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https://github.com/ChronosX88/mta-ptp.git
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Add giving weapon for teams
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parent
3e94a8a863
commit
95c9f8a68b
39
server.lua
39
server.lua
@ -10,13 +10,42 @@ local function mainOnPlayerJoin()
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outputChatBox("Please select the class and skin of your player", source, 255, 255, 0)
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end
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local function spawnPlayerOnTeamBase(player, x, y, z, rotation, skinID)
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local function giveTerroristsWeapon(player)
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giveWeapon(player, 27, 99999, false) -- Combat Shotgun
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giveWeapon(player, 28, 99999, false) -- Uzi
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giveWeapon(player, 16, 99999, false) -- Grenade
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giveWeapon(player, 30, 99999, false) -- AK47
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end
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local function givePoliceWeapon(player)
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giveWeapon(player, 29, 99999, false) -- MP5
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giveWeapon(player, 22, 99999, false) -- Colt 45
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giveWeapon(player, 25, 99999, false) -- Shotgun
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giveWeapon(player, 31, 99999, false) -- M4
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end
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local function giveSecretServiceWeapon(player)
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giveWeapon(player, 29, 99999, false) -- MP5
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giveWeapon(player, 23, 99999, false) -- Silenced
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giveWeapon(player, 25, 99999, false) -- Shotgun
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giveWeapon(player, 3, 1, false) -- Nightstick
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end
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local function spawnPlayerOnTeamBase(player, x, y, z, rotation, skinID, teamName)
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showCursor(player, false)
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spawnPlayer(player, x, y, z, rotation, skinID)
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setCameraTarget(player)
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--fadeCamera(player, true)
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setPlayerHudComponentVisible(player, "all", true)
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toggleAllControls(player, true, true, true)
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if teamName == Teams.SECRET_SERVICE then
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giveSecretServiceWeapon(player)
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elseif teamName == Teams.POLICE then
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givePoliceWeapon(player)
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elseif teamName == Teams.TERRORISTS then
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giveTerroristsWeapon(player)
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end
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end
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local function mainOnPlayerTeamSelected(team, skinID)
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@ -27,17 +56,17 @@ local function mainOnPlayerTeamSelected(team, skinID)
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local team = getTeamFromName(Teams.SECRET_SERVICE)
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setPlayerTeam(source, team)
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setElementData(source, "team."..Teams.SECRET_SERVICE..".skinID", skinID)
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spawnPlayerOnTeamBase(source, teamSpawns[Teams.SECRET_SERVICE][1], teamSpawns[Teams.SECRET_SERVICE][2], teamSpawns[Teams.SECRET_SERVICE][3], teamSpawns[Teams.SECRET_SERVICE][4], skinID)
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spawnPlayerOnTeamBase(source, teamSpawns[Teams.SECRET_SERVICE][1], teamSpawns[Teams.SECRET_SERVICE][2], teamSpawns[Teams.SECRET_SERVICE][3], teamSpawns[Teams.SECRET_SERVICE][4], skinID, Teams.SECRET_SERVICE)
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elseif team == Teams.POLICE then
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local team = getTeamFromName(Teams.POLICE)
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setPlayerTeam(source, team)
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setElementData(source, "team."..Teams.POLICE..".skinID", skinID)
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spawnPlayerOnTeamBase(source, teamSpawns[Teams.POLICE][1], teamSpawns[Teams.POLICE][2], teamSpawns[Teams.POLICE][3], teamSpawns[Teams.POLICE][4], skinID)
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spawnPlayerOnTeamBase(source, teamSpawns[Teams.POLICE][1], teamSpawns[Teams.POLICE][2], teamSpawns[Teams.POLICE][3], teamSpawns[Teams.POLICE][4], skinID, Teams.POLICE)
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elseif team == Teams.TERRORISTS then
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local team = getTeamFromName(Teams.TERRORISTS)
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setPlayerTeam(source, team)
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setElementData(source, "team."..Teams.TERRORISTS..".skinID", skinID)
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spawnPlayerOnTeamBase(source, teamSpawns[Teams.TERRORISTS][1], teamSpawns[Teams.TERRORISTS][2], teamSpawns[Teams.TERRORISTS][3], teamSpawns[Teams.TERRORISTS][4], skinID)
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spawnPlayerOnTeamBase(source, teamSpawns[Teams.TERRORISTS][1], teamSpawns[Teams.TERRORISTS][2], teamSpawns[Teams.TERRORISTS][3], teamSpawns[Teams.TERRORISTS][4], skinID, Teams.TERRORISTS)
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end
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triggerClientEvent(source, "onPlayerTeamSelectedSuccessful", resourceRoot)
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end
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@ -59,7 +88,7 @@ addEventHandler("onPlayerWasted", root,
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local team = getPlayerTeam(source)
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if team then
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local teamName = getTeamName(team)
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setTimer( spawnPlayerOnTeamBase, 3000, 1, source, teamSpawns[teamName][1], teamSpawns[teamName][2], teamSpawns[teamName][3], teamSpawns[teamName][4], getElementData(source, "team."..teamName..".skinID"))
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setTimer(spawnPlayerOnTeamBase, 3000, 1, source, teamSpawns[teamName][1], teamSpawns[teamName][2], teamSpawns[teamName][3], teamSpawns[teamName][4], getElementData(source, "team."..teamName..".skinID"), teamName)
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end
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end
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)
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