mirror of
https://github.com/ChronosX88/mta-mono.git
synced 2024-11-25 03:32:21 +00:00
503 lines
11 KiB
C#
503 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MultiTheftAuto
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{
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public enum VehicleModel
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{
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ADMIRAL = 445,
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ALPHA = 602,
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AMBULAN = 416,
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ANDROM = 592,
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ARTICT1 = 435,
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ARTICT2 = 450,
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ARTICT3 = 591,
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AT400 = 577,
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BAGBOXA = 606,
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BAGBOXB = 607,
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BAGGAGE = 485,
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BANDITO = 568,
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BANSHEE = 429,
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BARRACKS = 433,
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BEAGLE = 511,
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BENSON = 499,
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BF400 = 581,
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BFINJECT = 424,
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BIKE = 509,
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BLADE = 536,
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BLISTAC = 496,
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BLOODRA = 504,
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BMX = 481,
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BOBCAT = 422,
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BOXBURG = 609,
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BOXVILLE = 498,
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BRAVURA = 401,
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BROADWAY = 575,
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BUCCANEE = 518,
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BUFFALO = 402,
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BULLET = 541,
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BURRITO = 482,
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BUS = 431,
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CABBIE = 438,
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CADDY = 457,
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CADRONA = 527,
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CAMPER = 483,
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CARGOBOB = 548,
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CEMENT = 524,
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CHEETAH = 415,
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CLOVER = 542,
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CLUB = 589,
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COACH = 437,
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COASTG = 472,
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COMBINE = 532,
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COMET = 480,
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COPBIKE = 523,
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COPCARLA = 596,
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COPCARRU = 599,
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COPCARSF = 597,
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COPCARVG = 598,
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CROPDUST = 512,
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DFT30 = 578,
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DINGHY = 473,
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DODO = 593,
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DOZER = 486,
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DUMPER = 406,
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DUNERIDE = 573,
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ELEGANT = 507,
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ELEGY = 562,
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EMPEROR = 585,
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ENFORCER = 427,
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ESPERANT = 419,
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EUROS = 587,
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FAGGIO = 462,
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FARMTR1 = 610,
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FBIRANCH = 490,
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FBITRUCK = 528,
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FCR900 = 521,
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FELTZER = 533,
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FIRELA = 544,
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FIRETRUK = 407,
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FLASH = 565,
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FLATBED = 455,
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FORKLIFT = 530,
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FORTUNE = 526,
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FREEWAY = 463,
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FREIBOX = 590,
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FREIFLAT = 569,
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FREIGHT = 537,
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GLENDALE = 466,
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GLENSHIT = 604,
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GREENWOO = 492,
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HERMES = 474,
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HOTDOG = 588,
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HOTKNIFE = 434,
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HOTRINA = 502,
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HOTRINB = 503,
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HOTRING = 494,
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HUNTER = 425,
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HUNTLEY = 579,
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HUSTLER = 545,
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HYDRA = 520,
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INFERNUS = 411,
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INTRUDER = 546,
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JESTER = 559,
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JETMAX = 493,
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JOURNEY = 508,
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KART = 571,
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LANDSTAL = 400,
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LAUNCH = 595,
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LEVIATHN = 417,
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LINERUN = 403,
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MAJESTIC = 517,
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MANANA = 410,
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MARQUIS = 484,
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MAVERICK = 487,
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MERIT = 551,
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MESA = 500,
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MONSTER = 444,
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MONSTERA = 556,
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MONSTERB = 557,
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MOONBEAM = 418,
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MOWER = 572,
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MRWHOOP = 423,
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MTBIKE = 510,
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MULE = 414,
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NEBULA = 516,
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NEVADA = 553,
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NEWSVAN = 582,
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NRG500 = 522,
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OCEANIC = 467,
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PACKER = 443,
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PATRIOT = 470,
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PCJ600 = 461,
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PEREN = 404,
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PETRO = 514,
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PETROTR = 584,
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PHOENIX = 603,
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PICADOR = 600,
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PIZZABOY = 448,
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POLMAV = 497,
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PONY = 413,
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PREDATOR = 430,
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PREMIER = 426,
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PREVION = 436,
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PRIMO = 547,
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QUAD = 471,
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RAINDANC = 563,
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RANCHER = 489,
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RCBANDIT = 441,
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RCBARON = 464,
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RCCAM = 594,
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RCGOBLIN = 501,
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RCRAIDER = 465,
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RCTIGER = 564,
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RDTRAIN = 515,
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REEFER = 453,
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REGINA = 479,
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REMINGTN = 534,
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RHINO = 432,
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RNCHLURE = 505,
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ROMERO = 442,
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RUMPO = 440,
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RUSTLER = 476,
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SABRE = 475,
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SADLER = 543,
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SADLSHIT = 605,
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SANCHEZ = 468,
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SANDKING = 495,
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SAVANNA = 567,
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SEASPAR = 447,
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SECURICA = 428,
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SENTINEL = 405,
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SHAMAL = 519,
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SKIMMER = 460,
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SLAMVAN = 535,
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SOLAIR = 458,
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SPARROW = 469,
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SPEEDER = 452,
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SQUALO = 446,
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STAFFORD = 580,
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STALLION = 439,
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STRATUM = 561,
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STREAK = 538,
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STREAKC = 570,
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STRETCH = 409,
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STUNT = 513,
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SULTAN = 560,
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SUNRISE = 550,
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SUPERGT = 506,
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SWATVAN = 601,
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SWEEPER = 574,
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TAHOMA = 566,
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TAMPA = 549,
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TAXI = 420,
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TOPFUN = 459,
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TORNADO = 576,
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TOWTRUCK = 525,
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TRACTOR = 531,
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TRAM = 449,
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TRASH = 408,
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TROPIC = 454,
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TUG = 583,
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TUGSTAIR = 608,
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TURISMO = 451,
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URANUS = 558,
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UTILITY = 552,
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UTILTR1 = 611,
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VCNMAV = 488,
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VINCENT = 540,
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VIRGO = 491,
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VOODOO = 412,
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VORTEX = 539,
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WALTON = 478,
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WASHING = 421,
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WAYFARER = 586,
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WILLARD = 529,
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WINDSOR = 555,
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YANKEE = 456,
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YOSEMITE = 554,
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ZR350 = 477
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}
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public class Vehicle : Element
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{
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#region Properties
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public string Type
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{
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get
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{
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return Native.Vehicle.GetType( this.GetUserData() );
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}
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}
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#endregion
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#region Constructors
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public Vehicle( UInt32 userdata )
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: base( userdata )
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{
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}
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public Vehicle( VehicleModel model, Vector3 position, Vector3 rotation, string numberplate = null, bool direction = false, int variant1 = 255, int variant2 = 255 )
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: base( Native.Vehicle.Create( (int)model, position, rotation, numberplate, direction, variant1, variant2 ) )
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{
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}
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#endregion
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#region Methods
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#region Set
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public bool Fix()
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{
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return Native.Vehicle.Fix( this.GetUserData() );
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}
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public bool Blow( bool blow = true )
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{
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return Native.Vehicle.Blow( this.GetUserData(), blow );
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}
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public bool SetTurnVelocity( Vector3 velocity )
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{
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return Native.Vehicle.SetTurnVelocity( this.GetUserData(), velocity );
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}
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public bool SetColor( Color color1, Color color2 = null, Color color3 = null, Color color4 = null )
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{
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return Native.Vehicle.SetColor( this.GetUserData(), color1, color2, color3, color4 );
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}
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public bool SetLandingGearDown( bool state )
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{
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return Native.Vehicle.SetLandingGearDown( this.GetUserData(), state );
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}
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public bool SetLocked( bool locked )
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{
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return Native.Vehicle.SetLocked( this.GetUserData(), locked );
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}
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public bool SetDoorsUndamageable( bool state )
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{
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return Native.Vehicle.SetDoorsUndamageable( this.GetUserData(), state );
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}
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public bool SetSirensOn( bool state )
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{
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return Native.Vehicle.SetSirensOn( this.GetUserData(), state );
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}
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public bool SetTaxiLightOn( bool state )
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{
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return Native.Vehicle.SetTaxiLightOn( this.GetUserData(), state );
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}
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public bool AddUpgrade( int upgrade )
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{
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return Native.Vehicle.AddUpgrade( this.GetUserData(), upgrade );
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}
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public bool RemoveUpgrade( int upgrade )
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{
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return Native.Vehicle.RemoveUpgrade( this.GetUserData(), upgrade );
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}
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public bool SetDoorState( int door, int state )
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{
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return Native.Vehicle.SetDoorState( this.GetUserData(), door, state );
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}
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public bool SetWheelStates( int frontLeft, int rearLeft, int frontRight, int rearRight )
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{
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return Native.Vehicle.SetWheelStates( this.GetUserData(), frontLeft, rearLeft, frontRight, rearRight );
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}
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public bool SetLightState( int light, int state )
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{
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return Native.Vehicle.SetLightState( this.GetUserData(), light, state );
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}
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public bool SetPanelState( int panelID, int state )
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{
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return Native.Vehicle.SetPanelState( this.GetUserData(), panelID, state );
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}
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public bool SetIdleRespawnDelay( int timeDelay )
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{
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return Native.Vehicle.SetIdleRespawnDelay( this.GetUserData(), timeDelay );
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}
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public bool SetRespawnDelay( int timeDelay )
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{
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return Native.Vehicle.SetRespawnDelay( this.GetUserData(), timeDelay );
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}
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public bool SetRespawnPosition( Vector3 position, Vector3 rotation )
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{
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return Native.Vehicle.SetRespawnPosition( this.GetUserData(), position, rotation );
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}
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public bool ToggleRespawn( bool respawn )
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{
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return Native.Vehicle.ToggleRespawn( this.GetUserData(), respawn );
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}
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public bool ResetExplosionTime()
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{
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return Native.Vehicle.ResetExplosionTime( this.GetUserData() );
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}
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public bool ResetIdleTime()
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{
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return Native.Vehicle.ResetIdleTime( this.GetUserData() );
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}
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public bool Spawn( Vector3 position, Vector3 rotation )
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{
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return Native.Vehicle.Spawn( this.GetUserData(), position, rotation );
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}
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public bool Respawn()
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{
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return Native.Vehicle.Respawn( this.GetUserData() );
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}
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public bool SetOverrideLights( int state )
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{
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return Native.Vehicle.SetOverrideLights( this.GetUserData(), state );
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}
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public bool AttachTrailerToVehicle( Element trailer )
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{
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return Native.Vehicle.AttachTrailerToVehicle( this.GetUserData(), trailer.GetUserData() );
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}
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public bool DetachTrailerFromVehicle( Element trailer = null )
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{
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if( trailer == null )
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return Native.Vehicle.DetachTrailerFromVehicle( this.GetUserData() );
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return Native.Vehicle.DetachTrailerFromVehicle( this.GetUserData(), trailer.GetUserData() );
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}
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public bool SetEngineState( bool state )
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{
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return Native.Vehicle.SetEngineState( this.GetUserData(), state );
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}
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public bool SetDamageProof( bool state )
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{
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return Native.Vehicle.SetDamageProof( this.GetUserData(), state );
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}
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public bool SetPaintjob( int value )
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{
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return Native.Vehicle.SetPaintjob( this.GetUserData(), value );
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}
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public bool SetFuelTankExplodable( bool state )
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{
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return Native.Vehicle.SetFuelTankExplodable( this.GetUserData(), state );
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}
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public bool SetTrainDerailed( bool state )
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{
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return Native.Vehicle.SetTrainDerailed( this.GetUserData(), state );
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}
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public bool SetTrainDerailable( bool state )
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{
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return Native.Vehicle.SetTrainDerailable( this.GetUserData(), state );
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}
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public bool SetTrainDirection( bool state )
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{
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return Native.Vehicle.SetTrainDirection( this.GetUserData(), state );
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}
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public bool SetTrainSpeed( float speed )
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{
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return Native.Vehicle.SetTrainSpeed( this.GetUserData(), speed );
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}
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public bool SetHeadLightColor( Color color )
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{
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return Native.Vehicle.SetHeadLightColor( this.GetUserData(), color );
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}
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public bool SetTurretPosition( float x, float y )
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{
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return Native.Vehicle.SetTurretPosition( this.GetUserData(), x, y );
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}
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public bool SetDoorOpenRatio( int door, float ratio, int time = 0 )
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{
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return Native.Vehicle.SetDoorOpenRatio( this.GetUserData(), door, ratio, time );
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}
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public bool SetVariant( int variant1 = 255, int variant2 = 255 )
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{
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return Native.Vehicle.SetVariant( this.GetUserData(), variant1, variant2 );
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}
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public bool AddSirens( int sirenCount, int sirenType, bool flag360 = false, bool checkLos = true, bool useRandomiser = true, bool silent = false )
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{
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return Native.Vehicle.AddSirens( this.GetUserData(), sirenCount, sirenType, flag360, checkLos, useRandomiser, silent );
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}
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public bool RemoveSirens()
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{
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return Native.Vehicle.RemoveSirens( this.GetUserData() );
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}
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public bool SetSirens( int sirenPoint, Vector3 position, Color color = null, float minAlpha = 0.0f )
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{
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if( color == null )
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return Native.Vehicle.SetSirens( this.GetUserData(), sirenPoint, position, color, minAlpha );
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return Native.Vehicle.SetSirens( this.GetUserData(), sirenPoint, position, color, minAlpha );
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}
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public bool SetPlateText( string text )
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{
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return Native.Vehicle.SetPlateText( this.GetUserData(), text );
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}
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#endregion
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#region Get
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public Array GetSirens()
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{
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return Native.Vehicle.GetSirens( this.GetUserData() );
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}
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public Object GetSirenParams()
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{
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return Native.Vehicle.GetSirenParams( this.GetUserData() );
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}
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#endregion
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#region Is
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public bool IsTaxiLightOn()
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{
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return Native.Vehicle.IsTaxiLightOn( this.GetUserData() );
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}
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#endregion
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#endregion
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}
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}
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