mirror of
https://github.com/ChronosX88/netsukuku.git
synced 2024-11-24 11:12:19 +00:00
194 lines
6.6 KiB
Plaintext
194 lines
6.6 KiB
Plaintext
|
== NTK_RFC 0010 ==
|
||
|
|
||
|
Subject: Viphilama - Virtual to Physical Layer Mapper
|
||
|
|
||
|
----
|
||
|
This text describes a change to the Npv7.
|
||
|
It will be included in the final documentation, so feel free to correct it.
|
||
|
But if you want to change the system here described, please contact us first.
|
||
|
----
|
||
|
|
||
|
|
||
|
=== Viphilama ===
|
||
|
|
||
|
Viphilama will permit to Netsukuku to expand itself over the Internet and then
|
||
|
switching automatically to the physical layer without interfering with the
|
||
|
stability of the Net.
|
||
|
The theory of Viphilama isn't complete yet. This document, right now, is just
|
||
|
a description of what it would be.
|
||
|
|
||
|
=== Layer ===
|
||
|
|
||
|
Netsukuku will be split in two layer: the virtual layer and the physical one.
|
||
|
|
||
|
==== The physical layer ====
|
||
|
|
||
|
This is the original Netsukuku layer: every node is linked to other nodes by
|
||
|
physical links (wifi, cables, ...).
|
||
|
The physical layer is prioritised over the virtual one.
|
||
|
|
||
|
==== The virtual layer ====
|
||
|
|
||
|
The virtual layer is built upon the Internet or any other existing network.
|
||
|
The Netsukuku nodes, in this layer, are linked each other by tunnels.
|
||
|
|
||
|
A node, in order to join in the virtual layer, has to know its physical
|
||
|
coordinates.
|
||
|
The use of geographical coordinates is required for Viphilama, because it has
|
||
|
to map the virtual layer to the physical one and it needs a way to measure
|
||
|
the effective distance between two virtual nodes.
|
||
|
|
||
|
The coordinates can be retrieved using an online map service like
|
||
|
http://maps.google.com or with a GPS.
|
||
|
|
||
|
The coordinates are stored in the internal, external and bnode maps.
|
||
|
In the internal map there are the coordinates of each single node.
|
||
|
In the external maps, the coordinates which locate a gnode are set to its
|
||
|
barycenter: it is the average of the coordinates of all its internal nodes.
|
||
|
|
||
|
==== Gate node ====
|
||
|
|
||
|
The two layers are joined by the gate nodes. They are nodes which belong to
|
||
|
both layers.
|
||
|
This means that the two layer form a unique network.
|
||
|
|
||
|
|
||
|
=== Virtual to Physical mapper ===
|
||
|
|
||
|
The mapper does a basic job: whenever it finds that a virtual link can be
|
||
|
replaced by a physical one, it removes the virtual link.
|
||
|
|
||
|
Assume this scenario:
|
||
|
|
||
|
{{{
|
||
|
Tokyo Moscow Rome London
|
||
|
| | | |
|
||
|
| | | |
|
||
|
|__________|Internet tunnel|_________|
|
||
|
}}}
|
||
|
|
||
|
Only one link exists, and it is a virtual one.
|
||
|
Only Tokyo and London are linked, all the other cities are alone.
|
||
|
|
||
|
When Tokyo and Moscow will be linked by a series of physical nodes, the mapper
|
||
|
will change the net in this way:
|
||
|
|
||
|
{{{
|
||
|
Tokyo<--ntk nodes-->Moscow Rome London
|
||
|
| | |
|
||
|
|______ Internet tunnel ___|
|
||
|
}}}
|
||
|
|
||
|
|
||
|
When even Moscow and Rome will be linked by physical nodes:
|
||
|
|
||
|
{{{
|
||
|
Tokyo<--ntk nodes-->Moscow<--ntk nodes-->Rome London
|
||
|
| |
|
||
|
|__ Inet tunnel _|
|
||
|
}}}
|
||
|
|
||
|
And so on.
|
||
|
|
||
|
Basically when there are two nodes linked physically, one of them can cut
|
||
|
its virtual link which connects it to the virtual layer.
|
||
|
|
||
|
Let's go into the details.
|
||
|
|
||
|
==== Virtual hooking ====
|
||
|
|
||
|
A node, which hasn't any physical neighbours, resides in a black zone and, for
|
||
|
this reason, it can't hook to the physical layer. It will hook directly to
|
||
|
a vnode (virtual node), joining the virtual layer.
|
||
|
Let this hooking node be X.
|
||
|
|
||
|
The first part of the Virtual Hooking is the creation of the virtual links
|
||
|
(ip tunnels).
|
||
|
|
||
|
X chooses, at first, a random vnode which can be located anywhere in the
|
||
|
globe. If it is its first hook to the virtual layer, it will get the IP of
|
||
|
the vnode from a small public list available on the Internet, otherwise it
|
||
|
will consult its saved virtual maps.
|
||
|
Let the chosen vnode be Y.
|
||
|
|
||
|
X sends to Y a packet containing its coordinates. This pkt will be forwarded
|
||
|
with a greedy technique:
|
||
|
Y looks up its maps and forwards the pkt to the vnode which is the nearest to X.
|
||
|
If this latter vnode knows another vnode which is nearer to X, it forwards
|
||
|
again the packet. Finally, the pkt will arrive to the node Z, which is a node
|
||
|
very near to X.
|
||
|
|
||
|
Let d(A, B) be the physical distance between the node A and B.
|
||
|
|
||
|
The node Z appends its Internet IP to the received packet and forwards it
|
||
|
again to a node T, so that d(X,T) ~= d(X,Z).
|
||
|
The node T will do the same (adds its IP and forwards the pkt).
|
||
|
When the packet will be forwarded for the 16th time or when it can't be
|
||
|
forwarded anymore, it is sent back to the node X.
|
||
|
|
||
|
The node X collects this last packet and creates a virtual link (tunnel) to
|
||
|
each Internet IP which has been stored in the packet itself.
|
||
|
These linked nodes are the new rnodes of the node X.
|
||
|
|
||
|
|
||
|
At this point the node X will hook to each linked node. This procedure is
|
||
|
called v-linking:
|
||
|
|
||
|
Let "L" be the generic linked node.
|
||
|
|
||
|
X sends the I_AM_VHOOKING request to L.
|
||
|
|
||
|
L analyses its virtual rnodes and compares d(L,vR) to d(X,vR), where vR is a
|
||
|
vrnode. If d(X,vR) < d(L,vR), L adds the Internet IP of the vR in the reply
|
||
|
packet. This means that if L finds out that X is nearer to one of its
|
||
|
vrnodes, it tells X to create a link to it and deletes its link to the vrnode.
|
||
|
|
||
|
X receives the reply packet of L and tries to create a virtual link to each
|
||
|
vR listed in the same packet.
|
||
|
X writes the list of all the vR nodes which has been successfully linked to X
|
||
|
itself. This list is sent back to L.
|
||
|
|
||
|
L reads this latter list and delete all its links to the vR nodes, which has
|
||
|
been successfully linked to X.
|
||
|
|
||
|
X repeats this same hooking procedure for each L.
|
||
|
|
||
|
In the end, X chooses one of its vrnodes and hooks with the classical method
|
||
|
to it.
|
||
|
|
||
|
==== Gate hooking ====
|
||
|
|
||
|
A node can hook to the physical layer as a normal node or as gate node.
|
||
|
|
||
|
A normal node is the old plain node of Netsukuku, it doesn't have to specify
|
||
|
its coordinates and doesn't need any other prerequisites.
|
||
|
|
||
|
The gate-node has an Internet connection that it uses to connect to
|
||
|
the virtual layer, it is also connected to physical nodes.
|
||
|
|
||
|
There are two cases:
|
||
|
|
||
|
* When the node is from the start a gate node
|
||
|
* When it is first a vnode and then becomes a gate node
|
||
|
|
||
|
In the first case it hooks directly to a physical node. If one of its rnodes
|
||
|
is a gate node too, it will start the v-linking procedure with it.
|
||
|
In this way, the new gate-node will be linked to its nearer vrnodes.
|
||
|
The old gate-node will delete all the links to the vrnodes which have been
|
||
|
linked by the new gate-node.
|
||
|
|
||
|
In the second case, the node directly v-links to the new gate node which is
|
||
|
connected to.
|
||
|
|
||
|
When a gate-node can reach one of it vrnodes using both a virtual and a
|
||
|
physical link, it will delete the virtual one.
|
||
|
|
||
|
== TODO ==
|
||
|
|
||
|
* Is it possible to avoid using the coordinates?
|
||
|
* What does happen when a (v)node dies?
|
||
|
|
||
|
----
|
||
|
|
||
|
Feel free to help the development of Viphilama.
|