mirror of
https://github.com/ChronosX88/netsukuku.git
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224 lines
9.1 KiB
Plaintext
224 lines
9.1 KiB
Plaintext
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0. General
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Q: What is Netsukuku?
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Q: What are its features?
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Q: Why did you choose that name?
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Q: What does it mean "it uses chaos and fractals"?
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Q: Why another p2p network?
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Q: Ehi! You're crazy. This shit will not work!
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Q: Where are current Netsukuku networks that I can connect to?
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Q: What can I do to help the development of Netsukuku? How can I
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contribute to its growth?
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1. Technical
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Q: Does it scale in a network with A LOT of nodes?
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Q: What do you intend to do to solve the IP unicity problem?
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Q: Does it really works?
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Q: Netsukuku is separated from Internet. How?
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Q: How can I join in Netsukuku?
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Q: And how does a new node begin to locate any of the other nodes in
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the network?
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Q: Will you provide "Internet to Netsukuku" tunnels?
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Q: Aside from what I hack myself I was wondering what can be done on
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the Netsukuku network?
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Q: Will we be able to host websites anytime soon?
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Q: Will glibc be able to resolve names for the ANDNA system?
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Q: What sort of performance does Netsukuku have? Is it any good for
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voice chat, video chat, games?
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2. Software
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Q: On what OS does it run?
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Q: Will Netsukuku be ported to Windows?
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Q: Will Netsukuku be ported to PSP / Nintendo DS / wifi phones / PDAs?
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Q: How does it join the network?
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Q: For using a wifi link do I need of an access point? What to do?
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Q: Why the code is not written in java?
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--
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/ \
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0. General
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\ /
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Q: What is Netsukuku?
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A: Netsukuku is a mesh network or a p2p net system that generates and sustains
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itself autonomously. It is designed to handle an unlimited number of nodes
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with minimal CPU and memory resources. Thanks to this feature it can be
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easily used to build a worldwide distributed, anonymous and anarchical
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network, separated from the Internet, without the support of any servers,
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ISPs or authority controls.
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This net is composed by computers linked physically each other, therefore it
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isn't build upon any existing network. Netsukuku builds only the routes which
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connects all the computers of the net.
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In other words, Netsukuku replaces the level 3 of the model iso/osi with
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another routing protocol.
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The Domain Name System is also replaced by a decentralised and distributed
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system: the Abnormal Netsukuku Domain Name Anarchy.
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For more information read the section "2.3 So, WTF is it?" of the
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document ( http://netsukuku.freaknet.org/doc/netsukuku )
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Q: What are its features?
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A: The complete list of features is here:
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http://netsukuku.freaknet.org/files/doc/misc/Ntk_features_list
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Q: Why did you choose that name?
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A: Networked Electronic Technician Skilled in Ultimate Killing, Utility and
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Kamikaze Uplinking.
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But there is also another story: we were learning Japanese katakana with
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`slimeforest', a nice game for GNU/Linux.
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Unfortunately when we encountered the "Network" word, written in Japanese,
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we didn't know all the relative symbols, so the only katakana we were able
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to read were few and mixed with others the name was: Ne tsu ku ku.
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By the way, you can always think of any other deceitful and hidden
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meanings.
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Q: What does it mean "it uses chaos and fractals"?
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A: The Netsukuku protocol (Npv7) structures the entire net as a fractal and,
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in order to calculate all the needed routes which are necessary to connect a
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node to all the other nodes, it makes use of a particular algorithm called
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Quantum Shortest Path Netsukuku (QSPN).
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Here a fractal is meant as a highly clusterized graph of nodes.
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(For the in depth description of the map system in Netsukuku read the
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"5.3 The truly Gnode^n for n<=INFINITE" section in the document.)
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On the other hand, the QSPN is a meta-algorithm in the sense that it
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has to run on a real (or simulated) network. The nodes have to send the
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QSPN pkt in order to "execute" it. For this reason it is not always true
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that a determinate pkt will be sent before another one.
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This system allows to get the best routes without any heavy computation.
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(read the "5.1 QSPN: Quantum Shortest Path Netsukuku" section in the
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document).
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Q: Why another p2p network?
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A: Netsukuku is not a p2p net built upon the Internet. It is a physical
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network and it is a dynamic routing system designed to handle 2^128 nodes
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without any servers or central systems, in this way, it is possible to
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build a physical network separated from the Internet. Btw, read "What is
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Netsukuku".
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Q: Ehi! You're crazy. It won't work!
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A: Ehi pal, this doesn't pretend to be _now_ the final solution to the meaning
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of life, the universe and everything. Why don't you contribute and give us
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useful hints from your great knowledge? If you want to help in the
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development, read the code and contact us ;)
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Q: Where are current Netsukuku networks that I can connect to?
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A: Simply we don't know and we can't, but the website team si developing a
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community portal which will ease the difficulty of coordination. (Think of
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Google maps).
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Q: What can I do to help the development of Netsukuku? How can I contribute to
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its growth?
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A: http://lab.dyne.org/Ntk_Grow_Netsukuku
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/ \
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1. Technical
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\ /
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Q: Does it scale in a network with A LOT of nodes?
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A: Simple and not accurate reasons for the scalability of Netsukuku (until there
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is the technical documentation with math background that is being written):
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1) the size of the maps is fixed: about 4Kb for the int_map and 16Kb for
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the ext_map.
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2) Not all the nodes sends a broadcast discovery.
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3) There are few floods for each discovery.
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4) When a node receives a flood it already has the routes without
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calculating anything.
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5) A flood is synchronized: the same flood starts at the same time for all
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the nodes.
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A first draft of the explanation of the Netsukuku scalability is available
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here: http://lab.dyne.org/Netsukuku_scalability
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Q: What do you intend to do to solve the IP unicity problem?
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A: It is already solved: http://lab.dyne.org/Ntk_gnodes_contiguity
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Q: Does it really works?
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A: ^_^
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Q: Netsukuku is separated from Internet. How?
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Someone is building all new infrastructure? Who's paying for that?
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A: Not at all, there is no need to pay. The best way to physical link two
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nodes is using the wifi. Nowadays, there are a lot of cool wifi
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technologies, which allows to link two nodes distant kilometres each other.
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In the city there would be no problems, it suffices only a node for
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each neighbourhood and the city will be completely covered.
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Q: How can I join in Netsukuku?
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A: Take out your wifi antenna, and start the Netsukuku daemon on the relative
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network interface, then wait and tell to do the same thing to all your
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friends ^_-
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Q: And how does a new node begin to locate any of the other nodes in the
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network?
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A: The Netsukuku radar sends echo packets about every 10 seconds, if someone
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replies it communicates with it.
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Q: Will you provide "Internet to Netsukuku" tunnels?
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A: Yes, they will be used to link close cities. Please read this for more
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information:
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http://lab.dyne.org/Ntk_Internet_tunnels
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Q: Aside from what I hack myself I was wondering what can be done on the
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Netsukuku network?
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A: Whatever you already do in the actual Internet. What the Netsukuku daemon
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does is to only set the routes in the kernel routing table.
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Q: Will we be able to host websites anytime soon?
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A: You can do it by now!
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Q: Will glibc be able to resolve names for the ANDNA system?
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A: ANDNA comes with a DNS wrapper so it is trasparent to all the programs
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which uses the glibc. Read "man andna":
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http://netsukuku.freaknet.org/doc/manuals/html/andna.html
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Q: What sort of performance does Netsukuku have? Is it any good for voice chat
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video chat?
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A: What do you mean by `performance'?
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Network performance: it is dependent on the links quality. If the nodes are
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linked by 100Mbps cable you will feel like in a large LAN.
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The distance from yourself and the destination node is also relevant.
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Remember that the Netsukuku daemon chooses only the best way to reach
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the other nodes, but cannot improve the roads themself.
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Software performance: you really shouldn't worry about this:
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PID USER PRI NI SIZE RSS SHARE %CPU %MEM TIME CPU COMMAND
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18521 root 15 0 17708 1552 1164 0.0 0.3 0:00 0 ntkd
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/ \
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2. Software
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\ /
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Q: On what OS does it run?
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A: For now it runs only on GNU/Linux, but it is easy to port it on other OS.
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If you want to join in the development let us now ;)
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Q: Will Netsukuku be ported to Windows?
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A: Short answer: if you code the port, yes.
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Answer: We need coders for that. There are a lot of things to be done and
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the Windows port is what we care less.
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Q: Will Netsukuku be ported to PSP / Nintendo DS / wifi phones / linux PDAs
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etc...
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A: We are currently working on flashing Netsukuku on Access Points (like
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Linksys). See http://netsukuku.freaknet.org/openwrt/
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Q: For using a wifi link do I need of an access point? What to do?
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A: You just need a wifi network card. Put it in ad-hoc mode using "netsukuku"
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as essid. ( man netsukuku_wifi:
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http://netsukuku.freaknet.org/doc/manuals/html/netsukuku_wifi.html )
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Q: Why the code is not written in java?
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A: Are you kidding?
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--
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Q: My question is not answered here!
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A: Contact us: http://netsukuku.freaknet.org
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