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* Style varied wildly between files and within files. * find . -name "*.c" -exec indent {} -ut -ts4 -kr -psl \; * find . -name "*.h" -exec indent {} -ut -ts4 -kr -psl \;
178 lines
6.4 KiB
C
178 lines
6.4 KiB
C
/* This file is part of Netsukuku system
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* (c) Copyright 2004 Andrea Lo Pumo aka AlpT <alpt@freaknet.org>
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*
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* This source code is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as published
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* by the Free Software Foundation; either version 2 of the License,
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* or (at your option) any later version.
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*
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* This source code is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* Please refer to the GNU Public License for more details.
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*
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* You should have received a copy of the GNU Public License along with
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* this source code; if not, write to:
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* Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef BMAP_H
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#define BMAP_H
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#include "gmap.h"
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#define BMAP_UPDATE MAP_UPDATE /* At each new qspn_round all the bnodes flags are set
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to BMAP_UPDATE, thus when tracer_store_pkt() updates
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them for the first time during the new round, it
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deletes their rnodes. */
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/*
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* map_bnode is the struct used to create the "map border node".
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* This map keeps all the border node of the map, making it easy to retrieve
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* the gnode they are linked to.
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* It is indentical to the map_node but, as always there are some little
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* differences:
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*
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* uint16_t links; is the number of gnodes the bnode is
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* linked to.
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* map_rnode *r_node; r_node[x].r_node, in this case, points
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* to the position of the bnode's gnode in
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* the ext_map.
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* u_int brdcast; Where this node is in the int/ext_map.
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* The position is stored in the usual
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* pos_from_node() format. (Yep, a dirty hack)
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*
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* So you are asking why I didn't made a new struct for the bmap. Well, I don't
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* want to [re]write all the functions to handle the map, for example
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* rnode_add,rnode_del, save_map, etc... it's a pain, just for a little map and
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* moreover it adds new potential bugs. In conclusion: laziness + fear == hacks++;
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*
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*/
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typedef map_node map_bnode;
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#define MAP_BNODE_PACK_SZ MAP_NODE_PACK_SZ
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#define MAXGROUPBNODE MAXGROUPNODE /*the maximum number of bnodes in
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a gnode is equal to the maximum
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number of nodes */
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#define MAXBNODE_LINKS (MAXGROUPNODE*2) /*The maximum number of gnodes a
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bnode is linked to */
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#define MAXBNODE_RNODEBLOCK (MAXBNODE_LINKS*MAXGROUPBNODE*MAP_RNODE_PACK_SZ)
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/*
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* These defines make the life easier, so instead of writing int_map_hdr I
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* write bnode_map_hdr. Cool eh? ^_^.
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*/
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#define bnode_ptr brdcast /*Don't kill me */
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#define bnode_map_hdr int_map_hdr
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#define bnode_map_sz int_map_sz
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/*
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* The bnode map uses only `me.cur_quadg.levels-1' levels, because each level of
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* the bmap points to the upper one, therefore the last level is ignored.
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*/
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#define BMAP_LEVELS(levels) (levels-1)
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#define BMAP_MAX_LEVELS (BMAP_LEVELS(MAX_LEVELS))
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#define GET_BMAP_LEVELS(family) (BMAP_LEVELS(GET_LEVELS((family))))
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/*
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* border node block: this is the block which keeps the gnodes linked to the
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* `bnode' border_node. When a bnode has to add his entry in the tracer_pkt it
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* encapsulates the bnode_block at the end of the packet, in this way it is
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* possible to know all the gnodes linked to the bnode's gnode.
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* Note: It is possible that the packet passes trough many bnodes, in this case
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* the bnode block is always put at the end, ex:
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* |pkt_hdr|brdcast_hdr|tracer_hdr|tracer_chunks|bnode_hdr|bnode_chunks|bnode_hdr|bnode_chunks|...
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* and so on.
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*
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* The bblock is also used to store the Internet gateways, see igs.h for more
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* details.
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*/
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typedef struct {
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u_char bnode_levels;
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u_short links; /*The number of linked gnode */
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} _PACKED_ bnode_hdr;
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INT_INFO bnode_hdr_iinfo = { 1, {INT_TYPE_16BIT}, {sizeof(char)}, {1} };
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/*
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* This is part of the bnode_hdr.
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*
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* u_char bnode[bnode_levels]; The bnode this bnode_block belongs to.
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*/
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#define BNODE_HDR_SZ(levels) (sizeof(bnode_hdr)+sizeof(u_char)*(levels))
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typedef struct {
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/* The `bnode_hdr.bnode' borders on the `gnode' of `level'th level with
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* a round trip time which is stored in `rtt'. */
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u_char gnode;
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u_char level;
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u_int rtt;
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} _PACKED_ bnode_chunk;
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#define BNODEBLOCK_SZ(levels, links) (BNODE_HDR_SZ((levels)) + \
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(sizeof(bnode_chunk)*(links)))
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INT_INFO bnode_chunk_iinfo =
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{ 1, {INT_TYPE_32BIT}, {sizeof(char) * 2}, {1} };
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/*
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* This is the header placed on top of all the bnode_map blocks.
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* So the bnode maps final block is:
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*
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* bnode_maps_hdr
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*
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* ---------
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* bnode_map_hdr
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* bnode_map_block
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* ---------
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* bnode_map_hdr
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* bnode_map_block
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* ---------
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*
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* ...
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*/
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struct bnode_maps_hdr {
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u_char levels;
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size_t bmaps_block_sz;
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} _PACKED_;
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INT_INFO bnode_maps_hdr_iinfo =
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{ 1, {INT_TYPE_32BIT}, {sizeof(char)}, {1} };
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/* * * Functions' declaration * * */
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void bmap_levels_init(u_char levels, map_bnode *** bmap,
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u_int ** bmap_nodes);
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void bmap_levels_free(map_bnode ** bmap, u_int * bmap_nodes);
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void bmap_counter_init(u_char levels, u_int ** bnodes_closed,
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u_int ** bnodes_opened);
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void bmap_counter_free(u_int * bnodes_closed, u_int * bnodes_opened);
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void bmap_counter_reset(u_char levels, u_int * counter);
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int map_add_bnode(map_bnode ** bmap, u_int * bmap_nodes, u_int bnode,
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u_int links);
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map_bnode *map_bnode_del(map_bnode * bmap, u_int * bmap_nodes,
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map_bnode * bnode);
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int bmap_del_rnode_by_level(map_bnode *, int, map_gnode **, int);
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int map_find_bnode(map_bnode * bmap, int bmap_nodes, int node);
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int map_find_bnode_rnode(map_bnode * bmap, int bmap_nodes, void *n);
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int map_count_bnode_rnode(map_bnode * bmap, int bmap_nodes, void *n);
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int bmaps_count_bnode_rnode(map_bnode ** bmap, int *bmap_nodes, int levels,
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void *n);
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int map_del_bnode_rnode(map_bnode ** bmap, int *bmap_nodes, void *n);
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int bmaps_del_bnode_rnode(map_bnode ** bmap, int *bmap_nodes, int levels,
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void *n);
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void map_set_bnode_flag(map_bnode * bmap, int bmap_nodes, int flags);
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void bmaps_set_bnode_flag(map_bnode ** bmap, int *bmap_nodes, int levels,
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int flags);
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char *pack_all_bmaps(map_bnode **, u_int *, map_gnode **, quadro_group,
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size_t *);
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map_bnode **unpack_all_bmaps(char *, u_char, map_gnode **, u_int **, int,
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int);
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int save_bmap(map_bnode **, u_int *, map_gnode **, quadro_group, char *);
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map_bnode **load_bmap(char *, map_gnode **, u_char, u_int **);
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#endif /*BMAP_H */
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