mirror of
https://github.com/ChronosX88/netsukuku.git
synced 2024-11-29 13:42:20 +00:00
224 lines
9.1 KiB
Plaintext
224 lines
9.1 KiB
Plaintext
|
|
0. General
|
|
Q: What is Netsukuku?
|
|
Q: What are its features?
|
|
Q: Why did you choose that name?
|
|
Q: What does it mean "it uses chaos and fractals"?
|
|
Q: Why another p2p network?
|
|
Q: Ehi! You're crazy. This shit will not work!
|
|
Q: Where are current Netsukuku networks that I can connect to?
|
|
Q: What can I do to help the development of Netsukuku? How can I
|
|
contribute to its growth?
|
|
|
|
1. Technical
|
|
Q: Does it scale in a network with A LOT of nodes?
|
|
Q: What do you intend to do to solve the IP unicity problem?
|
|
Q: Does it really works?
|
|
Q: Netsukuku is separated from Internet. How?
|
|
Q: How can I join in Netsukuku?
|
|
Q: And how does a new node begin to locate any of the other nodes in
|
|
the network?
|
|
Q: Will you provide "Internet to Netsukuku" tunnels?
|
|
Q: Aside from what I hack myself I was wondering what can be done on
|
|
the Netsukuku network?
|
|
Q: Will we be able to host websites anytime soon?
|
|
Q: Will glibc be able to resolve names for the ANDNA system?
|
|
Q: What sort of performance does Netsukuku have? Is it any good for
|
|
voice chat, video chat, games?
|
|
|
|
2. Software
|
|
Q: On what OS does it run?
|
|
Q: Will Netsukuku be ported to Windows?
|
|
Q: Will Netsukuku be ported to PSP / Nintendo DS / wifi phones / PDAs?
|
|
Q: How does it join the network?
|
|
Q: For using a wifi link do I need of an access point? What to do?
|
|
Q: Why the code is not written in java?
|
|
|
|
--
|
|
|
|
|
|
/ \
|
|
0. General
|
|
\ /
|
|
|
|
Q: What is Netsukuku?
|
|
A: Netsukuku is a mesh network or a p2p net system that generates and sustains
|
|
itself autonomously. It is designed to handle an unlimited number of nodes
|
|
with minimal CPU and memory resources. Thanks to this feature it can be
|
|
easily used to build a worldwide distributed, anonymous and anarchical
|
|
network, separated from the Internet, without the support of any servers,
|
|
ISPs or authority controls.
|
|
This net is composed by computers linked physically each other, therefore it
|
|
isn't build upon any existing network. Netsukuku builds only the routes which
|
|
connects all the computers of the net.
|
|
In other words, Netsukuku replaces the level 3 of the model iso/osi with
|
|
another routing protocol.
|
|
The Domain Name System is also replaced by a decentralised and distributed
|
|
system: the Abnormal Netsukuku Domain Name Anarchy.
|
|
|
|
For more information read the section "2.3 So, WTF is it?" of the
|
|
document ( http://netsukuku.freaknet.org/doc/netsukuku )
|
|
|
|
Q: What are its features?
|
|
A: The complete list of features is here:
|
|
http://netsukuku.freaknet.org/files/doc/misc/Ntk_features_list
|
|
|
|
Q: Why did you choose that name?
|
|
A: Networked Electronic Technician Skilled in Ultimate Killing, Utility and
|
|
Kamikaze Uplinking.
|
|
But there is also another story: we were learning Japanese katakana with
|
|
`slimeforest', a nice game for GNU/Linux.
|
|
Unfortunately when we encountered the "Network" word, written in Japanese,
|
|
we didn't know all the relative symbols, so the only katakana we were able
|
|
to read were few and mixed with others the name was: Ne tsu ku ku.
|
|
By the way, you can always think of any other deceitful and hidden
|
|
meanings.
|
|
|
|
Q: What does it mean "it uses chaos and fractals"?
|
|
A: The Netsukuku protocol (Npv7) structures the entire net as a fractal and,
|
|
in order to calculate all the needed routes which are necessary to connect a
|
|
node to all the other nodes, it makes use of a particular algorithm called
|
|
Quantum Shortest Path Netsukuku (QSPN).
|
|
Here a fractal is meant as a highly clusterized graph of nodes.
|
|
(For the in depth description of the map system in Netsukuku read the
|
|
"5.3 The truly Gnode^n for n<=INFINITE" section in the document.)
|
|
|
|
On the other hand, the QSPN is a meta-algorithm in the sense that it
|
|
has to run on a real (or simulated) network. The nodes have to send the
|
|
QSPN pkt in order to "execute" it. For this reason it is not always true
|
|
that a determinate pkt will be sent before another one.
|
|
This system allows to get the best routes without any heavy computation.
|
|
(read the "5.1 QSPN: Quantum Shortest Path Netsukuku" section in the
|
|
document).
|
|
|
|
Q: Why another p2p network?
|
|
A: Netsukuku is not a p2p net built upon the Internet. It is a physical
|
|
network and it is a dynamic routing system designed to handle 2^128 nodes
|
|
without any servers or central systems, in this way, it is possible to
|
|
build a physical network separated from the Internet. Btw, read "What is
|
|
Netsukuku".
|
|
|
|
Q: Ehi! You're crazy. It won't work!
|
|
A: Ehi pal, this doesn't pretend to be _now_ the final solution to the meaning
|
|
of life, the universe and everything. Why don't you contribute and give us
|
|
useful hints from your great knowledge? If you want to help in the
|
|
development, read the code and contact us ;)
|
|
|
|
Q: Where are current Netsukuku networks that I can connect to?
|
|
A: Simply we don't know and we can't, but the website team si developing a
|
|
community portal which will ease the difficulty of coordination. (Think of
|
|
Google maps).
|
|
|
|
Q: What can I do to help the development of Netsukuku? How can I contribute to
|
|
its growth?
|
|
A: http://lab.dyne.org/Ntk_Grow_Netsukuku
|
|
|
|
|
|
/ \
|
|
1. Technical
|
|
\ /
|
|
|
|
Q: Does it scale in a network with A LOT of nodes?
|
|
A: Simple and not accurate reasons for the scalability of Netsukuku (until there
|
|
is the technical documentation with math background that is being written):
|
|
1) the size of the maps is fixed: about 4Kb for the int_map and 16Kb for
|
|
the ext_map.
|
|
2) Not all the nodes sends a broadcast discovery.
|
|
3) There are few floods for each discovery.
|
|
4) When a node receives a flood it already has the routes without
|
|
calculating anything.
|
|
5) A flood is synchronized: the same flood starts at the same time for all
|
|
the nodes.
|
|
|
|
A first draft of the explanation of the Netsukuku scalability is available
|
|
here: http://lab.dyne.org/Netsukuku_scalability
|
|
|
|
Q: What do you intend to do to solve the IP unicity problem?
|
|
A: It is already solved: http://lab.dyne.org/Ntk_gnodes_contiguity
|
|
|
|
Q: Does it really works?
|
|
A: ^_^
|
|
|
|
Q: Netsukuku is separated from Internet. How?
|
|
Someone is building all new infrastructure? Who's paying for that?
|
|
A: Not at all, there is no need to pay. The best way to physical link two
|
|
nodes is using the wifi. Nowadays, there are a lot of cool wifi
|
|
technologies, which allows to link two nodes distant kilometres each other.
|
|
In the city there would be no problems, it suffices only a node for
|
|
each neighbourhood and the city will be completely covered.
|
|
|
|
Q: How can I join in Netsukuku?
|
|
A: Take out your wifi antenna, and start the Netsukuku daemon on the relative
|
|
network interface, then wait and tell to do the same thing to all your
|
|
friends ^_-
|
|
|
|
Q: And how does a new node begin to locate any of the other nodes in the
|
|
network?
|
|
A: The Netsukuku radar sends echo packets about every 10 seconds, if someone
|
|
replies it communicates with it.
|
|
|
|
Q: Will you provide "Internet to Netsukuku" tunnels?
|
|
A: Yes, they will be used to link close cities. Please read this for more
|
|
information:
|
|
http://lab.dyne.org/Ntk_Internet_tunnels
|
|
|
|
Q: Aside from what I hack myself I was wondering what can be done on the
|
|
Netsukuku network?
|
|
A: Whatever you already do in the actual Internet. What the Netsukuku daemon
|
|
does is to only set the routes in the kernel routing table.
|
|
|
|
Q: Will we be able to host websites anytime soon?
|
|
A: You can do it by now!
|
|
|
|
Q: Will glibc be able to resolve names for the ANDNA system?
|
|
A: ANDNA comes with a DNS wrapper so it is trasparent to all the programs
|
|
which uses the glibc. Read "man andna":
|
|
http://netsukuku.freaknet.org/doc/manuals/html/andna.html
|
|
|
|
Q: What sort of performance does Netsukuku have? Is it any good for voice chat
|
|
video chat?
|
|
A: What do you mean by `performance'?
|
|
|
|
Network performance: it is dependent on the links quality. If the nodes are
|
|
linked by 100Mbps cable you will feel like in a large LAN.
|
|
The distance from yourself and the destination node is also relevant.
|
|
Remember that the Netsukuku daemon chooses only the best way to reach
|
|
the other nodes, but cannot improve the roads themself.
|
|
|
|
Software performance: you really shouldn't worry about this:
|
|
PID USER PRI NI SIZE RSS SHARE %CPU %MEM TIME CPU COMMAND
|
|
18521 root 15 0 17708 1552 1164 0.0 0.3 0:00 0 ntkd
|
|
|
|
|
|
/ \
|
|
2. Software
|
|
\ /
|
|
|
|
Q: On what OS does it run?
|
|
A: For now it runs only on GNU/Linux, but it is easy to port it on other OS.
|
|
If you want to join in the development let us now ;)
|
|
|
|
Q: Will Netsukuku be ported to Windows?
|
|
A: Short answer: if you code the port, yes.
|
|
Answer: We need coders for that. There are a lot of things to be done and
|
|
the Windows port is what we care less.
|
|
|
|
Q: Will Netsukuku be ported to PSP / Nintendo DS / wifi phones / linux PDAs
|
|
etc...
|
|
A: We are currently working on flashing Netsukuku on Access Points (like
|
|
Linksys). See http://netsukuku.freaknet.org/openwrt/
|
|
|
|
Q: For using a wifi link do I need of an access point? What to do?
|
|
A: You just need a wifi network card. Put it in ad-hoc mode using "netsukuku"
|
|
as essid. ( man netsukuku_wifi:
|
|
http://netsukuku.freaknet.org/doc/manuals/html/netsukuku_wifi.html )
|
|
|
|
Q: Why the code is not written in java?
|
|
A: Are you kidding?
|
|
|
|
|
|
--
|
|
|
|
Q: My question is not answered here!
|
|
A: Contact us: http://netsukuku.freaknet.org
|