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71 lines
1.6 KiB
C#
71 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MultiTheftAuto.Utils
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{
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/// <summary>
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/// Defines methods to release allocated resources and to check whether this resource has been disposed.
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/// </summary>
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public abstract class Disposable : IDisposable
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{
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/// <summary>
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/// Gets whether this resource has been disposed.
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/// </summary>
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public bool Disposed
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{
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get;
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private set;
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}
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/// <summary>
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/// Performs tasks associated with freeing, releasing, or resetting unmanaged resources.
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/// </summary>
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public void Dispose()
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{
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if( Disposed )
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{
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//We've been desposed already. Abort further disposure.
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return;
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}
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//Dispose all native and managed resources.
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Dispose( true );
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//Remember we've been disposed.
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Disposed = true;
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//Suppress finalisation; We already disposed our resources.
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GC.SuppressFinalize( this );
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}
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~Disposable()
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{
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if( Disposed )
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{
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//We've been desposed already. Abort further disposure.
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return;
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}
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Dispose( false );
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//We don't care to set Disposed value; Resource is being collected by GC anyways.
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}
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protected void CheckDisposure()
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{
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if( Disposed )
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{
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throw new ObjectDisposedException( "Cannot access disposed resource." );
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}
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}
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/// <summary>
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/// Performs tasks associated with freeing, releasing, or resetting unmanaged resources.
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/// </summary>
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/// <param name="disposing">Whether managed resources should be disposed.</param>
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protected abstract void Dispose( bool disposing );
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}
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}
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