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{
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return Native.Ped.WarpIntoVehicle( this.GetUserData(), vehicle.GetUserData(), seat );
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}
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public bool RemoveFromVehicle()
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{
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return Native.Ped.RemoveFromVehicle( this.GetUserData() );
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}
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public bool SetDoingGangDriveby( bool state )
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{
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return Native.Ped.SetDoingGangDriveby( this.GetUserData(), state );
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}
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public bool SetAnimation( string block = null, string anim = null, int time = -1, bool loop = true, bool updatePosition = true, bool interruptable = true, bool freezeLastFrame = true )
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{
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return Native.Ped.SetAnimation( this.GetUserData(), block, anim, time, loop, updatePosition, interruptable, freezeLastFrame );
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}
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public bool SetAnimationProgress( string anim, float progress )
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{
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return Native.Ped.SetAnimationProgress( this.GetUserData(), anim, progress );
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}
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public bool SetWeaponSlot( int weaponSlot )
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{
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return Native.Ped.SetWeaponSlot( this.GetUserData(), weaponSlot );
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}
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public bool SetOnFire( bool isOnFire )
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{
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return Native.Ped.SetOnFire( this.GetUserData(), isOnFire );
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}
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public bool SetHeadless( bool headless )
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{
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return Native.Ped.SetHeadless( this.GetUserData(), headless );
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}
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public bool ReloadWeapon()
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{
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return Native.Ped.ReloadWeapon( this.GetUserData() );
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}
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#endregion
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#region Get
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public float GetArmor()
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{
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return Native.Ped.GetArmor( this.GetUserData() );
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}
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public float GetStat( int stat )
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{
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return Native.Ped.GetStat( this.GetUserData(), stat );
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}
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public Object GetTarget()
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{
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return Element.FindOrCreate( Native.Ped.GetTarget( this.GetUserData() ) );
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}
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public int GetWeapon( int slot = 0 )
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{
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return Native.Ped.GetWeapon( this.GetUserData(), slot );
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}
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public int GetFightingStyle()
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{
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return Native.Ped.GetFightingStyle( this.GetUserData() );
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}
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public int GetPedMoveAnim()
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{
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return Native.Ped.GetPedMoveAnim( this.GetUserData() );
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}
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public float GetGravity()
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{
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return Native.Ped.GetGravity( this.GetUserData() );
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}
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public Object GetContactElement()
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{
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return Element.FindOrCreate( Native.Ped.GetContactElement( this.GetUserData() ) );
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}
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public int GetWeaponSlot()
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{
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return Native.Ped.GetWeaponSlot( this.GetUserData() );
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}
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public Vehicle GetVehicle()
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{
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return Element.FindOrCreate( Native.Ped.GetOccupiedVehicle( this.GetUserData() ) ) as Vehicle;
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}
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public int GetVehicleSeat()
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{
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return Native.Ped.GetOccupiedVehicleSeat( this.GetUserData() );
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}
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#endregion
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#region Is
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public bool IsChoking()
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{
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return Native.Ped.IsChoking( this.GetUserData() );
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}
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public bool IsDead()
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{
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return Native.Ped.IsDead( this.GetUserData() );
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}
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public bool IsDucked()
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{
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return Native.Ped.IsDucked( this.GetUserData() );
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}
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public bool IsHaveJetPack()
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{
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return Native.Ped.DoesHaveJetPack( this.GetUserData() );
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}
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public bool IsOnGround()
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{
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return Native.Ped.IsOnGround( this.GetUserData() );
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}
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public bool IsDoingGangDriveby()
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{
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return Native.Ped.IsDoingGangDriveby( this.GetUserData() );
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}
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public bool IsOnFire()
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{
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return Native.Ped.IsOnFire( this.GetUserData() );
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}
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public bool IsHeadless()
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{
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return Native.Ped.IsHeadless( this.GetUserData() );
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}
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public bool IsInVehicle()
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{
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return Native.Ped.IsInVehicle( this.GetUserData() );
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}
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#endregion
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#endregion
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}
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}
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