mta-mono/MultiTheftAuto/Server.cs

31 lines
948 B
C#

using System;
using System.Runtime.CompilerServices;
namespace MultiTheftAuto
{
public delegate void CommandHandler( Player player, string command, string[] args );
public static class Server
{
public static bool OutputChatBox( string text, Element element, Color color, bool colorCoded )
{
return Native.Server.OutputChatBox( text, element.userdata, color, colorCoded );
}
public static bool AddCommandHandler( string name, CommandHandler handler, bool restricted = false, bool caseSensitive = true )
{
return Native.Server.AddCommandHandler( name, handler, restricted, caseSensitive );
}
public static bool ExecuteCommandHandler( string name, Player player, string args )
{
return Native.Server.ExecuteCommandHandler( name, player.userdata, args );
}
public static bool RemoveCommandHandler( string name, CommandHandler handler )
{
return Native.Server.RemoveCommandHandler( name, handler );
}
}
}