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36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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namespace MultiTheftAuto.Native
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{
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public class Water
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{
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[MethodImpl( MethodImplOptions.InternalCall )]
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public static extern UInt32 Create( Vector3 position1, Vector3 position2, Vector3 position3, Vector3 position4 = null, bool bShallow = false );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public static extern bool SetLevel( float level, bool includeWaterFeatures = true, bool includeWaterElements = true );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public static extern bool SetLevel( UInt32 water, float level );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public static extern bool ResetLevel();
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[MethodImpl( MethodImplOptions.InternalCall )]
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public static extern Vector3 GetVertexPosition( UInt32 water, int vertex );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public static extern bool SetVertexPosition( UInt32 water, Vector3 position );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public static extern Color GetColor( UInt32 water );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public static extern bool SetColor( UInt32 water, Color color );
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[MethodImpl( MethodImplOptions.InternalCall )]
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public static extern bool ResetColor();
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}
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}
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