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199 lines
8.1 KiB
Plaintext
199 lines
8.1 KiB
Plaintext
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= NTK_RFC 0001 =
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Subject: Gnode contiguity
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----
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This text describes a change to the Npv7 about the collision of IPs.
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It will be included in the final documentation, so feel free to correct it.
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But if you want to change the system here described, please contact us first.
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----
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= The real problems =
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A collision of IPs happens when two gnodes with the same ID are born separately,
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so when they meet each trough a direct link or trough other nodes many
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problems arise since there are some ambiguities:
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* In the first case there can be nodes which have the same IP.
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* In the second:
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A <-> B <-> D <-> A
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After a qspn_round the node B will have two routes to reach the gnode A. But in this case the gnode A isn't a contiguous gnode, so when B wants to reach a node which belongs to A, it will send the packet using only one route which may lead to the A gnode which hasn't the wanted node.
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So these are the real problems.
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In order to solve them it is necessary that every time two gnodes meets each
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other for the first time, one of them will redo the hook, in fact, this was
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the cause of all.
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When a gnode meets for the first time another gnode is like when a new node joins
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the network: it hooks with the other nodes. The same must be done for the
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gnode.
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= Hook of gnodes =
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The hook of two gnodes works in this way: only the gnode which has less
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nodes than the other will change (let's call the first gnode X and the second
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Y). If X and Y have the same number of nodes, the gnode which has the smaller
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gnode_id will change.
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The bnodes of X will start to re-hook, the other nodes will re-hook when
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they notice that a new rnode which belongs to Y comes up.
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Summing up: the bnodes re-hook first, then their rnodes, then the rnodes of
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the rnodes of the bnodes... and so on, all the nodes of the gnode have
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re-hooked.
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It doesn't matter that a gnode composed by 2^24 nodes changes all its IPs,
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since it will happen only very few times, i.e. when the gnode of the Europe
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meets that of the America.
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== Gnode count ==
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This method requires that the number of nodes present in a gnode has to be
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known, therefore the qspn_pkt which traverse gnodes stores also the number
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of nodes of each traversed gnode.
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== No first tracer_pkt ==
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While re-hooking, the first tracer_pkt won't be sent like in the normal hook
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'cause if all the nodes of the gnode which is re-hooking send it, there
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would be a broadcast pkt for each node. The next qspn_round will let
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the other know the routes to reach them.
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== Re-hook of two equal, not contiguous gnodes ==
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When there are two nodes with the same ip, or gnodes with the
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same gid, one of them will re-hook, following the same rules we've described,
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but all the packets that the two (g)nodes will send each other will be routed
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by the daemons. For example if A wants to send a packet to A' it stores in the
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pkt the route it received with the last qspn_pkt, the other nodes will forward
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the packet to A' using that route, this is to avoid the problem described
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above.
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== Re-hook details ==
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The gnode X is re-hooking at the gnode Y.
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If the gnode Y hasn't enough free nodes for all the nodes of the
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gnode X then the situation evolves in this way:
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maxYnodes = maxmimum number of nodes in Y;
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curYnodes = current number of nodes in Y (gnode count of Y).
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diff = maxYnodes - curYnodes;
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`diff' is the number of new nodes which the gnode Y can accept inside.
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The bnodes of X will say to `diff'# nodes in X to re-hook in the gnode Y, all
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the other non-informed nodes will create a new gnode.
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Let's analyse the two cases.
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=== informed nodes ===
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Remembering how the nodes re-hook (first the bnode, then its rnodes, then the
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rnodes of its rnodes, etc..) we adopt this strategy:
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join_rate=diff/number_of_X_bnodes - 1;
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Each bnode of X knows it can inform `join_rate'# nodes, so when its
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rnodes try to re-hook at it, they'll know that:
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* they will become part of the gnode Y
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* they can inform other `(join_rate-1)/(number_of_links-1)'# nodes
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The same procedure holds for recursively the rnodes of the rnodes of the
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bnode.
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When `join_rate' becomes zero the node becomes non-informed.
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=== non-informed nodes ===
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The gid of the new gnode they create is based on the hash of their previous
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gid. In this way all the non-informed nodes will be in the same new gnode,
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cause they all generates the same hash. If the new gid is already taken in the
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map they'll increment it by one until they choose a non-taken gnode.
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== Counting the nodes ==
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At this point all seems to be solved, but it is not.
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Anyone can modify the qspn, so for example the X which has less nodes than Y
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can fake the number, and Y will be forced to re-hook.
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It this happens anyone can easily force a gnode of 2^24 nodes to change its
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IPs!
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Therefore the problem to be solved now is: how can the gnode Y verify that the
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gnode X has really more nodes?
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What is the main property of a network which has more nodes than another?
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The computability power!
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We assume that the average computability power for a gnode of the second level
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or greater is constant. (a gnode of the second level can have 2^16 nodes, in the
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third level 2^24). Therefore the gnode of level 1 won't be checked.
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Each node of the gnode which has to re-hook (in this case the gnode Y,
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since the gnode X is faking the qspn_pkt) will send a problem to solve to the
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other gnode and it wait for a very small time the reply with the solution in
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it. If the solution is right the node receiving it will re-hook, otherwise
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the gnode X will be banned and excluded from all the qspn floods.
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Only one challenge each T time can occur, where T is proportional to the size
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of the Y gnode. So say that Y has 16milions IPs, if it has already sent a
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challenge it will send another after 10 minutes.
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== Computability power ==
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But this system leaves opened another kind of attack: the gnode X can target a single
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node in Y, replying only to its reply and making it re-hook. In order to
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prevent this the nodes act in this way:
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* When a node hooks it creates a RSA key pair, then its rnodes get its public key.
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* When a node receives a reply to the problem, it broadcasts the reply inside its gnode,
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signing it with its public key. When its rnodes receive the pkt, check the signature.
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If it is valid they update the counter of received replies for the problems sent, then
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they substitute the signature with their own. The packet will propagate
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until it reaches all the nodes of the gnode.
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* The nodes will start to rehook only when all the replies will be
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received (during the wait time). Since it is not possible that all the reply are
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received it is allowed that 10% of replies are lost.
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The problem to solve sent by the nodes is:
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f(x) mod k
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where k is a random number between 2^16 and 2^32.
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f(x) is a function which is not easily computable with mod k.
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When x gets bigger the computation time increases.
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We are still deciding on what f() function using.
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=== Dumb machines ===
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Generating the problem doesn't require a high computability power, in
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fact, the daemon will keep 8 or 16 problems cached, generated while the cpu
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isn't used.
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The machines which have a very low computability power won't reply and even
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try to solve the problems they receive (but only if they can't take the
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computability of the problem).
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= ANDNA changes =
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If a same hostname is registered in two separeted gnodes what happens when they meet?
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Which node will mantain the hostname?
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The node which is in the greater gnode wins: the hash_nodes of the smaller
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gnode, which re-hooks, will reset their uptime counter, in this way when they
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receive the update request from the node (which has changed its IP and must
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update its hname), they ask to the other gnode for the old andna_caches.
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Moreover the ANDNA_MIN_UPDATE_TIME (the minum amount of time to be waited
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before sending an update os the hname) has to be reduced to
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NEW_HOOK_WAIT_TIME, which is the minimum amount of time to be waited before
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re-hooking. This is necessary, because all the hname updates sent
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before ANDNA_MIN_UPDATE_TIME seconds have elapsed since the last update
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rejected. If a gnode re-hooked, the hostname of its nodes has to be
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updated, therefore the update request must be accepted.
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= And that's all =
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That's all folks.
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Alpt, Katolaz, Mancausoft, Uscinziatu
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----
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related: [Netsukuku_RFC]
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