mirror of
https://github.com/ChronosX88/mta-mono.git
synced 2024-11-24 11:12:20 +00:00
88 lines
2.0 KiB
C#
88 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace MultiTheftAuto
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{
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enum eWeaponType
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{
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WEAPONTYPE_UNARMED = 0,
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WEAPONTYPE_BRASSKNUCKLE,
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WEAPONTYPE_GOLFCLUB,
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WEAPONTYPE_NIGHTSTICK,
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WEAPONTYPE_KNIFE,
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WEAPONTYPE_BASEBALLBAT,
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WEAPONTYPE_SHOVEL,
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WEAPONTYPE_POOL_CUE,
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WEAPONTYPE_KATANA,
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WEAPONTYPE_CHAINSAW,
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// gifts
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WEAPONTYPE_DILDO1, // 10
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WEAPONTYPE_DILDO2,
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WEAPONTYPE_VIBE1,
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WEAPONTYPE_VIBE2,
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WEAPONTYPE_FLOWERS,
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WEAPONTYPE_CANE,
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WEAPONTYPE_GRENADE,
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WEAPONTYPE_TEARGAS,
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WEAPONTYPE_MOLOTOV,
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WEAPONTYPE_ROCKET,
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WEAPONTYPE_ROCKET_HS, // 20
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WEAPONTYPE_FREEFALL_BOMB,
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// FIRST SKILL WEAPON
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WEAPONTYPE_PISTOL, // handguns
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WEAPONTYPE_PISTOL_SILENCED,
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WEAPONTYPE_DESERT_EAGLE,
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WEAPONTYPE_SHOTGUN, // shotguns
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WEAPONTYPE_SAWNOFF_SHOTGUN, // one handed
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WEAPONTYPE_SPAS12_SHOTGUN,
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WEAPONTYPE_MICRO_UZI, // submachine guns
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WEAPONTYPE_MP5,
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WEAPONTYPE_AK47, // 30 // machine guns
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WEAPONTYPE_M4,
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WEAPONTYPE_TEC9, // this uses stat from the micro_uzi
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// END SKILL WEAPONS
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WEAPONTYPE_COUNTRYRIFLE, // rifles
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WEAPONTYPE_SNIPERRIFLE,
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WEAPONTYPE_ROCKETLAUNCHER, // specials
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WEAPONTYPE_ROCKETLAUNCHER_HS,
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WEAPONTYPE_FLAMETHROWER,
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WEAPONTYPE_MINIGUN,
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WEAPONTYPE_REMOTE_SATCHEL_CHARGE,
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WEAPONTYPE_DETONATOR, // 40 // plastic explosive
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WEAPONTYPE_SPRAYCAN,
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WEAPONTYPE_EXTINGUISHER,
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WEAPONTYPE_CAMERA,
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WEAPONTYPE_NIGHTVISION,
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WEAPONTYPE_INFRARED,
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WEAPONTYPE_PARACHUTE,
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WEAPONTYPE_LAST_WEAPONTYPE,
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WEAPONTYPE_ARMOUR,
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// these are possible ways to die
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WEAPONTYPE_RAMMEDBYCAR,
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WEAPONTYPE_RUNOVERBYCAR, // 50
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WEAPONTYPE_EXPLOSION,
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WEAPONTYPE_UZI_DRIVEBY,
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WEAPONTYPE_DROWNING,
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WEAPONTYPE_FALL,
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WEAPONTYPE_UNIDENTIFIED, // Used for damage being done
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WEAPONTYPE_ANYMELEE,
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WEAPONTYPE_ANYWEAPON,
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WEAPONTYPE_FLARE,
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// Added by us
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WEAPONTYPE_TANK_GRENADE,
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};
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public class Weapon
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{
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}
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}
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