This commit is contained in:
psyc://psyced.org/~lynX 2011-07-09 12:15:38 +02:00
parent 6322c7ccad
commit 091b4e7a9b

View File

@ -84,6 +84,8 @@ end_game() {
if (winner == -1 || draw) { if (winner == -1 || draw) {
castmsg(ME, "_notice_place_game_end_draw", "Game over. It's a draw.", ([ ])); castmsg(ME, "_notice_place_game_end_draw", "Game over. It's a draw.", ([ ]));
} else { } else {
// This is an example of how you should NOT do it.. please put _nick_player
// into the variables or how is anyone supposed to add translations to this?
castmsg(ME, "_notice_place_game_end", castmsg(ME, "_notice_place_game_end",
"Game over. " + PLAYER(players[winner]) + " gewinnt mit " + winner_sum + " Punkten.", "Game over. " + PLAYER(players[winner]) + " gewinnt mit " + winner_sum + " Punkten.",
([ ])); ([ ]));
@ -129,7 +131,7 @@ start_game() {
} }
// no one can lose currently // no one can lose currently
currentplayer = 0; currentplayer = 0;
castmsg(ME, "_notice_place_game_player_next", PLAYER(players[currentplayer]) + " ist am Zug", ([ ])); castmsg(ME, "_notice_place_game_player_next", PLAYER(players[currentplayer]) + " ist am Zug.", ([ ]));
} }
take_card(object theplayer) { take_card(object theplayer) {
@ -144,7 +146,7 @@ take_card(object theplayer) {
if (players) { if (players) {
currentplayer = next_player(); currentplayer = next_player();
if (currentplayer != -1) if (currentplayer != -1)
castmsg(ME, "_notice_place_game_player_next", PLAYER(players[currentplayer]) + " ist am Zug", ([ ])); castmsg(ME, "_notice_place_game_player_next", PLAYER(players[currentplayer]) + " ist am Zug.", ([ ]));
else else
end_game(); end_game();
} }
@ -161,7 +163,7 @@ deny_card(object theplayer) {
castmsg(ME, "_notice_place_game_deny", PLAYER(players[currentplayer]) + " zieht keine Karte.", ([ ])); castmsg(ME, "_notice_place_game_deny", PLAYER(players[currentplayer]) + " zieht keine Karte.", ([ ]));
currentplayer = next_player(); currentplayer = next_player();
if (currentplayer != -1) if (currentplayer != -1)
castmsg(ME, "_notice_place_game_player_next", PLAYER(players[currentplayer]) + " ist am Zug", ([ ])); castmsg(ME, "_notice_place_game_player_next", PLAYER(players[currentplayer]) + " ist am Zug.", ([ ]));
else else
end_game(); end_game();
} else { } else {