#include "/obj/mudos/master2.i" // disabled in main.c static void crash(string error, object command_giver, object current_object) { #ifndef DEBUG log_file("CRASH", MUD_NAME + " crashed on: " + ctime(time()) + ", error: " + error + "\n"); if (command_giver) log_file("CRASH", "this_player: " + file_name(command_giver) + "\n"); if (current_object) log_file("CRASH", "this_object: " + file_name(current_object) + "\n"); #endif // users() -> pr("_notice_announce_crash", "System is crashing.\n"); } // void error_handler( mapping error, int caught ) {