sfcnr/gamemodes/irresistible/anticheat/thermal_vision.pwn

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/*
* Irresistible Gaming (c) 2018
* Developed by wups, Lorenc
* Module: irresistible\anticheat\thermal_vision.pwn
* Purpose: prevents players from randomly enabling thermal vision
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Hooks ** */
hook OnPlayerUpdate( playerid ) {
if ( ! AC_NightThermalVisionHack( playerid ) ) {
return Y_HOOKS_BREAK_RETURN_0;
} else {
return Y_HOOKS_CONTINUE_RETURN_1;
}
}
/* ** Functions ** */
static stock AC_NightThermalVisionHack( playerid ) // Created by wups
{
static
weapon;
weapon = GetPlayerWeapon( playerid );
if ( weapon == 44 || weapon == 45 )
{
static
HoldingFire[ MAX_PLAYERS ],
IsHoldingFire[ MAX_PLAYERS char ],
CanHoldAgain[ MAX_PLAYERS char ],
keys, lr, tick
;
GetPlayerKeys( playerid, keys, lr, lr);
tick = GetTickCount( );
if ( keys & KEY_FIRE )
{
if ( !IsHoldingFire{ playerid } && CanHoldAgain{ playerid } )
{
IsHoldingFire{ playerid } = 1;
HoldingFire[ playerid ] = tick;
CanHoldAgain{ playerid } = 0;
}
}
else if ( !CanHoldAgain{ playerid } ) CanHoldAgain{ playerid } = 1;
if ( IsHoldingFire{ playerid } )
{
if ( tick - 1500 <= HoldingFire[ playerid ] )
{
return 0;
}
else
{
IsHoldingFire{ playerid } = 0;
return 1;
}
}
}
return 1;
}