mta-ptp/client.lua

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local screenW, screenH = guiGetScreenSize()
SkinSelectionMenu = class(function(menu)
menu.isTeamFull = false
menu.policeSkins = {280, 281, 282, 283, 284, 285, 288, 265, 266, 267}
menu.secretServiceSkins = {163, 164, 165, 166, 194}
menu.terroristsSkins = {124, 125, 126, 127, 111, 112}
menu._selectSecretService = function()
menu.teamSelected = Teams.SECRET_SERVICE
setElementModel(localPlayer, menu.secretServiceSkins[1])
menu._currentSkinIndex = 1
menu._currentSkinArray = menu.secretServiceSkins
end
menu._selectPolice = function()
menu.teamSelected = Teams.POLICE
setElementModel(localPlayer, menu.policeSkins[1])
menu._currentSkinIndex = 1
menu._currentSkinArray = menu.policeSkins
end
menu._selectTerrorists = function()
menu.teamSelected = Teams.TERRORISTS
setElementModel(localPlayer, menu.terroristsSkins[1])
menu._currentSkinIndex = 1
menu._currentSkinArray = menu.terroristsSkins
end
end)
function SkinSelectionMenu:showSkinSelectionDxLabels()
dxDrawText("Protect The President", (screenW * 0.2870) - 1, (screenH * 0.0528) - 1, (screenW * 0.6734) - 1, (screenH * 0.1176) - 1, tocolor(0, 0, 0, 255), 2.00, "bankgothic", "left", "top", false, false, false, false, false)
dxDrawText("Protect The President", (screenW * 0.2870) + 1, (screenH * 0.0528) - 1, (screenW * 0.6734) + 1, (screenH * 0.1176) - 1, tocolor(0, 0, 0, 255), 2.00, "bankgothic", "left", "top", false, false, false, false, false)
dxDrawText("Protect The President", (screenW * 0.2870) - 1, (screenH * 0.0528) + 1, (screenW * 0.6734) - 1, (screenH * 0.1176) + 1, tocolor(0, 0, 0, 255), 2.00, "bankgothic", "left", "top", false, false, false, false, false)
dxDrawText("Protect The President", (screenW * 0.2870) + 1, (screenH * 0.0528) + 1, (screenW * 0.6734) + 1, (screenH * 0.1176) + 1, tocolor(0, 0, 0, 255), 2.00, "bankgothic", "left", "top", false, false, false, false, false)
dxDrawText("Protect The President", screenW * 0.2870, screenH * 0.0528, screenW * 0.6734, screenH * 0.1176, tocolor(255, 255, 255, 255), 2.00, "bankgothic", "left", "top", false, false, false, false, false)
dxDrawText("Select the team:", (screenW * 0.0896) - 1, (screenH * 0.2685) - 1, (screenW * 0.3693) - 1, (screenH * 0.3250) - 1, tocolor(0, 0, 0, 255), 2.00, "bankgothic", "left", "top", false, false, false, false, false)
dxDrawText("Select the team:", (screenW * 0.0896) + 1, (screenH * 0.2685) - 1, (screenW * 0.3693) + 1, (screenH * 0.3250) - 1, tocolor(0, 0, 0, 255), 2.00, "bankgothic", "left", "top", false, false, false, false, false)
dxDrawText("Select the team:", (screenW * 0.0896) - 1, (screenH * 0.2685) + 1, (screenW * 0.3693) - 1, (screenH * 0.3250) + 1, tocolor(0, 0, 0, 255), 2.00, "bankgothic", "left", "top", false, false, false, false, false)
dxDrawText("Select the team:", (screenW * 0.0896) + 1, (screenH * 0.2685) + 1, (screenW * 0.3693) + 1, (screenH * 0.3250) + 1, tocolor(0, 0, 0, 255), 2.00, "bankgothic", "left", "top", false, false, false, false, false)
dxDrawText("Select the team:", screenW * 0.0896, screenH * 0.2685, screenW * 0.3693, screenH * 0.3250, tocolor(255, 255, 255, 255), 2.00, "bankgothic", "left", "top", false, false, false, false, false)
dxDrawText("You can change skin via left & right arrow buttons. When you are done - click Space", screenW * 0.3089, screenH * 0.8111, screenW * 0.6896, screenH * 0.9185, tocolor(255, 255, 255, 255), 3.00, "arial", "left", "top", false, true, false, false, false)
if self.isTeamFull then
dxDrawText("Team is full!", (screenW * 0.6896) + 1, (screenH * 0.5630) + 1, (screenW * 0.7984) + 1, (screenH * 0.6139) + 1, tocolor(0, 0, 0, 255), 3.00, "arial", "left", "top", false, false, false, false, false)
dxDrawText("Team is full!", screenW * 0.6896, screenH * 0.5630, screenW * 0.7984, screenH * 0.6139, tocolor(241, 6, 0, 254), 3.00, "arial", "left", "top", false, false, false, false, false)
end
end
function SkinSelectionMenu:showSkinSelectionButtons()
self.secretServiceTeamButton = DxButton(
"secret_service",
0.0896,
0.3574,
0.2786,
0.0481,
tocolor(29, 253, 0, 200),
"Secret Service",
"pricedown",
2.0,
tocolor(255, 255, 255, 255),
true,
self._selectSecretService
)
self.policeTeamButton = DxButton(
"police",
0.0891,
0.4278,
0.2792,
0.0454,
tocolor(0, 23, 252, 200),
"Police",
"pricedown",
2.0,
tocolor(255, 255, 255, 255),
true,
self._selectPolice
)
self.terroristsTeamButton = DxButton(
"terrorists",
0.0891,
0.4917,
0.2792,
0.0472,
tocolor(251, 0, 0, 200),
"Terrorists",
"pricedown",
2.0,
tocolor(255, 255, 255, 255),
true,
self._selectTerrorists
)
self.secretServiceTeamButton:show()
self.policeTeamButton:show()
self.terroristsTeamButton:show()
end
function SkinSelectionMenu:hideSkinSelectionButtons()
self.secretServiceTeamButton:hide()
self.policeTeamButton:hide()
self.terroristsTeamButton:hide()
end
function SkinSelectionMenu:switchSkin(key)
if not self.teamSelected then
outputChatBox("Please select the team!")
return
end
if key == "arrow_r" then
if self._currentSkinIndex + 1 > #self._currentSkinArray then
self._currentSkinIndex = 1
setElementModel(localPlayer, self._currentSkinArray[self._currentSkinIndex])
return
else
self._currentSkinIndex = self._currentSkinIndex + 1
setElementModel(localPlayer, self._currentSkinArray[self._currentSkinIndex])
return
end
elseif key == "arrow_l" then
if self._currentSkinIndex - 1 < 1 then
self._currentSkinIndex = #self._currentSkinArray
setElementModel(localPlayer, self._currentSkinArray[self._currentSkinIndex])
return
else
self._currentSkinIndex = self._currentSkinIndex - 1
setElementModel(localPlayer, self._currentSkinArray[self._currentSkinIndex])
return
end
end
end
local function selectTeamAndSpawn(team, skin)
triggerServerEvent("onPlayerTeamSelected", localPlayer, team, skin)
end
addEventHandler("onClientResourceStart", resourceRoot, function()
skinSelectionMenu = SkinSelectionMenu()
skinSelectionMenu:showSkinSelectionButtons()
skinSelectionMenu._showLabels = function()
skinSelectionMenu:showSkinSelectionDxLabels()
end
skinSelectionMenu._switchSkin = function(key)
skinSelectionMenu:switchSkin(key)
end
bindKey("arrow_l", "down", skinSelectionMenu._switchSkin)
bindKey("arrow_r", "down", skinSelectionMenu._switchSkin)
addEventHandler("onClientRender", root, skinSelectionMenu._showLabels)
function _selectTeamAndSpawn()
selectTeamAndSpawn(skinSelectionMenu.teamSelected, skinSelectionMenu._currentSkinArray[skinSelectionMenu._currentSkinIndex])
end
bindKey("space", "down", _selectTeamAndSpawn)
skinSelectionMenu._selectSecretService()
end)
addEvent("onPlayerTeamFull", true)
addEventHandler("onPlayerTeamFull", root, function()
skinSelectionMenu.isTeamFull = true
setTimer(function()
skinSelectionMenu.isTeamFull = false
end, 2000, 1)
end)
addEvent("onPlayerTeamSelectedSuccessful", true)
addEventHandler("onPlayerTeamSelectedSuccessful", root, function()
unbindKey("arrow_l", "down", skinSelectionMenu._switchSkin)
unbindKey("arrow_r", "down", skinSelectionMenu._switchSkin)
unbindKey("space", "down", _selectTeamAndSpawn)
removeEventHandler("onClientRender", root, skinSelectionMenu._showLabels)
skinSelectionMenu:hideSkinSelectionButtons()
end)