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inspecting skipped announces
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18aa0276d1
commit
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@ -2658,8 +2658,13 @@ quit(immediate, variant) {
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P1(("intercepted recursive QUIT %O\n", ME || MYNICK ))
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P1(("intercepted recursive QUIT %O\n", ME || MYNICK ))
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return 0;
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return 0;
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}
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}
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P1(("** QUITTING %O: av %O, sc %O\n", ME, availability, v("scheme")))
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#ifndef _flag_disable_module_presence
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#ifndef _flag_disable_module_presence
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switch(v("scheme")) {
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switch(v("scheme")) {
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case 0:
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// scheme is 0 when a user entity has never been logged
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// in, like friends in a roster that get incarnated
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break;
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// jabber/user:quit() is called on @type 'unavailable'
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// jabber/user:quit() is called on @type 'unavailable'
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// so it relies on quit() to announce offline status
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// so it relies on quit() to announce offline status
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//case "jabber":
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//case "jabber":
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@ -2683,15 +2688,20 @@ quit(immediate, variant) {
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// fall thru in case of _disconnect
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// fall thru in case of _disconnect
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// which indicates, we died an irregular death
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// which indicates, we died an irregular death
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default:
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default:
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# ifdef CACHE_PRESENCE
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# ifdef ALPHA
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//announce(AVAILABILITY_OFFLINE, 0, ask4upd8s == 0);
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if (availability > AVAILABILITY_OFFLINE) {
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# if 0 //def CACHE_PRESENCE
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announce(AVAILABILITY_OFFLINE, 0, ask4upd8s == 0);
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# else
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announce(AVAILABILITY_OFFLINE);
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# endif
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}
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# else
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# else
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//announce(AVAILABILITY_OFFLINE);
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# endif
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if (availability) {
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if (availability) {
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announce(AVAILABILITY_OFFLINE);
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announce(AVAILABILITY_OFFLINE);
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availability = 0;
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availability = 0;
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}
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}
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# endif
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}
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}
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#endif // _flag_disable_module_presence
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#endif // _flag_disable_module_presence
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// TODO: here we need to leave all our friends cslaves
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// TODO: here we need to leave all our friends cslaves
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@ -2792,8 +2802,21 @@ announce(level, manual, verbose, text) {
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text = text ? (MYNICK +" "+ text +".") : "";
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text = text ? (MYNICK +" "+ text +".") : "";
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// fun: "Reclaim your chat. Use PSYC. PSYC delivers.";
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// fun: "Reclaim your chat. Use PSYC. PSYC delivers.";
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}
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}
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// can this "optimization" cause async presence effects..?
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if (!changed && availability == level) {
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if (!changed && availability == level) return 0;
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// this check ensures that we do not send "fake" announces
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// for user entities which are being deallocated but
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// were never actually logged in (absent friends of users)
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// ... maybe this stops now that i added 'case 0:'
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//
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// we also get here when user objects are force quitted
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// by keepUserObject() even if they were created just now
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// ... see irc/server.. it's a FIXME
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//
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// unfortunately it seems to also affect other scenarios
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P3(("**SKIP %O announce %O(%O,%O) %O changed: %d, av: %O\n",
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ME, level, manual, verbose, text, changed, availability))
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return 0;
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}
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if (level) vSet("availability", availability = level);
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if (level) vSet("availability", availability = level);
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else level = availability; // sending EXPIRED not permitted here
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else level = availability; // sending EXPIRED not permitted here
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P2(("%O announce %O(%O,%O) %O changed: %d, mood: %O\n", ME,
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P2(("%O announce %O(%O,%O) %O changed: %d, mood: %O\n", ME,
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