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Disable gunfire ambient sound
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3fcd023107
commit
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@ -135,6 +135,7 @@ local function selectTeamAndSpawn(team, skin)
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end
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addEventHandler("onClientResourceStart", resourceRoot, function()
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setAmbientSoundEnabled("gunfire", false)
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skinSelectionMenu = SkinSelectionMenu()
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skinSelectionMenu:showSkinSelectionButtons()
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skinSelectionMenu._showLabels = function()
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@ -168,4 +169,4 @@ addEventHandler("onPlayerTeamSelectedSuccessful", root, function()
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unbindKey("space", "down", _selectTeamAndSpawn)
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removeEventHandler("onClientRender", root, skinSelectionMenu._showLabels)
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skinSelectionMenu:hideSkinSelectionButtons()
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end)
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end)
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