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194 lines
6.6 KiB
Plaintext
194 lines
6.6 KiB
Plaintext
== NTK_RFC 0010 ==
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Subject: Viphilama - Virtual to Physical Layer Mapper
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----
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This text describes a change to the Npv7.
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It will be included in the final documentation, so feel free to correct it.
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But if you want to change the system here described, please contact us first.
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----
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=== Viphilama ===
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Viphilama will permit to Netsukuku to expand itself over the Internet and then
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switching automatically to the physical layer without interfering with the
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stability of the Net.
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The theory of Viphilama isn't complete yet. This document, right now, is just
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a description of what it would be.
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=== Layer ===
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Netsukuku will be split in two layer: the virtual layer and the physical one.
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==== The physical layer ====
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This is the original Netsukuku layer: every node is linked to other nodes by
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physical links (wifi, cables, ...).
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The physical layer is prioritised over the virtual one.
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==== The virtual layer ====
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The virtual layer is built upon the Internet or any other existing network.
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The Netsukuku nodes, in this layer, are linked each other by tunnels.
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A node, in order to join in the virtual layer, has to know its physical
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coordinates.
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The use of geographical coordinates is required for Viphilama, because it has
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to map the virtual layer to the physical one and it needs a way to measure
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the effective distance between two virtual nodes.
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The coordinates can be retrieved using an online map service like
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http://maps.google.com or with a GPS.
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The coordinates are stored in the internal, external and bnode maps.
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In the internal map there are the coordinates of each single node.
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In the external maps, the coordinates which locate a gnode are set to its
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barycenter: it is the average of the coordinates of all its internal nodes.
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==== Gate node ====
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The two layers are joined by the gate nodes. They are nodes which belong to
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both layers.
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This means that the two layer form a unique network.
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=== Virtual to Physical mapper ===
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The mapper does a basic job: whenever it finds that a virtual link can be
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replaced by a physical one, it removes the virtual link.
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Assume this scenario:
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{{{
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Tokyo Moscow Rome London
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|__________|Internet tunnel|_________|
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}}}
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Only one link exists, and it is a virtual one.
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Only Tokyo and London are linked, all the other cities are alone.
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When Tokyo and Moscow will be linked by a series of physical nodes, the mapper
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will change the net in this way:
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{{{
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Tokyo<--ntk nodes-->Moscow Rome London
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|______ Internet tunnel ___|
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}}}
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When even Moscow and Rome will be linked by physical nodes:
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{{{
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Tokyo<--ntk nodes-->Moscow<--ntk nodes-->Rome London
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|__ Inet tunnel _|
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}}}
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And so on.
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Basically when there are two nodes linked physically, one of them can cut
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its virtual link which connects it to the virtual layer.
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Let's go into the details.
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==== Virtual hooking ====
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A node, which hasn't any physical neighbours, resides in a black zone and, for
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this reason, it can't hook to the physical layer. It will hook directly to
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a vnode (virtual node), joining the virtual layer.
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Let this hooking node be X.
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The first part of the Virtual Hooking is the creation of the virtual links
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(ip tunnels).
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X chooses, at first, a random vnode which can be located anywhere in the
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globe. If it is its first hook to the virtual layer, it will get the IP of
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the vnode from a small public list available on the Internet, otherwise it
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will consult its saved virtual maps.
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Let the chosen vnode be Y.
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X sends to Y a packet containing its coordinates. This pkt will be forwarded
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with a greedy technique:
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Y looks up its maps and forwards the pkt to the vnode which is the nearest to X.
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If this latter vnode knows another vnode which is nearer to X, it forwards
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again the packet. Finally, the pkt will arrive to the node Z, which is a node
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very near to X.
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Let d(A, B) be the physical distance between the node A and B.
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The node Z appends its Internet IP to the received packet and forwards it
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again to a node T, so that d(X,T) ~= d(X,Z).
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The node T will do the same (adds its IP and forwards the pkt).
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When the packet will be forwarded for the 16th time or when it can't be
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forwarded anymore, it is sent back to the node X.
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The node X collects this last packet and creates a virtual link (tunnel) to
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each Internet IP which has been stored in the packet itself.
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These linked nodes are the new rnodes of the node X.
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At this point the node X will hook to each linked node. This procedure is
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called v-linking:
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Let "L" be the generic linked node.
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X sends the I_AM_VHOOKING request to L.
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L analyses its virtual rnodes and compares d(L,vR) to d(X,vR), where vR is a
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vrnode. If d(X,vR) < d(L,vR), L adds the Internet IP of the vR in the reply
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packet. This means that if L finds out that X is nearer to one of its
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vrnodes, it tells X to create a link to it and deletes its link to the vrnode.
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X receives the reply packet of L and tries to create a virtual link to each
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vR listed in the same packet.
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X writes the list of all the vR nodes which has been successfully linked to X
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itself. This list is sent back to L.
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L reads this latter list and delete all its links to the vR nodes, which has
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been successfully linked to X.
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X repeats this same hooking procedure for each L.
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In the end, X chooses one of its vrnodes and hooks with the classical method
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to it.
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==== Gate hooking ====
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A node can hook to the physical layer as a normal node or as gate node.
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A normal node is the old plain node of Netsukuku, it doesn't have to specify
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its coordinates and doesn't need any other prerequisites.
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The gate-node has an Internet connection that it uses to connect to
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the virtual layer, it is also connected to physical nodes.
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There are two cases:
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* When the node is from the start a gate node
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* When it is first a vnode and then becomes a gate node
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In the first case it hooks directly to a physical node. If one of its rnodes
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is a gate node too, it will start the v-linking procedure with it.
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In this way, the new gate-node will be linked to its nearer vrnodes.
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The old gate-node will delete all the links to the vrnodes which have been
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linked by the new gate-node.
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In the second case, the node directly v-links to the new gate node which is
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connected to.
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When a gate-node can reach one of it vrnodes using both a virtual and a
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physical link, it will delete the virtual one.
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== TODO ==
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* Is it possible to avoid using the coordinates?
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* What does happen when a (v)node dies?
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----
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Feel free to help the development of Viphilama.
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