mirror of
https://github.com/ChronosX88/mta-mono.git
synced 2024-11-25 03:32:21 +00:00
158 lines
7.4 KiB
XML
158 lines
7.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{2E5D4B1E-405E-453F-BEED-25735E25ACD8}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>MultiTheftAuto</RootNamespace>
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<AssemblyName>MultiTheftAuto</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<TargetFrameworkProfile>
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</TargetFrameworkProfile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\builds\server\mods\deathmatch\mono\lib\</OutputPath>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\builds\server\mods\deathmatch\mono\lib\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<Prefer32Bit>false</Prefer32Bit>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Runtime.Serialization" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Account.cs" />
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<Compile Include="Ban.cs" />
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<Compile Include="Blowfish.cs" />
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<Compile Include="CameraMatrix.cs" />
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<Compile Include="Color.cs" />
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<Compile Include="ColShape.cs" />
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<Compile Include="Console.cs" />
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<Compile Include="EventArgs\BanEventArgs.cs" />
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<Compile Include="EventArgs\CancelEventArgs.cs" />
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<Compile Include="EventArgs\ChatMessageEventArgs.cs" />
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<Compile Include="EventArgs\ColShapeEventArgs.cs" />
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<Compile Include="EventArgs\ConsoleEventArgs.cs" />
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<Compile Include="EventArgs\DebugMessageEventArgs.cs" />
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<Compile Include="EventArgs\ElementEventArgs.cs" />
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<Compile Include="EventArgs\ElementModelChangeEventArgs.cs" />
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<Compile Include="EventArgs\MarkerEventArgs.cs" />
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<Compile Include="EventArgs\AccountDataChangeEventArgs.cs" />
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<Compile Include="EventArgs\PedCancelEventArgs.cs" />
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<Compile Include="EventArgs\PedEventArgs.cs" />
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<Compile Include="EventArgs\PlayerBanEventArgs.cs" />
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<Compile Include="EventArgs\PlayerCancelEventArgs.cs" />
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<Compile Include="EventArgs\PlayerChangeNickEventArgs.cs" />
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<Compile Include="EventArgs\PlayerChatEventArgs.cs" />
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<Compile Include="EventArgs\PlayerClickEventArgs.cs" />
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<Compile Include="EventArgs\PlayerCommandEventArgs.cs" />
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<Compile Include="EventArgs\PlayerConnectEventArgs.cs" />
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<Compile Include="EventArgs\PlayerContactEventArgs.cs" />
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<Compile Include="EventArgs\PlayerDamageEvetArgs.cs" />
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<Compile Include="EventArgs\PlayerEventArgs.cs" />
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<Compile Include="EventArgs\PlayerLoginEventArgs.cs" />
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<Compile Include="EventArgs\PlayerLogoutEventArgs.cs" />
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<Compile Include="EventArgs\PlayerPickupHitEventArgs.cs" />
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<Compile Include="EventArgs\PlayerVehicleEnterEventArgs.cs" />
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<Compile Include="EventArgs\UnbanEventArgs.cs" />
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<Compile Include="EventArgs\VehicleEnterEventArgs.cs" />
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<Compile Include="EventArgs\VehicleEventArgs.cs" />
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<Compile Include="EventArgs\VehicleRespawnEventArgs.cs" />
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<Compile Include="EventArgs\VehicleStartEnterEventArgs.cs" />
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<Compile Include="HeatHazeSettings.cs" />
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<Compile Include="Marker.cs" />
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<Compile Include="MultiTheftAuto.cs" />
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<Compile Include="Native\Account.cs" />
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<Compile Include="Native\Blip.cs" />
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<Compile Include="Native\ColShape.cs" />
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<Compile Include="Config.cs" />
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<Compile Include="Debug.cs" />
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<Compile Include="Native\Element.cs" />
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<Compile Include="Native\Event.cs" />
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<Compile Include="Native\Explosion.cs" />
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<Compile Include="Native\Fire.cs" />
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<Compile Include="Native\Game.cs" />
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<Compile Include="Native\Marker.cs" />
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<Compile Include="Native\Object.cs" />
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<Compile Include="Native\Ped.cs" />
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<Compile Include="Native\Player.cs" />
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<Compile Include="Native\RadarArea.cs" />
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<Compile Include="Native\Resource.cs" />
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<Compile Include="Native\Server.cs" />
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<Compile Include="Native\Team.cs" />
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<Compile Include="Native\Vehicle.cs" />
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<Compile Include="Native\Water.cs" />
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<Compile Include="Ped.cs" />
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<Compile Include="Pickup.cs" />
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<Compile Include="Player.cs" />
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<Compile Include="PlayerACInfo.cs" />
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<Compile Include="PlayerModInfo.cs" />
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<Compile Include="Pools\IdentifiedPool.cs" />
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<Compile Include="Pools\Pool.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Resource.cs" />
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<Compile Include="Server.cs" />
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<Compile Include="ServerVersion.cs" />
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<Compile Include="Team.cs" />
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<Compile Include="Utils\Disposable.cs" />
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<Compile Include="Utils\IIdentifyable.cs" />
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<Compile Include="Vector2.cs" />
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<Compile Include="Vector3.cs" />
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<Compile Include="Vehicle.cs" />
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<Compile Include="VehicleColor.cs" />
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<Compile Include="VehicleWheelsState.cs" />
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<Compile Include="Weapon.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>pdb2mdb $(TargetPath)</PostBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |