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string GetVehicleType() char[] GetVariant() VehicleColor GetColor() static int GetModelFromName( string name ) bool GetLandingGearDown() int GetMaxPassengers() string GetName() Ped GetOccupant( int seat = 0 ) Ped GetController() IEnumerable<Ped> GetOccupants() bool GetSirensOn() Vector3 GetTurnVelocity() Vector3 GetTurretPosition() int GetUpgradeOnSlot( int slot ) UInt32[] GetUpgrades() UInt32[] GetCompatibleUpgrades( int slot = 0 ) int GetDoorState( int door ) VehicleWheelsState GetWheelStates() int GetLightState( int light ) int GetPanelState( int panel ) int GetOverrideLights() Vehicle GetTowedByVehicle() Vehicle GetTowingVehicle() int GetPaintjob() string GetPlateText() bool GetEngineState() bool GetTrainDirection() float GetTrainSpeed() Color GetHeadLightColor() float GetVehicleDoorOpenRatio( int door ) bool IsTaxiLightOn() bool IsTrainDerailed() bool IsTrainDerailable() bool IsDamageProof() bool IsFuelTankExplodable() bool IsOnGround() bool IsBlown() bool IsLocked() |
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.. | ||
EventArgs | ||
Native | ||
Pools | ||
Properties | ||
Utils | ||
Account.cs | ||
Ban.cs | ||
Blip.cs | ||
Blowfish.cs | ||
CameraMatrix.cs | ||
Color.cs | ||
ColShape.cs | ||
Config.cs | ||
Console.cs | ||
Debug.cs | ||
Element.cs | ||
Event.cs | ||
HeatHazeSettings.cs | ||
Marker.cs | ||
MultiTheftAuto.cs | ||
MultiTheftAuto.csproj | ||
Ped.cs | ||
Pickup.cs | ||
Player.cs | ||
PlayerACInfo.cs | ||
PlayerModInfo.cs | ||
Resource.cs | ||
Server.cs | ||
ServerVersion.cs | ||
Team.cs | ||
Vector2.cs | ||
Vector3.cs | ||
Vehicle.cs | ||
VehicleColor.cs | ||
VehicleWheelsState.cs | ||
Weapon.cs |